A high-speed, four player racing experience.
PROJECT DETAILS
Role: Level Designer
Engine: Unreal
Platform: PC
Development: 76 Hrs.
Completed: 2018
Team Size: Studio
RESPONSIBILITY
Faciliated coordination between environment, AI and vehicle teams.
Designed and created 6 zoos to test core play mechanics; track building tool, vehicle physcis, scale, scripted obstacles and events, track hero features, and 3D mesh import and optimization testing.
Conceptualized and scripted the "Skyline" and "Slums" racetrack.
Maintained level design documents for track designs and provided critical feedback to teammates and lead.