Tentative Plans:
Procedurally generated world
A dungeon to discover which shall be infinitely generated
At least one boss to fight
A few different biomes with themes to each (different mobs, loot, weather, foliage)
Infinite in all directions (except for above)
Cave generation
Tower defense gamemode
Automation for mining and rewards for being efficient (ex: Like Factorio -- machinery to create weaponry for defenses)
This game is currently in development, and is in it's pre-release stages. Once I get the minimal viable product completed, I will do my best with sharing it for playtesting. My methodology is to complete the game engine first, ensuring its stability (likely performing many tests myself).
Current Progress (updated October 31st, 2022):
Game Engine - 80%
Gameplay - 0%
Graphics - 0%
Current Progress (updated September 17th, 2026):
Game Engine - 100%
Gameplay - 20%
Graphics - 100%
Current visual progress may be viewed in the following playlist.