Crashed stars are rocks that play a central role in the Shooting Stars Distraction and Diversion. They can be mined to obtain stardust, which can be traded for rewards at Dusuri's Star Shop. The stars can be mined on free-to-play worlds as well but only grant half the experience given on Members' worlds. Crashed stars degrade a tier after having all of their stardust mined. When a size-1 star has all of its stardust depleted, the crashed star disappears completely.

The first player to start mining a crashed star will be listed on the notice board in the Observatory on that world. The first player will also receive a star discovery bonus of 300 stardust that will grant bonus stardust as the player mines the star. Players can also see the number of stars they were the first to discover on the notice board.


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Thanks to @Samier-RN both here and on the official Star Citizen Issue Council, we have been experimenting with new settings inside the AMD Adrenaline Driver Software and all three of us have now been able to play the game for the first time since Alpha 3.19 with no crashing to desktop over several days and at least 8 hours of gameplay each!

Before the fix, the longest any one of us could last was 30 mins to an hour before crashing to desktop, with it mostly occuring inside MobiGlass when pressing too many buttons too quickly causing the AMD GPU Driver to lockup and timeout, crashing you to desktop.

None of us have attempted any sort of overclocking of the core or VRAM as of yet, but I am planning on starting that testing here in a day or two once I confirm stability with these current near-factory settings. All I have is a custom fan curve, minimum clock speed of 1000MHz, and Maximum of 2550MHz. Everything else is default for now, including the 1150mV standard core voltage limit.

It seems to be a power virus that occurs mostly when MobiGlass is open inside the game, but crashes at other times have been reported, although crashing during MobiGlass is by far the majority complaint.

I started by testing a known stable Maximum Overclock Settings profile on TimeSpy, TimeSpy Extreme, and 3 games to get an average of maximum GPU core clock (shader clock) between applications. For me and my Red Devil 7900-XTX, the maximum seems to be about 2700MHz on high resolution/high settings/lower FPS applications and 2800MHz on lower resolutions/lower settings/extremely high FPS in the multiple hundreds.

A gas dynamics computer simulation of the system shows that during a close passage, gas is raised into a huge tidal wave on the larger star before crashing back to the surface. Credit: Morgan MacLeod, CfA

"Each crash of the star's towering tidal waves releases enough energy to disintegrate our entire planet several hundred times over," says Morgan MacLeod, a Postdoctoral Fellow in Theoretical Astrophysics at the Center for Astrophysics | Harvard & Smithsonian (CfA) and author of a new study published in Nature Astronomy reporting the findings. "These are really big waves."

And yet, according to Professor Abraham (Avi) Loeb, MacLeod's advisor, the Director of the Institute for Theory and Computation at CfA and the paper's other author, "Breaking waves in stars are as beautiful as those on the beaches of our oceans."

Most heartbeat stars vary in brightness only by about 0.1%, but MACHO 80.7443.1718 jumped out to astronomers because of its unprecedentedly dramatic brightness swings, up and down by 20%. "We don't know of any other heartbeat star that varies this wildly," says MacLeod.

To unravel the mystery, MacLeod created a computer model of MACHO 80.7443.1718. His model captured how the interacting gravity of the two stars generates massive tides in the bigger star. The resulting tidal waves rise to about a fifth of the behemoth star's radius, which equates to waves about as tall as three Suns stacked on top of each other, or roughly 2.7 million miles high.

The simulations show that the massive waves start out as smooth and organized swells, just like ocean water waves, before curling over on themselves and breaking. As beachgoers know, powerfully crashing ocean waves launch sea spray and bubbles, leaving "a big foamy mess" where there was once a smooth wave, MacLeod says.

The tremendous energy release of the crashing waves on MACHO 80.7443.1718 has two effects, MacLeod's model shows. It spins the stellar surface faster and faster, and hurls stellar gas outward to form a rotating and glowing stellar atmosphere.

About once a month, the two stars pass each other and a fresh monster wave barrels across the heartbreak star's surface. Cumulatively, this agitation has caused the big star in MACHO 80.7443.1718 to bulge at its equator by about 50% more than at its poles. And, with each new passing wave, more material is flung outward, like "spinning pizza crust flinging off chunks of cheese and sauce" says MacLeod. The signature glow of this atmosphere was one of the key clues that waves were breaking on the star's surface, according to MacLeod.

As unprecedented as MACHO 80.7443.1718 is, it is unlikely to be unique. Of the nearly 1,000 heartbeat stars discovered so far, about 20 of them display large brightness fluctuations approaching those of the system simulated by MacLeod and Loeb. "This heartbreak star could just be the first of a growing class of astronomical objects," MacLeod says. "We're already planning a search for more heartbreak stars, looking for the glowing atmospheres flung off by their breaking waves."

All things considered, MacLeod says we are lucky to have caught the star in this phase, "We are watching a brief and transformative moment in a long stellar lifetime." And by watching the colossal surf roll across a stellar surface, astronomers hope to gain an understanding of how close interactions shape the evolution of stellar pairs.

Crashed stars fall from the sky every two hours or so. They generally fall across all worlds within fifteen minutes of each other. If players reach the core of the star before the next star falls on that world, a Star sprite appears and gives rewards.

Seconds before the star lands, a shadow is cast which players can examine to read: The shadow of a shooting star. There is also a sound while the shadow is visible and when the star lands. If the shooting star lands on top of the player, you will walk out of the star, then begin mining. Additionally, logging into a world while standing on the spot of the star will allow the player to clip into the star itself, moving out when clicking elsewhere, or attempting to mine the star.

Members may make use of a telescope to reveal the area in which the star will fall. In each area, there are a number of predetermined locations in which the star may actually land. There will generally be a mine or bank within the given area.

Crashed stars come in sizes from 1 to 9. Players can find out how large the star is by examining it. Additionally, prospecting it will reveal the progress to the next level. (See Star sizes below for experience for each star size.)

The first person to mine the star will be rewarded with Mining experience equal to 75 times their Mining level. This player's name will also be added to the Shooting Star Noticeboard in the house north of the Observatory.

Each layer of the star is mined from 0% to 100%, at which point the outermost layer sloughs off and the star's size is reduced by one. The more people mining a star, the faster getting through the layers. Upper layers are mined much faster, meaning they will give less potential stardust.

Players will receive stardust as they mine the star, receiving experience every time a piece of stardust is mined. As shooting stars only have 1 Hitpoint, stardust is received at the same rate regardless of stamina level, which only determines experience rate.

Players can only own a maximum of 200 stardust at a time. Stardust can be banked, but the 200 maximum counts stardust in your bank as well. If 200 stardust has been reached, experience will still be received for mining in exactly the same manner as with lower amounts stardust.

Once the final layer (when the star is size one) is fully mined, a star sprite will be released, and players will not be able to mine any more. The star sprite in the remains of its star can be spoken to in order to exchange stardust for a reward (See Rewards, below). Star sprites will reward only once per day; a day is the 24 hour period beginning at 00:00 (UTC). The star sprite will stay for ten minutes before eventually disappearing.

If the star is not fully mined and the sprite not released by time the next star falls, the rock vanishes without an opportunity to exchange star dust. However, stardust need not be exchanged at the star at which it was received, meaning that if a player mines some dust but didn't manage to break open the star, they could still exchange it with the star sprite in the next star.

A different distraction and diversion is chosen each week to give the player a Key token for simply participating. Once every 4 weeks, the player may gain a key token for mining a crashed star. Key tokens can only be received when the Shooting Star D&D is the Featured D&D

Thanks for sharing. Did you do a complete wipe and removal of the AMD drivers using their TOOL and reinstall the latest and still crashing? Some people say to completely rip the drivers out with the AMD tool and install the last version and things will be ok. But I haven't seen much confirmation that this works..

I've been having issues with my 6900xt as well, and I've tried everything from suspecting my AIO software crashing things to completely resetting my PC, I'm gonna try this tonight and hopefully I get a resolution to the issues I've been having, I love what I can get out of this card but performance with driver crashes every session at least have been a major buzz kill to the product so far, hope we get some fixes in The near future!!

If the machine is rebooting, that's often a sign of insufficient power supply (system is drawing more power than the PSU can deliver, tripping the internal safety). A secondary consideration could be a component overheating - but that usually leads to freezing / lockups, rather than instant reboot. You should add up the max power draw for the GPU and CPU, and check that the total is less than 80% of your PSUs rated power (drawing more than 80% 'works', but many PSUs start to drift out of spec as you approach 100%)... SC isn't yet optimised, and is still in active development. This means that it can and will put far more stress on your hardware than other games / applications would. As such, even if your PSU is underpowered for the rest of the hardware, it may not have been an issue until now due to other games not making full use of your hardware. be457b7860

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