S29 Honor Of Kings Big Update part 2
Patch Released: Sept 22nd, 2022
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Patch Released: Sept 22nd, 2022
We have observed that players need to observe real-time footage in multiple areas when casting certain abilities. Therefore, in order to facilitate players' observation, a "skill picture-in-picture" function has been added in a single game: when players release some skills that take effect off-screen, a small window to help observation is automatically triggered.
Nuwa's Skill 3 "Command: Leap", Liu Bang's Ultimate "Dominate the battlefield", Da Qiao's Ultimate "Vortex Gate", Overlord Lane "Teleportation Array" and "Teleportation Flower". More skills will be gradually supported in the future, so stay tuned~
We found that when players release the teleportation skills, the need to observe the end position of the skill is much greater than the need to observe their own position. Therefore, when the player uses teleportation skills, the camera will be positioned at the end position by default to optimize the player's visual experience when casting spells.
Liu Bang's Ultimate "Dominate the battlefield", Da Qiao's Ultimate "Vortex Gate", Overlord Lane "Teleportation Array" and "Teleportation Flower".
In the previous version, in order to facilitate players aiming at long-range skills, the "Camera Follow Skill" function was opened. However, we found that the opening function setting may interfere with the player's operation, resulting in a low opening rate of this function. Therefore, in this version, we have greatly optimized the "reasonableness" and "usability" of this function, in order to look forward to Bring a more comfortable experience to players.
Optimized the "Camera Follow Skill" function in a brief: When the player drags the skill wheel to aim, if the skill indicator is beyond the screen range, the camera will automatically shift to the aiming direction.
The triggering method of lens shift is more reasonable, unnecessary lens shift is reduced, and the skill release experience is smoother
Customize the lens offset parameters for each skill individually, making the experience more comfortable
The experience is more complete, covering all hero skills.
Drag the skill wheel, and the camera changes immediately. However, when aiming upwards, there is still an invalid lens shift when the field of view is sufficient.
Drag the skill wheel, and the camera will be offset when the skill indicator is beyond the screen, reducing the sense of shaking
The optimized lens offset will bring players a more comfortable game experience: when the player is aiming upwards, the field of vision is sufficient, the lens will not be offset, and will not interfere with the player's normal casting; Players can obtain visual information, relax and improve their experience.
There are problems such as insufficient lens offset distance, lens return instantaneous cut, etc.
The lens offset distance is more reasonable, and the lens return is more natural
Settings -> Operation -> Skill Operation Mode -> Camera Follow Skill, select "Camera Offset with Skill Direction (when beyond the screen)"
We found that in the process of releasing his ultimate, Lu Bu could easily lose target information by aiming downwards. In response to this problem, we optimized the usability of Lu Bu's ultimate.
Aiming down can only see part of the indicator, and the lens returns to itself when released, lacking the information control of the end position.
The downward aiming offset is more, you can see all the indicators, and the camera no longer cuts back to itself, and the skill can observe the whole picture of the end position.
We found that in the process of releasing the ultimate move, Liu Bang released the second skill again, and the position of the indicator did not match the actual casting position. In response to the above problems, we have optimized it so that during Liu Bang's release of the ultimate, the indicator will appear directly from the end position of the ultimate move when he releases the second skill, so that what you see is what you get.
We found that in the process of releasing the ultimate move, Liu Bang released the second skill again, and the position of the indicator did not match the actual casting position. In response to the above problems, we have optimized it so that during Liu Bang's release of the ultimate, the indicator will appear directly from the end position of the ultimate move when he releases the second skill, so that what you see is what you get.
In order to make it easier for players to choose any branch to release the Shadow Vanguard, we have optimized the release logic of the Shadow Vanguard button on the basis of retaining the existing operations such as short-pressing to release the Shadow Vanguard on the branch where the player is located.
Players can now release Shadow Vanguard by long-pressing the outgoing branch button and dragging it to the target branch, instead of running the map to the corresponding branch to release, improving the ease of use of the release operation.
When some heroes use skills to trigger enhanced basic attacks, the enhanced special effects will be displayed on the normal attack buttons to increase the expression of the game. The heroes involved in optimization are: Irene, Charlotte, Ma Chao, Yao, Jia Luo, Sima Yi, Liu Bei, Zhao Yun, Arthur, Hou Yi, etc.
Effect Example : Arthur
There are a lot of mechanisms and features in Kings Canyon, whether it is a battlefield or a hero, a considerable part of which is very important and requires players to be able to observe clearly so that they can make correct operations and decisions. However, we found that some of the relatively important mechanisms of many heroes were not displayed in a suitable way, which not only hindered the learning and mastery of hero skills, but also caused the opponents to be difficult to pay attention to. These mechanisms cannot make the correct coping behavior.
Based on the above background, we decided to make a series of corresponding optimization adjustments in this update. Including, for some heroes, the casting timing bar that supplements the effect of their key skills; the icon presentation that simplifies the increase and decrease of attributes; and for some heroes, the information presentation form that beautifies or supplements some key mechanisms and characteristics (mainly for various relatively important the stacking and timing mechanism). It is hoped that through these optimizations, players can more easily learn and master the skills of the heroes they use, and at the same time, they can better interact and fight with other players. Optimization adjustments include the following 4 items:
In order to allow players to better grasp the effective duration of skills, we have added timing bar tips to some heroes' continuous skills.
Cao Cao (Ultimate), Kai (Ultimate), Dian Wei (Ultimate), Cheng Yaojin (Ultimate), Zhuang Zhou (Ultimate), Li Xin (Skill 3), Shangguan Waner (Ultimate), Lao Fuzi (Skill 2), Sun Wukong (Skill 2), Luban No. 7 (enhanced basic attacks).
It is difficult to know the duration of Lao Fuzi's Skill 2.
The duration of Lao Fuzi's Skill 2 can be easily known through the timing bar.
In order to allow players to better grasp the buffs or debuffs of hero skills, we have optimized the style of attribute icons to make them clearer and more obvious. At the same time, we will apply attribute icons to more hero skills, and allow the enemy and allies to see the attribute icons, so as to help players better understand the effect of hero skills and improve the clarity of confrontation.
Ming Shiyin, Cao Cao, Li Bai, Huang Zhong, Kai, Bodhidharma, Sun Ce, Niu Mo, Li Bai, Xiang Yu, Lao Master, Han Xin, Hua Mulan, Li Xin, Dunshan, Meng Tian, Charlotte, Mi month and so on.
Physical and Magic effects are combined
New: Hua Mulan's damage reduction icon
New: Ming Shiyin's link to teammates: increase AD or AP
In order to allow players to better grasp the mechanics and skills of heroes, we have carried out an overall overhaul and optimization of the characteristic bar.
We have optimized the color and style of the feature bar, involving heroes: Di Renjie, Huang Zhong, Baili Shouyue, Irene, Goya, Han Xin, King Lanling, Mozi, Yunying, Shiranuiwu, Wu Zetian, Bodhidharma , Liu Bei et al.
A countdown function has been added to the feature bar, which is convenient for players to grasp the duration of the mechanism, involving heroes: Hou Yi, Cao Cao.
In order to allow players to better grasp the hero mechanism, some heroes have added characteristic bars, such as Lu Bu, Zhuge Liang, Li Bai, Ma Chao, etc.
In order to allow players to better grasp the mechanics and skills of heroes, we have carried out an overall overhaul and optimization of the characteristic bar.
We have optimized the color and style of the feature bar, involving heroes: Di Renjie, Huang Zhong, Baili Shouyue, Irene, Goya, Han Xin, King Lanling, Mozi, Yunying, Shiranuiwu, Wu Zetian, Bodhidharma , Liu Bei et al.
A countdown function has been added to the feature bar, which is convenient for players to grasp the duration of the mechanism, involving heroes: Hou Yi, Cao Cao.
In order to allow players to better grasp the hero mechanism, some heroes have added characteristic bars, such as Lu Bu, Zhuge Liang, Li Bai, Ma Chao, etc.
Di Renjie, Before
Di Renjie, After
Yun Ying, Before
Yun Ying, After
Wu Zetian, Before
Wu Zetian, After
Hou Yi, Before
Hou Yi, After
Hou Yi, Before
Hou Yi, After
Cao Cao, Before
Cao Cao, After
Zhuge Liang, Before
Zhuge Liang, After
Machao, Before
Machao. After
In the new version, we have added the icon display for the item "Destiny". For some resident, strong game passive skills, such as Sage's Sanctuary (resurrected on the spot), Destiny (resist fatal damage), Yao's passive (immune CC), we hope that such information can be clear It can be communicated to both players to improve the clarity of the confrontation.
Kuang Tie buying the Destiny: immune from lethal damage