Twin Flames is a local multiplayer puzzle game developed in Unreal Engine from a team of 29 people, including myself. The game revolves around two candles that must work together to light up their castle home. There are hazards throughout that can extinguish the candles' flames, causing them to become hardened and unable to move until revived by their teammate. I worked on the tech team as one of the main Blueprint developers, primarily undertaking tasks related to the death, harden, revive and respawn functionality of the players, and the win conditions of the game. Towards the end of the project, I was also the main individual involved in bug fixing and quality control. My prior experience in VFX development also allowed me to help others with tasks involving Niagara systems.
Twin Flames is only my second group project, and the team in which I worked was far bigger than my previous experience, so, from start to end, the whole development process taught me a lot, particularly in terms of communication and teamwork. I found myself easily connecting with teammates, making decisions towards the project much simpler, and creating an environment in which asking for and offering help was easy. With so many people working on the project at all times, I also had to focus a lot more on Git management, which taught me a lot about how to manage time and work around others to avoid any project corruption.
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Gameplay Trailer
Following the submission of our game for our university assignment, Twin Flames was chosen by lecturers as a standout submission and chose for it to be presented at GradEx, University of Staffordshire's graduation showcase. To have a project I worked on in only my second year of university be shown at a graduate event is a great achievement, and I am extremely proud of myself and my team for what we managed to create in only two months.
In June of 2026, our team was invited to Gamebridge at Anglia Ruskin University to show off Twin Flames. This was an incredible opportunity and experience, and thorughout the day I was able to make a lot of industry connections and watch a lot of talks, as well as bond with members of my team.