Markerless Mocap + UE Monocam Facial Capture didn’t just speed up my workflow —
they changed the altitude of my directing practice.
They allow me to:
direct performance anytime
iterate instantly
feel the story through layout
collapse previs → layout → performance into one loop
build emotionally grounded animatics without a stage or a team
maintain emotional intention through every iteration
apply studio‑level clarity systems to a one‑person workflow
This is the moment I crossed the threshold into real‑time directing —
where layout becomes immediate, intimate, and emotionally alive.
I grew up in the ILM era of mocap — giant warehouses, dozens of cameras, entire teams.
Today, I’m capturing body and face performance alone in my garage using markerless mocap and Unreal Engine’s monocam facial capture.
This breakthrough lets me move from idea → performance → layout in hours instead of weeks.
It’s the foundation of my real‑time directing practice:
immediate, intimate, emotionally grounded iteration supported by clarity systems.
Initial Markerless Mocap test
AI assisted video source "split subjects" to aid with cleaner "per subject" Markerless Mocap solve
2 subject solve imported into UE
Layout / Blocking in game level with cross camera solution. *no lighting / raw data
MetaHuman gives me the fidelity and emotional nuance needed to translate my own performance into cinematic storytelling.
By combining markerless mocap with MetaHuman’s facial rig, I can:
shape emotional beats directly through my body
refine timing, silhouette, and intention in real time
maintain emotional clarity across iterations
direct scenes with the same immediacy as live‑action
This creates a directing loop that’s fast, expressive, and deeply personal.
2 subject solve for "ACTING" scene performance
UE AUDIO SOLVE ONLY, NO FACIAL PERFORMANCE CAPTURED.
UE Facial performance solution set to AUTO (facial expressions).
I use AI‑assisted workflows to translate 2D illustrations into stylized 3D characters, orthographic sheets, and real‑time‑ready assets.
This pipeline lets me:
prototype characters quickly
test them in layout
iterate on emotional silhouette early
bridge concept art and performance‑driven storytelling
AI‑assisted previs accelerates early exploration by giving me quick reads on:
composition
tone
emotional rhythm
staging
beat clarity
It’s not a replacement for performance — it’s a sketchbook.
A way to test ideas, block scenes, and find the emotional spine before stepping into mocap.
This makes the directing loop faster, clearer, and more intentional.
Upcoming:
Previs frames
Composition explorations
Beat rhythm diagrams
I design humane, intuitive systems that help remote teams — and now myself — move with clarity and emotional alignment.
These include:
Narrative Alignment Framework
Beat‑Polish Clarity Map
Remote‑First Documentation Ecosystem
Production Visibility System
These systems are leadership artifacts:
tools that empower creativity rather than constrain it.
My real‑time workflow collapses previs, layout, performance, and iteration into a single continuous loop.
By combining:
markerless mocap
MetaHuman performance
Unreal Engine’s real‑time rendering
clarity systems
emotional‑intention frameworks
…I can shape emotional beats with immediacy and precision.
This workflow is fast, expressive, and built for storytelling.
ARCHIVE OF EARLIER WORK
If you’d like to explore my older work from ILM, EA, Unity, and my early AI previs experiments, you can find my previous portfolio here: