TABLE OF CONTENTS
TABLE OF CONTENTS
SOLIDWORKS is used to develop mechatronics systems from beginning to end. At the initial stage, the software is used for planning, visual ideation, modeling, feasibility assessment, prototyping, and project management. The software is then used for design and building of mechanical, electrical, and software elementsÂ
This Lesson Includes
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Pressure Plate
Construction - Creating the Circular array
Full View of Pressure Plate
Pressure Plate Drawing
Product Part
Full View of Product Part
Product Part Drawing
Lesson 1 - Parts - Overview
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
Creating the Base Feature
Creating the extruded base
Creating a cut feature in the extruded base
Adding Fillets
Creating the Shell Feature
Section view of the part
Completed Part
Full video of the part
Lesson 2 - Assemblies
This lesson discusses the following:
Adding parts to an assembly
Moving and rotating components in an assembly
Creating display states in an assembly
Alternate Completed Assembly
Completed Assembly
Completed Secondaty Part
The 2 parts together
First link connected
Video of Completed Assembly
Alternate Video of Completed Assembly
Video of Secondary Part
Lesson 3 - Drawings
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
Sheet 1 Undimentioned
Sheet 1 Dimensioned
Sheet 2 with isometric model view
Mouse Gestures
Start a sketch for a part.
Sketch a rectangle and a circle.
Save the sketch.
Dimension the sketch.
Extrude the sketch.
Change the view of an extruded part.
Full View of Completed Part
Completed part
Sketch of part
Fillet Features
Adding different fillet types:
Face
Constant radius
Variable radius
Using mirroring to assure symmetry
Applying a library feature
Building the Fillet Features Sample Part
The steps include:
Using relations in sketches
Adding draft angles to extruded features
completed knob sample part
Creating the Face Fillet
Creating the Constant Fillet
Creating the Constant Size Fillet
Creating the Variable Size Fillet
mirrored and filleted knob
Filleted parting line (Finished) knob front
Finished knob Back
Full View of Knob
The constant Fillets inside the fridge
The Variable fillets on the bottom, mirrored so that they are symmetric
Revolve and Sweep Features
In this lesson, you create the candlestick shown below. This lesson demonstrates:
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Beginning drawing the of revolved shape
Finished drawing the of revolved shape
The completed revolved shape
Better view of the revolved shape
Creating the Sweep
Completed Sweep
Creating the Start point of the sweep
Creating the hole
Transparent view of the completed object
Final Product
Full View of the object
Creating the Sketch for the Vase
The Revolved Vase
Creating the Sketch for the Sweep
Creating the Sweep
Completed and Mirrored Vase
Hollowed out Interior of Vase
Completed Vase
Full View Of Completed Vase
Pattern Features
In this lesson, you learn how to create a linear pattern and a circular pattern. A linear pattern is a one- or two-dimensional array of features. A circular pattern is a circular array of features.
The steps include:
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Sketch of object
revolved object
an extruded base added on top
Object shelled out
Sketching the Cut
Created the extruded cut
Creating a linear array
Creating a circular array with the linear array
Completed array
The Equation to make the array able to be changed
Completed object
Full view of completed object
Sketch of Object
Revolved Object
Creating the Oblong Hole
Creating the Extruded Cut
Creating the Linear Array
Finished Linear Array
Creating the Circular Array From the Linear Array
Finished Circular array
Math Equasion for the Circular array
Circular array converted from 6 to 4Â
Completed Object
Full View Of completed object
Loft Features
A loft is a base, boss, or cut created by connecting multiple cross sections, or profiles.
This lesson demonstrates the following:
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Creating the Planes
Creating the Sketches
Creating The front of the hammer with a loft
Creating The back of the hammer with a loft
Lofted hammer
Setting up the flex
Bending the rear of the hammer head down
Completed hammer head
Full View of the Hammer head
Creating the lofted shape
Flexing the pickaxe
Adding fillets to make it smoother
Side view of pick
Completed Pick
Full View of Pick
Surfaces Overview
Surfaces are a type of geometry with zero thickness. To create surfaces, you use many of the same methods used to create solids, such as extrudes, revolves, and sweeps. Surfaces also use other functions or features such as trim, untrim, extend, and knit.
Surfaces have advantages over solids. They are more flexible than solids because you do not have to define the boundaries between the surfaces until the final steps of the design. This flexibility helps product designers work with smooth, extended curves such as those used in automobile fenders or telephone housings.
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply the following surface features to create a nozzle:
Lofts
Sweeps
Knits
Fills
Planar
Revolve
Move/Copy
Trim
Extend
Untrim
Thicken
Creating the base
Creating the Grip
Creating the Exit Nozzle
Connecting the handle and the Exit nozzle
Creating the sides
Sides Completed
Creating the planar on the exit nozzle
Creating the planar on the handle
The Extended base, revolved and filed
Holes filled on the bottom of the base
Unfilling a hole and thickening the base walls
Completed Nozzle
Full View of the Nozzle
3D Sketching
This lesson introduces you to 3D sketching and describes the following concepts:
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features
Creating the 3D Sketch
Swepping the 3D Sketch
Adding a linear pattern
Mirroring the shape
Full View of Completed Shape
Completed O
Completed Initials
Full View of the 3D Sketch