Unit Plan

introducing the process

Timeframe: 1 session

Learning Targets: Students gain insight to the idea of iterating designs based on human needs, while working with a variety of materials and design constraints. The 4 Chairs (modified from 5-chairs challenge) activity promotes empathy as students design models of chairs based on design principles they select from user profiles. Students to build, test and iterate while considering the specific needs of their user. Critical thinking and resilience are embedded into the activity.

Activities: Introduction, 4-Chair Challenge, reflection (Lesson Plan)

inquiry

Timeframe: 2 session

Learning Targets: Students inquiry about the design process, and then empathize with peers to identify design principles for their robot.

Activities: Session 1: Students watch video on process, jot down any ideas after watching and add any questions they have, and then have a whole-group discussion.(Lesson Plan)

Session 2: Students create a list of survey questions, survey peers, identify design principles. Student ask: What trends do we notice? Reflect. (Lesson Plan)

research

Timeframe: 1 session

Learning Targets: Students explore resources they will use to build a programmable machine (robot) that moves around using simple Python commands.

Activities: Students explore materials, explore Raspberry Pi and other online resources. Students independently wonder, "What kinds of questions would someone have about your robot?" In groups, students compile their questions. Reflect: What questions do I still have? Write on an index card.

brainstorming & ideation

Timeframe: 1 session

Learning Targets: Based on their research, students brainstorm a list of ideas to incorporate into their robot. Students draw a diagram of their robot, map their ideas into the diagram, identify parts that make it up, and then assign team members to identify materials that help make each part.

Activities: Create a web showing all the things that the robot needs to have, navigate resources, map resources to each part, and share web with other teams. Based on the share-out, in own teams, ask: "What new ideas do we want to consider?" Add to web. Reflect: How did our team work together?

prototyping

Timeframe: 1-2 sessions

Learning Targets: Students review their work plan, and then start building their robot.

Activities: Reconsider the digram your team created last session. In teams, review and agree on all parts. Start creating your robot. Diagram it. Play it. Reflect:

revision

Timeframe: 1-2 sessions

Learning Targets:

Activities: Play with your robot. Jot down what is working and not working. Keep making improvements. Reflect: Is your group ready to share your robot to the classroom? Why or why not?

share

Timeframe: 1 session

Learning Targets:

Activities: How will you reach your audience? Map it out. Create your instructions on how to operate your robot- choose a format from the digital toolbox. Play! Reflect: Write a self-reflection on the process, if you were to do it again, what would you do differently? The same?