I played each version of The Oregon Trail twice, or just once if I managed to complete the trail the first time around, with two exceptions. The rankings are mainly determined by the design itself, but if I had a particularly good or bad experience on the trail, then that will change things up a bit too. Nobody has a good time with dysentery.

This plays almost identically to the 1975 version, except the BANG BNAG minigame is now a click-to-shoot effort, and there is a little cartoon wagon which shows your progress along the trail. It's still more basic than what we know as the OG, but at least the hunting game shows some ingenuity. You can't aim, you just shoot down the middle of the screen as an animal runs past. It asks you at the start how good a shot you are, and being a better shot literally makes the bullets faster for some reason, but also means you get less actual time to hunt, to try and balance things out. It's a smart, outside-the-box approach for the time, but the more modern versions don't need to be nearly so clever to get by.


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The game suspected John would be the least important thing to me, and it was right. I enjoyed the fact you could pick up supplies from other wagons. The second half of the trail is, in theory (and in most other versions) the most difficult part, but it went over without a hitch. Maybe it was because Staxey was a Doctor, but illnesses rarely affected us, and if they did, we recovered quickly. There was a color version of this game released two years later, so this one doesn't feel like it offers much in the great Oregon Trail history books.

The hunting has perspective and scope, and is trickier but in a more rewarding and realistic way. Animals can't just go off the screen and cease to exist. I died following a broken leg the first time, which feels embarrassing more than anything else, but we made it along the trail the second time.

In 1974, the Minnesota Educational Computing Consortium (MECC), a state-funded organization that developed educational software for the classroom, hired Rawitsch. He retyped the game from a printout of the 1971 BASIC code into the organization's time-sharing network. Then, he modified the frequency and details of the random events that occurred in the game, to more accurately reflect the accounts he had read in the historical diaries of people who had traveled the trail. In 1975, when his updates were finished, he made the game titled OREGON available to all the schools on the timeshare network. The game became one of the network's most popular programs, with thousands of players monthly.[5][4][6]

The Oregon Trail is an educational strategy video game developed and published by the Minnesota Educational Computing Consortium (MECC). It was first released in 1985 for the Apple II, with later ports to DOS in 1990, Mac OS in 1991, and Microsoft Windows in 1993. It was created as a re-imagining of the popular text-based game of the same name, originally created in 1971 and published by MECC in 1975. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon on the Oregon Trail in 1848. Along the trail, the player makes choices about supplies, resource management, and the route, and deals with hunting for food, crossing rivers, and random events such as storms and disease.

The game ends when the party reaches Willamette Valley by either the Columbia River or toll road, or when all five members of the party have died due to illness or injury. If the party reaches the end of the journey, they are given a score based on the ending conditions and supplies of the party and the starting profession, which is stored and displayed on a high score table showing previous attempts as well as pre-populated scores named after real travelers on the trail.[2] If all party members die, the player is shown a gravestone with the party leader's name on it, and they can add an epitaph; on subsequent playthroughs the player can view the last gravestone made whenever they reach the point in the journey where it had been placed.[3]

In 1978, MECC began to move away from centralized mainframe games and software and towards distributing programs for microcomputers; it also began encouraging schools to adopt the Apple II microcomputer, purchasing large amounts at a discount and reselling them to schools.[2][11] MECC began converting several of their products to run on microcomputers, and John Cook adapted The Oregon Trail for the Apple II; though the text-based gameplay remained largely the same, he added a display of the player's position along the trail on a map between rounds, and added graphics to the hunting minigame.[2][4] A version for the Atari 8-bit family, again titled The Oregon Trail, was released in 1982.[12] The Apple II version was included under the name Oregon as part of MECC's Elementary series, distributed to Minnesota schools for free and for profit to schools outside of the state, on Elementary Volume 6 in 1980.[2][12] The Apple II version was ported to the Commodore 64 in 1984 as part of a collection like Elementary Volume 6 titled Expeditions.[12] By the mid-1980s, MECC was selling their educational software to schools around the country, and The Oregon Trail was their most popular product by far.[13]

For many parts of the game which resemble the original, the team added complexity and detail. In the 1975 game, the player plays through twelve rounds of decision making, each representing two weeks on the trail, with random events occurring in the rounds based on their historical probability at that point on the trail. For the new version, the team instead divided the game into 16 segments of varying lengths, each ending at a "landmark"; the player has a set of "activities" that could take place at each landmark, such as crossing a river, and a different set of activities, including hunting and having a random event occur, that they could do or have happen to them while traveling between landmarks. Each segment of the game had different environmental settings and probabilities, and the traveling periods are composed of some number of days which then act as the unit of time. Bouchard worked with Keran to pick the sixteen landmarks, as well as alternate "cutoff" routes that the player could take.[2] The team removed the medicine and doctor system of the original as historically inaccurate, and instead added multiple types of disease.[2][12] They also added music to the game, which was based on melodies popular at the time of the actual Oregon trail.[12]

Throughout the course of the game, members of your party could fall ill and die from a variety of causes, such as measles, snakebite, dysentery, typhoid, cholera, and exhaustion. People could also die from drowning or a broken leg. Your oxen were also subject to illness and death. When one of your party members dies, a funeral is briefly held, at which you may write a suitable tombstone epitaph, and after which you continue down the trail.

We have been on the trail for just a few days, and yet the Lord has opted to have us stop and hunt even though we have over seven hundred pounds of food on the wagon. Guiding my aim with His hand, I shot and killed nine buffalo each weighing roughly two thousand pounds. All told, that is 18,000 pounds of meat. I am able to carry a hundred of that back to the wagon. The Lord knows this and yet He had me just go plumb crazy slaughtering buffaloes. Their carcasses litter the prairie, festering in the noon sun. I just know this will harm our legacy when history is recounted.

The series comprises educational game that aim to help players understand what it was like to travel the dangerous caravan trail back in the 1800s. They have spawned many memes over the years, and are still used in classrooms even today. In 2021, there is actually set to be a new entry in the series produced by Gameloft. With the new game coming soon, here's a timeline of the series thus far.

The story mode followed three children and a man named Captain Jed Freedman, who was traveling the trail to search for the children's father. This story brought in a lot of extra historically inaccurate events, though, like the Donner Party and the Gold Rush happening during the trip.

After many years without an entry, the Oregon Trail series finally saw a rebirth on the Nintendo DSi store as a downloadable game. This game was a near-complete overhaul of the original game, with cartoonishly stylized graphics and many new paths to take on the trail.

Press Enter Key to start or stop walking Use Arrow keys to point the rifle (novice hunters) Press Space bar to fire the rifle. Control-A also allows you to erase messages (epitaphs) written on the tombstones for "emigrants" who died along the trail.

Oregon Trail's journey from a simple educational game to a cultural icon is a remarkable story. It proves that video games can be powerful teaching tools, offering both fun and learning in equal measure. As we look back on the trail blazed by this pioneering game, we're reminded of the countless virtual wagons that set off, seeking the promise of the Oregon territory. For many, Oregon Trail was more than just a game; it was an unforgettable adventure through history, teaching valuable lessons about perseverance, decision-making, and the indomitable human spirit.

As Oregon Trail continues to be celebrated and remade for new audiences, its legacy as a cornerstone of educational gaming is secure. Its blend of historical accuracy, engaging gameplay, and educational value makes it a timeless classic, cherished by gamers and historians alike. Whether you're a veteran trailblazer or a curious newcomer, Oregon Trail offers an adventure that is as educational as it is thrilling, proving that sometimes, looking back is the best way to move forward.

In honor of the summer reading theme, Universe of Stories, I decided to go with a Choose Your Own Adventure motif and created a program about the Oregon Trail. I used this Teen Services Underground post ( -size-oregon-trail/) and this post from a Boy Scout event ( -trail-live-action-educational.html). We also own the new card game Oregon Trail and I used some of that structure too. 0852c4b9a8

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