Real‑Time Director • Cinematics Leader • Systems Architect
I build clarity through action.
My career began in 16‑bit game animation, moved through creature and character sculpting at ILM, expanded into pipeline architecture and studio leadership, and now converges in real‑time performance and Unreal Engine.
Across every phase, one thing has stayed constant:
I learn by building.
When I don’t know something, I prototype until I do.
That mindset has shaped every breakthrough I’ve had — from rapid character prototyping to markerless mocap to real‑time directing workflows that are fast, expressive, and scalable — without the hardware or subscription overhead of traditional suit‑based systems.
Today, I design emotionally grounded, performance‑driven systems that help teams move faster, stay aligned, and tell stories with intention.
Alongside my directing work, I’ve developed a multi‑altitude systems practice — mapping pipelines, production rhythms, emotional frameworks, and studio‑wide clarity systems that help teams move with intention.
These diagrams and workflows aren’t theoretical; they’re lived solutions built inside real productions, designed to reduce friction, protect creativity, and make excellence predictable.
A set of frameworks that bring clarity, speed, and emotional intention to real‑time production.
Keeps emotional intention at the center of production.
Reduces revisions and accelerates iteration.
Builds shared creative grammar for new hires.
Improves predictability and cross‑team communication.
Makes distributed collaboration intuitive and humane.
A set of high‑altitude frameworks that map how vision, people, and process move through a studio.
These systems clarify intention, reduce friction, and make excellence predictable across disciplines.
My cultural operating system. A simple, durable framework that aligns creative intention, team health,
and production clarity — the foundation for every system I build.
A 10,000‑ft view of how ideas move through pre‑production, shot creation, review, and delivery.
This map helps teams understand the entire organism of production, not just their discipline.
A cross‑disciplinary flow that connects story, layout, animation, lighting, VFX, audio, and engineering.
This is how I direct across departments and keep creative intention intact from script to final.
A lightweight, scalable information architecture that replaces enterprise tools with a single source of truth.
It keeps documentation, tasks, and assets linked, searchable, and aligned — even in small or distributed teams.
These aren’t theoretical frameworks — they’re lived, tested, and built inside real productions.
They’re how I direct, collaborate, and help teams deliver world-class work predictably.
Performance first.
Emotion forward.
Iteration as a creative engine.
I direct through real‑time feedback loops — collapsing previs, layout, and performance into a single expressive cycle.
This lets me move from intention → iteration → clarity faster than traditional pipelines allow.
I’m developing a performance‑driven real‑time workflow that integrates:
markerless body capture
monocam facial performance
rapid character prototyping
real‑time layout and timing
emotionally grounded directing tools
This is the foundation for the cinematic work I’m releasing soon.
I’m building a directing practice rooted in emotional clarity, real‑time performance, and accessible filmmaking. My goal is to create stories — and pipelines — that empower artists, elevate collaboration, and make real‑time storytelling feel immediate, intimate, and alive.
If you’re exploring real‑time cinematics, performance‑driven storytelling, or creative systems that empower teams, I’d love to connect.
This archive represents the foundations of my craft and the evolution that led to my current real‑time directing practice.