Event is underway!
The one page for all the information and resources YOU will need to prepare for the Tech Quest Hackathon!
Theme: Gamifying Education to Make Learning Fun
Team Size: Individual or Groups of up to 4
Project Theme: Gamifying Education to Make Learning Fun
Description: Participants are to create a video game aimed at making learning fun. For instance, Duolingo uses game features like streaks and progression to enhance language learning.
Eligible Products: Educational games using Scratch, other programming languages, or Unity/Godot
Submission Timeline: 1 week
Theme: Bridging Gaps for the Differently Abled
Team Size: Individual or Groups of up to 4
Project Theme: Bridging Gaps for the Differently Abled
Description: Create a robotics project, an app/software, or a website to bridge accessibility gaps for the differently abled, such as smart glasses for the visually impaired or an assistive communication app.
Eligible Products: Robotics project (Arduino or Raspberry Pi based), An app built on a programming language of your choice (Tools like Scratch, Thunkable, etc. are NOT allowed), A website made using a programming language of your choice (tools like Google Sites, Wix, etc. are NOT permitted).
Submission Timeline: 1 week
Elementary school students often find learning basic math skills, such as addition, subtraction, multiplication, and division, boring and repetitive, which can lead to disengagement and slower skill development. How might we design a fun and engaging educational game that helps elementary students practice and master basic math concepts? The game should incorporate elements of gamification, like rewards, progression, and challenges, to keep students motivated and make learning math a fun and interactive experience.
Before you begin creating your project, we recommend you go through all the rules, guidelines, and assessment criteria again to get a better understanding of what we’re expecting and how you can go about making your project. Also note that only the team leader is to make the project submission through the google form, and that we only accept projects given in a Google Drive folder.
Individuals with sensory impairments (e.g: visual impairments, deafness, muteness, tactile dysfunction, etc.) face significant barriers when trying to navigate and interact with society, leading to difficulties in performing daily tasks, social interactions, and maintaining a sense of independence. How might we design an assistive and inclusive project/product that helps such people navigate and interact with society much more easily? While making your project, keep in mind that it should be targeted towards people with one specific impairment. It should be accessible, easy to use for those with your chosen impairment, and specifically geared toward their use-case.
Before you begin creating your project, we recommend you go through all the rules, guidelines, and assessment criteria again to get a better understanding of what we’re expecting and how you can go about making your project. Also note that only the team leader is to make the project submission through the google form, and that we only accept projects given in a Google Drive folder.