Place 3rd party files in shared directory (or in personal directory if you donot have write access on shared directory) and have your openttd.cfg configfile in personal directory (where the game will then also place savegames andscreenshots).

You can install OpenTTD on external media so you can take it with you, i.e.using a USB key, or a USB HDD, etc.Create a directory where you shall store the game in (i.e. OpenTTD/).Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), baseset/ and youropenttd.cfg to this directory.You can copy binaries for any operating system into this directory, which willallow you to play the game on nearly any computer you can attach the externalmedia to.As always - additional grf files are stored in the newgrf/ dir (for details,again, see section 4.1).


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Additionally, you may install openttd-openmsxAUR to get the free OpenMSX music pack. Be sure to read through Timidity#Configuration to setup Timidity correctly, in particular, add yourself to the audio group and configure Timidity to use the Freepats SoundFont.

This starts the server and accepts additional commands. Configuration is generated and stored in ~/.config/openttd/openttd.cfg and is read every time the server starts. It can be overriden with commands issued directly to the server while running. Some settings cannot be changed during a game.

After the game is installed, before you run it, copy the extracted graphics, sound and music files into the data sub-folder. The location of this folder varies, depending on the operating system and installation method. For instance, if you have used a generic Linux binary, the game will be found anywhere you chose to place it, most likely your home directory. If you installed from the repository, it's most likely under /usr/share/games/openttd. On Windows, you will find it inside the game installation folder, most likely Program Files.

I recently performed a fresh install of Arch on a new laptop and I am having a few issues running certain applications from dmenu inside of dwm. I've had no such problems with an existing Arch install on an older laptop. When I attempt to launch the application (e.g. openttd) a new master window is generated but the application itself doesn't appear (I just see my desktop background in the space). The application is definitely running, since its name appears in the menu bar (and I can also hear music playing in the case of openttd). I've tested various versions of dmenu (dmenu, dmenu-xft, dmenu-extended) and see the same behaviour with each. I can get certain troublesome applications to run with dmenu_extended by appending a semicolon, i.e. requesting to run it in a terminal. However, this shouldn't be necessary since they aren't terminal applications.

Aha, that seems to be the problem. I have both Intel and Nvidia cards, but I'm primarly using the integrated graphics with optirun used to offset heavy stuff to the dedicated card. I use xcompgr for compositing and launch the comp script described in the wiki from my xinitrc. This allows me to start and stop the compositor on demand. Disabling compositing fixes the problem and the hidden windows are now visible.

On my old laptop I had reverted to using UXA due to some other Intel issues following the xorg update last summer. However, if I switch to UXA on my new machine (which is Sandy Bridge architecture) I still experience missing windows when the compositing manager is running. Since I've got the compositor bound to a hot key it's easy for me to temporarily disable compositing, open the application from dmenu, then re-enable the compositor. The window remains visible afterwards.

GRFs are small extensions to OTTD's graphics and gameplay. A GRF could be a new bridge type, a whole new trainset or a new cargo type. #openttdcoop is using a compilation of GRFs to make our gameplay even more addictive.

#openttdcoop uses a certain set of additional GRFs. You will both need them to play on the Public Server as well on the Pro Zone. To ease things up, we packed the GRFs needed into one single file. The GRFs used will depend on the current game, and can often be gotten through BaNaNaS, the in-game content download system, accessible by clicking the GRF Settings button in the Game Info section of the server list. If you are still missing GRFs, try downloading the most recent GRF pack put together by the community here at #openttdcoop, being sure to unzip them into the newgrf folder in the folder you installed the game to.

While it runs on a number of platforms (including some surprising ones, like ReactOS, BeOS, and OS/2), the Linux installation of OpenTTD is quick and easy. All it took was a $ sudo dnf install openttd -y on my Fedora machine and I had the game up and running.

All right, let's dive in. Start the game, and generate a new world. For getting started, the default settings are fine, although you can see from the outset that you'll be able to customize your gaming experience to match your interests. In the example below, I ended up with a screen showing a town and a few different resources. Hold down the right mouse button and scroll around a bit, and click on a few of the large structures to see what they are. You can also zoom in and out with your mouse wheel. It's probably also a good idea to hover over some of the menu items to see what they do, and click them to open their dialog windows if you're curious. ff782bc1db

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