Jeremy Horn is founder of OverWorld and Xterio games.
Already made top-grossing games cumulating over $1.5B in revenue.
Why he decided to fund OverWorld?
Web3 gaming has seen some major shake-ups in the past year. Many naysayers feel justified in their positions as, arguably, the space has drastically shrunk and is struggling to grow in revenue and user-base. The catalyst has yet to happen.
What went wrong? Gaming needs mass users and smooth onboarding. Crypto has never been a seamless entry experience, and it has become even more difficult thanks to very public crypto scams and complex regulations. Gamers want a frictionless, fun, and safe experience. And providing optional but additive on-chain components that deliver material and immaterial benefits. This approach will ensure that a broader user-base enters our games and, over time, gain interest in leveling up their experience via digital collectibles. So why Overworld the company? I have been developing successful free-to-play games for over a decade and have generated more than $1.5B in revenue. I know how hard it is to get people to try your game in an ever more crowded gaming market. I have been fascinated by the growth of web3 because it increases player engagement via a simple mechanic: a sense of ownership and community. With Web3, I can build my dream game and a Living World. Overworld is a fantasy realm that will provide a living economy shared by all players. Players will share ownership of the entire Overworld and control how it evolves in terms of geography, politics, but also religion, and culture.
said Jeremy
John Harris - VP of Tech
CTO of multiple gaming & tech start ups including DNArt, Red Robot Labs, Plus3. Lead developer at Crowdstar/Glu.
Opened his first checking account to buy the sheet music for Chrono Trigger
James Hall - Creative Director
Senior Global Marketing Art Director at Krafton for PUBG, New State Mobile and Moonbreaker.
One of the leading designers for the rebranding of PUBG and brand partnerships with Black Pink, Among Us, Mclaren
Tom Tang - Director of Design
A game industry titan standing at 6’6 with over 25 years of experience. Leading game design teams and production for dozens of titles including Metal Knight, Fantasy Star Online, Halo Wars, Forza 2, Alan Wake and many more.
http://linkedin.com/in/tomtang-game/…
Stojan Madjunkov - Director of Product
Lead Game Designer at Big Viking Games and Sr Product Manager at Jam City developing player to player economies in virtual worlds that generated $100M+ revenue and web3 battler MMO Champions Ascension
Yitao Guan - Advisor
Co-Founder and CTO of FunPlus releasing award winning games such as King of Avalon, State of Survival and Family Farm Seaside.
Programmer and Technologist from web1, web2, to web3 and to webN
Brian Wilson - Associate Art Director
Graphic Designer at Activision for multiple Call of Duty titles and Senior Marketing Artist for Ubisoft’s The Division franchise, driving visual identity and branding. Past clients include HBO, WWE, Cartoon Network
Anthony Ulrich - Lead Gameplay Engineer
Unity Engineer and Systems Architect for award winning games and projects from Jam City, Moth+Flame and Disney generating $100M+ in revenue.
Part-time practitioner of homebrew beer and the art of smoked brisket
Michael Maurino - Lead Concept Artist
20+ years of experience in Entertainment. Senior Concept Artist at Riot for League of Legends designing champions and skins. Other titles include: Icons Combat Arena, Spellbreak and Fangs.
Darren Lue - Community Manager
Admin and Head of events for Valorant, LoL and TFT discord communities. Leading teams serving 1.3M+ players, in close collaboration with Riot and other companies including Discord, Dreamhack and Giantslayer