Game Information
Helpful for getting a better understanding the speedrunning aspect of the game.
Helpful for getting a better understanding the speedrunning aspect of the game.
Pac-Man World 2 is 3D platformer that is a predecessor to Pac-Man World on the PS1. It released on PlayStation 2, GameCube and Xbox in 2002, then later on PC in 2004.
There are a total of 6 Worlds each containing a boss fight and 3 main-game levels, except World 1 which has 4 levels. The game also contains a total of 189 Tokens, 5 unlockable arcade games and a concept art gallery. Tokens are optional collectables that unlock content after reaching a certain criteria and are not required to beat the game.
Pac-Man's health bar and life counter can be found at the top left corner of the screen.
You start with 5 lives when you begin a new game. If you finish a level with 4 lives or under, your lives reset to 5 (This doesn't apply to PS2 1.0).
When Pac-Man takes damage, it takes one health wedge away from the health bar. You can take 3 hits until you lose a life with the exception of some instant kills (lava, falling too far, water in World 6, etc.). If you lose all of your lives and get a Game Over, you go back to the start of the level and your lives reset to 5.
Health wedges can be found to restore Pac-Man's health. Pac-Man's health is NOT carried over, you begin with full health each level.
Pac-Man's health bar and life counter:
An example of getting a Game Over:
One of the key factors of achieving the fastest time in this game is movement optimization. This means you want to try utilizing Rev-Rolls, Rev-Jumps, Terrain Boosted Rev-Rolls and Chrome Ball Boosts as much as possible.
Rev-Rolls are the main tech of movement that is used throughout the majority of the speedrun.
The NTSC-U versions are commonly used for speedruns.
The NTSC-J version was only for PS2
The PAL versions should overall be avoided for speedruns, it runs at 50hz or 5/6th the speed of the NTSC versions which run at 60hz. While the game was decently optimized for the 50hz conversion, the lower framerate causes some mechanics to behave differently compared to NTSC.
More information about each version can be found at Versions.
Fastest to Slowest Versions WORK IN PROGRESS:
NTSC-U GCN:
NTSC-U GCN is the fastest for Any%, 100%, 189 Tokens, 152 Tokens & Low%.
No knockback in Inky and Pinky bosses.
No 3 second waiting after each boss.
Slightly harder Volcanic Panic clip.
XBOX:
XBOX is the fastest for All Mazes & Some Category Extension Runs | Possibly faster for 100% and 189 Tokens but needs more testing
Knockback in Inky and Pinky bosses.
3 second waiting after each boss.
Easier & faster Volcanic Panic clip.
NTSC-U BCPS3:
PS3 loads significantly faster than PS2, it's unknown if there are any PS3 exclusive glitches.
PAL GCN:
The PAL versions should overall be avoided for speedruns, it runs at 50hz or 5/6th the speed of the NTSC versions which run at 60hz. While the game was decently optimized for the 50hz conversion, the lower framerate causes some mechanics to behave differently compared to NTSC.
NTSC-U PS2 1.1/GH:
TBA
NTSC-J BCPS3:
TBA
NTSC-J PS2:
TBA
PAL BCPS3:
TBA
PAL PS2:
TBA
PC:
TBA
NTSC-U PS2 1.0/BL:
TBA