What’s our priority here, fellas? Are there other irruptors we should try to flush out or is going down to the ballroom and enforcing the game our job one?
I think Mitch needs to tap out. He wasn't in a great headspace before he ate the... ugh, 35 Corruption.
“Are there any other innocents in danger on these floors? That we need to lead down and out?
"Probably. I need to go downstairs, though."
“Let me lead you to the stairwell down, then, and we’ll ... we’ll head up.”
Mitch nods distractedly. "Thanks, man." He addresses more the general direction of Roger than Roger/Double Zero himself.
(I think Mitch is making his way towards the Ballroom, where he'll sit and soak up some better vibes for a bit. Maybe find Anna Turner and her clique and listen to them chatter a while. Anything but more irruptors right now.)
I think Jocasta will follow them down, but she’ll lag behind, checking each descending floor for its level of corruption/History B slippage/occult influence. If she spots any irruptors or solid citizens in need, she’ll radio ahead.
Forty minutes of Atlantean vibes will restore Mitch's FP, though they won't restore his lost innocence.
A reminder that the clock on Agent Double Zero is ticking.
Argh, maybe I should rethink the retreat to the ballroom. I don't want to leave the rest of the team in the lurch just because Mitch has suffered self-inflicted psychic friendly fire. Roger and Jocasta are both physically injured, while Mitch is unscathed.
We can trade off, Mitch. You can take a minute to recover now so you can be up when Roger’s out. Agent 00 isn’t gonna say that, but you know Roger would.
The sweep will have to be a balance between fast enough to make the timer, but slow enough to not burn FP too fast. Overconfident really is a nail biter to have to play.
Okay, if everybody's cool with it, I think what we're doing is 00 and Jo escort Mitch to the stairwell 00 climbed. Mitch goes down the stairs with the intention of finding a quiet spot in the lobby, and my thought is he ends up in the Atlantean ballroom for those good vibes. Double Zero and Jocasta meantime move systematically through the hotel from the top down, scanning as best they can for monsters and other problems.
If there’s anything that looks importantly worshipful, knock it over. But most import is shooing along innocents. Maybe seeing what happened to our ops base.
Jocasta's suggestion for the sweep is pretty much recon combined with lockdown: seeing what changes are being made (she's gonna have her sketchbook handy) and making sure no civilians are in a position of peril.
If we run into any irruptors we can do a threat assessment but we shouldn't fully engage if we can help it; the higher up we are, the more they're in control.
Also, a few quick questions: (a) Did the fire in the (literally) hot jazz suite spread or set off any alarms, or was it too History-B'd at that point? (b) I'm not sure if Jocasta is aware that Agent Double Zero is a loa (she might make that leap, or she might just assume Roger is doing a bit for the game), so I don't know if she would be aware that there's a timer on his presence. (She might not actually know that even if she knew it was a loa.) What's her degree of insight into that? and (c) Are our walkie-talkies still working? If so, she will do a quick check-in with the ballroom gang to let them know our plans.
(Also also, can I get a quick in-game time and date check?)
Bill, I just saw your result. Would you mind if for the crit fail result I said that Roger/Agent Double Zero lost two FP that time around rather than one, so Jo could see Roger visibly starting to weaken? And honestly that jibes really well with Jo making her Occultism roll.
:: thumbs up ::
Made the Occultism roll by 6. As for the walkie, she'll wait until we know Mitch is down in the ballroom and is relatively safe. After that she'll hail him quickly just to see if it works.
Jocasta will very quietly and stealthily flatten against the wall and see if she can see into the room, if there's a window or if the door is open. If not, she'll try to open it.
I'll be kind and not assess the Agent Double Zero Loud Chauvinism Penalty. :D
Jocasta sidles up to the open archway, considering all the angles of vision out of the room, and takes a single quick peek at the inside of the room. Unlike the other empty chambers she's seen so far, Jocasta can see this one is furnished for human habitation, with a pair of large beds (more like poufs set on the floor), clay and bronze pots and cups, and a few potted trees, their red leaves sprouting with weird and alien fruits, ruddy and heart-shaped, somewhere between a plum and a pomegranate.
Where the television would have been in the hotel room layout is a free-standing statue about four or five feet high. The figure is male, and the style is overwhelmingly ancient Mesopotamian. The figure's "legs" are hidden under what looks like a segmented coat or cloak, the segments making him look a bit like a half-worm or snake. The torso of the statue wears a mantle and girdle that is lined with stone representations of gems and filigrees. From the figure's shoulders sprout two horned serpents that eventually intertwine in a kind of halo/caduceus above the statue's head. And the statue's head and face differ significantly stylistically from the rest of the statue. It is lifelike in a Greco-Roman style and the face is very clearly Marshall's.
(So much for "the meme is good," Arch!)
Don't dis the memes! We just need to get more autonomous belief-constructing entities up to the upper floors.
Jocasta will slowly retreat back to Roger/Agent Zero and whisper: "It's Marshall's kids, the Special Ones. They're...idolizing him. Literally. There's a statue in there that looks like half bašmu, half Doc Red." She pauses, turning over an idea in her mind.
"I don't know if we can count on them or if they've taken on too much enemy influence, and I don't think we have time to find out, but either way, we can't let them get hurt. I might have a solution, though," she says, pulling the halothane canister out of the duffel bag.
"What do you think, agent?"
“How do we herd them down the stairs?”
"I don't know if we do. We don't have a lot of time to involve them in games or rhetoric. I'm wondering, if there's no more irruptors up here, if we can't just knock them out and leave them until things stabilize. This will put them under for a good six or eight hours; they'll wake up woozy but nothing worse than a night of drinking. If they're out of the picture, they aren't at risk of getting hurt, but they also can't corrupt anyone else."
“Let them ‘sleep out off’ — good thinking. But after they’re out, we need to take their little god away. Wouldn’t want them to wake early to that — who knows if it could give orders.”
"Definitely. I can't wait for Marshall to see it...or maybe he shouldn't."
I think this has to be our play either way, but I wanna get a sense of what our level of risk is.
So, DM question here: what are the odds that we can just pop the top on the halothane and put it by the opening? Since there's no actual door, there's a slight chance they might panic and bolt, which would be bad. But do they seem blissed out enough that they might not notice?
I think this has to be our play either way, but I wanna get a sense of what our level of risk is.
I'm willing to not get too too wrapped up in the details but your idea of popping it in the hallway right outside the door and then retreating out of the range of the gas is also fine.
But I will tell Agent Double Zero that he is starting to feel more and more fatigued at retaining control of his cheval's body.
Hmmm, can't we? Jocasta had some ready to use when she pried off the plaque and we ended up not doing it...
Does Jo have another gas mask?
If I recall correctly, we had a couple of GU.SHUBs to use when we lifted the plaque but we didn't use them because there weren't a lot of people around. If you wanna say we can use them here, that's jake, but if not, I get it. I think Jocasta only brought one gas mask but this is a one-person job -- she'll take the corruption and Roger can just head to wherever we're going next. I'll don the mask, slap on the glyph, pop the can and set it right in the doorway, and bolt to join him if nothing goes wrong.
GU.SHUB away and yes, there will be a Corruption cost but compared to the rest of URIEL's recent escapades a fairly low one
Yeah, Agent 00 isn’t going to leave while she’s delivering the gas, just in case. This is likely the end when she comes back out, assuming she does. He will make a case that he deliver it, up until the glyph is mentioned. Then he recoils.
"I'll handle this one, agent. We'll need you later on." She'll don the mask, deploy the glyph, and pop the top.
Agent 00 will stealth along to keep Agent Menos in sight, gun out.
Okay. The gas drops the Special Ones fairly quickly, leaving them unconscious in a matter of minutes. As the last of them begin to succumb, they begin looking frantically around for where this incapacitating gas could come from.
Observation check, no penalty, Jo.
I think that’s probably the move, if Roger feels up to it.
After Jo comes back, and starts to head up, Agent 00 will silently signal for her to hold up. Once he has her attention, he gives her a look, fairly intense, of scrutiny.
“You’re a damned good agent, Menos. You’ve surprised me. Maybe you don’t need me. But, right now, I need you.” (He can’t help but have that drip with innuendo.)
“Your Agent Martin: he can’t take much more of this. It galls me, but we need to beat a tactical retreat. He needs you to come down with me, in case he can’t hold on to the good thing he’s got.”
"Copy that, agent. You've more than proved yourself," Jocasta responds. She'll get close enough that Roger can lean on her if he needs it, but won't encourage him or directly address it.
"Let's get you rested and ready and I have no doubt you'll be the man you always were again."
Agent 00 does try to make it down the stairs without any aid. (Or is that Roger preventing advances? Up for all kinds of misinterpretation.). But at some point on the way down, likely after another FP loss-imposed stagger, Agent 00 will lean on Agent Menos for a beat.
(If this is exhaustion, there's not much she can do, but if there's any application of First Aid that would help here, Jocasta will do it.)
Also he’s tripping balls on back parasite juice, but you know that trip.
If there’s anything she can do about the gagkula wound, she will. Otherwise she’ll just get him down to the lobby with a gentle suggestion that Agent Double Zero take some well-deserved R&R and pass on to Roger that he should join Mitch in taking a little break.
Agent 00’s last words to Jo are “Rain check” with a wink. (Because he’s that guy.)
Once Roger seems settled, Jocasta will take a quick look around to see if everything seems (relatively) under control. If she spots Archie or Charlie she’ll give a quick report on what’s been happening, deliberately not mentioning the Marshall tape or statue, and then head back up. If she doesn’t see either of them, she’ll just go back immediately.
Either way, she’ll stop about halfway up and do a quick guided meditation to see if it might help her spot any kind of History B shenanigans that need to be dealt with, as she no longer has Mitch or Roger to do that heavy lifting.