I don't think I can actually
Because I only roll for activation
Oh
Ok
Well, in theory I just need it to fail N/X Will rolls where N is the number of rolls, X is the effective Pyro level, and 2N=its HP.
I think?
Total HP or current? We might be able to help with Current HP. Might.
Okay, so, each time it fails a roll it takes 2X damage. If it has 20HP (my first guess for a fire demon) then it would need to fail 10 Will rolls without stopping Mitch, to hit 0HP.
But we've already seen the effects of Hard to Kill, gotta assume it's got some of that going.
Utter physical destruction comes after dealing 6HP damage.
So, again assuming 20 HP, we need to deal 120 damage to it.
Let's imagine a scenario where we all unload on it and hit it twice each before it eats me. Jo would be doing, what, maybe 15 points of damage per second? After accounting for DR? I don't know how Double Zero is armed but I presume he'd be hitting less hard than that. Say a total of 20 damage per second from gunfire, times two seconds is 40 points of damage. 120-40=80 points of damage Mitch would need to contribute, over two seconds is 40 points per second, which is 20 levels of Pyrokinesis, which would be...
70 Corruption
I do not think that is workable
Wait, no, I forgot to divide by 5. "Only" 14 Corruption!
Having taken 21 Corruption in this scene already, making it 35 Corruption seems almost okay
But I may be in the sunk cost fallacy.
(It's only a fallacy if the sunken cost doesn't yield a better reward!)
(The Overconfident Gambler in the corner is all for rolling the dice and seeing where they go. Crits could happen!)
14 Corruption for a reasonable shot at defeating it.
(Never tell me the odds...)
I was hoping if I talked at it enough I could get it to dissolve in a puff of logic, or failing that kill itself like a Mass Effect villain. I don't think I made it all the way there but maybe it'll spend a couple of seconds paralyzed with grief over its wasted un-life, before it eats us.
Oh assuming I don't fuck the rolls (always a possibility) I think Jocasta can do a lot more than 15 damage per round. I'm looking up the M-16 stats but they're definitely better than the Mini-14, which in three-round bursts was doing 50+. She's got it on full tilt so it could do a ton of damage if she hits. It's just that fucking Hard to Kill that worries me.
Yeah, I'm just guessing its DR to gunfire as being substantial, and that it has enough Hard to Kill that we need to make it paste
Edited: never mind all that shit, I found the M-16 stats for 4E GURPS in the High Tech book. Guns are significantly weaker in 4E!
So there's no DR reduction, and that's bad. It's a little vague about bursts, but assuming they work the same way in 4E as in 3E, I think I can go full auto, shoot a ton of single shots, or do up to four 3-round bursts, so that's at least 12 rounds a second, with varying degrees of penalty.
Still sweating in the humid warmth of the ziggurat, Mitch takes a deep breath before responding to the kusarikku.
"There is an alternative," he says. "You would prefer death to disassembly? Then perish."
He shouts "shoot" in Danbe as he executes his Corruption-fueled pyrokinesis.
(Quick question: how are we for light sources here? Jo mentioned dark.)
Agent 00 will try to gauge direction from Jo’s rifle, snap out from the wall, standing, and open up with the .38. Given he doesn’t have a good bean on the beast at all yet, just a single shot.
Yep. And Jo didn't give Roger any heavy armaments, but the gear bag is by her feet and has her Mini-14 and a couple of .45s if he needs something.
Okay, so, let's see if I have this right.
Jo is going to do three 'controlled bursts' of three rounds each, for a total of 9 shots fired. Each one counts as a separate single roll. She gets +1 for being braced and +5 for aiming, so a total of +6, on each. However, this degrades because of recoil (-1 on the first burst) and worsens with each burst, so it'll be a total of +5 for the first burst, +4 for the second, and +3 for the third. Does that seem right? There's no low light penalty, and Jo's not fatigued, and her injury isn't severe enough to lower her abilities, and she leached out the scorpion goo.
Mitch is up.
Mitch lights him up as discussed.
I think so.
I would say "yeah" but as i said, I'm doubting everything.
(oh come on)
Does Shock apply?
Is its Will at -4?
Is it attacking/doing anything now, or does it not go until next round?
(Also, yay: if it's already at -HT then it doesnt have an absurdly high HP of like 170 which I was a little worried about .)
(The pulp-it-till-its-Hard-to-Kill-doesn't-apply plan requires a reasonable HT)
Might be setting the ziggurat on fire.
How will Jocasta shoot this thing this round? Last right you shot off 9 rounds with all the Aim and Brace bonuses. You've got 11 rounds left in the clip. And one originally in the chamber, so 12 rounds total.
Magazine. Whatever.
This, I believe, is all correct, only to make this continue to be a giant pain in the ass, I will point out that in GURPS 4E, as in life, US Army special forces would, by this time, be using M-16s with large-capacity clips, meaning I had 31 rounds and have 22 left.
So yeah, probably not a mystery to say that the kusarikku has 40 HP, so right now it's at -159.
(This thing is exhibiting an awfully powerful will to live considering Mitch almost talked it into not existing three minutes ago).
Well, I underestimated its HP by a fair margin but I also underestimated how much damage Jo could fire out and overestimated how bullet-resistant it would be, so, pretty good for our side all things considered.
(So, like, is the Bull-Man dead?)
If we get it to -200 HP it'll just be a pile of goo, though, so, we're close.
what do hit points even mean anymore in my day you died at 0
Zero-zero will continue to just stand and fire. .38 semi-auto should allow for a burst of 3 this time, since the bull bugger seems to just be standing there and taking it. And not much good saving the chambers when we need this thing dead before it gores anyone.
So, 00's braced (holding a pistol with two hands apparently counts pg 364), increasing Acc +1. But gun base Acc is 1, so little point to it other than to look good. 00's not taking a round to aim, making all the aim bonus stuff moot. So I think only the Size Modifier or All-out Attack and flat footed apply?
Mitch tries to burn it all away, sustaining his pyrokinesis, unless that would require another 14 Corruption in which case, no thank you. Assuming I can continue to use it off of the one activation, which I am pretty sure is the intent but who knows I’m wrong a lot, assuming that, Roscoe needs to make a Will roll or turn to ash.
So the heat intensifies and so do the flames. Frozen in place in shock the kusarikku can't charge to try and spread the fire around to his enemies. After two seconds of intense rifle and pistol fire, and a History B-fueled pyrokinetic surge from Mitch, the bull-demon collapses in the center of the former hotel room, now... sacrificial altar chamber? With a loud thud against the dirt and clay floors of the chamber.
I wish to incinerate it such that there is nothing but soot to dispose of.
Jo and Double Zero can see it happen, Mitch doesn’t need to let them know. Once the thing is gone, he sets down his empty glass and picks up the other, full one. That one is half ice melt now though it’s only been a minute or three since the ice was put in the glass and it shouldn’t have melted so quickly. Still, Mitch drinks it. It’s something like his fourth drink in the last hour, I think?
He sits there and he drinks it as (I assume) the meat puppets he calls ‘Jo’ and ‘Roger’ stumble into the altar chamber.
Jocasta steps in and takes a look at the roast beef on the floor.
“Bully,” she says, with a raffish wink at Roger.
“Rather too well done ...”
Seriously though good work all, and no doubt the sound of automatic weapons fire and gouts of flame is going to have attracted some attention so we better think about how we’re going to integrate this into the “game.”
There’s no sign of any drinks left, are there? Ah well.
“Something something fighting demons, I would hazard. Is everyone well?”
"No."
Mitch peers down, finds a glass of something brown that had been half-drunk before Jocasta ordered its drinker out of the room, picks it up and puts it down again with chagrin.
"I'm pretty fucking far from okay." He's not looking either of them in the eye but that's nothing new.
"That was mostly you," he tells Jocasta.
"Thanks. I mean, Roger and I helped, but ... " He trails off, shrugs.
“You put it off its heels, man. If it had just decided to tear us up, we’d be torn up.” She pauses and looks around to see if it’s body and the History-B character of the suite is still persisting.