Privacy Policy
Last updated: 1 October 2026 · Effective: 1 October 2026
This Privacy Policy explains how Silly Games ("Silly Games", "we", "us" or "our") collects, uses, shares and protects personal data when you play OG Fun Monke Horror on Meta Quest devices (the "Game"), and the rights and choices available to you. It applies to players worldwide. Where the law of your country gives you additional rights, we will honor them.
This Privacy Policy is a notice. It does not ask for your consent except where we say so.
1.1
Silly Games is the controller of the personal data described in this Privacy Policy, except where Section 6 states that a third party controls the data.
1.2
You can contact us about privacy at bloxianforever@gmail.com.
We collect only the personal data we need to run the Game safely, in line with Meta's Developer Data Use Policy and applicable law.
2.1 Account identifiers
When you start the Game, Meta provides us with an identifier for your Meta account that is specific to our games. We use it to create and sign in to your account on Microsoft PlayFab, which assigns you a player ID. We do not receive your Meta password, and we do not collect hardware identifiers for sign-in.
2.2 Profile and gameplay data
Your display name, player color, cosmetic items you own and wear, virtual currency balance, inventory and game settings. Your display name, color, cosmetics and in-game movement are visible to other players in your session. Some settings, such as your chosen name, color, turning preferences and acceptance of our Terms, are stored only on your device.
2.3 Technical data
Your IP address, which PlayFab records when you sign in and which Photon uses to route network traffic; your headset model and operating system version; the version of the Game you are running; and connection details such as server region and room.
2.4 Purchase data
When you make an in-app purchase, Meta tells us which item you bought and confirms the transaction so that we can deliver it. We record purchases and items granted to you in your PlayFab account. Payments are processed entirely by Meta, and we never receive your payment card or bank details.
2.5 Friends and social data
If you use the friends features, we store the friend requests you send and receive, your friends list and your blocked-players list, each linked to your player ID. With your permission, we access the list of your Meta friends who also play the Game, solely so that you can find and add them; we do not receive your full Meta friends list. Your online status, display name and, if you allow it, the room you are in may be visible to your friends. You can appear offline, turn off incoming friend requests, remove friends and block players at any time.
2.6 Voice data
The Game includes real-time voice chat, and voice chat in public lobbies is subject to automated moderation. Section 4 explains exactly what happens to your voice.
2.7 Moderation and safety data
Reports you submit and reports submitted about you, including the player IDs and display names involved, the reason given and the time; warnings, voice mutes, suspensions and bans and voice moderation results.
2.8 Custom maps (mod.io)
To use custom maps you sign in to mod.io with your Meta account or with an email address. mod.io receives the information it needs to create and authenticate your mod.io account, including your email address if you choose email sign-in. We use the information returned by mod.io to download and run the maps you choose and to handle reports about maps.
2.9 In-game camera and streaming (LIV)
The Game includes the LIV Creator Kit. LIV collects certain information directly through it, including device and game information, approximate location, Meta profile information, usage logs and crash reports, and, if you capture or stream content, the images, video, audio and streaming settings involved. Recordings you make are saved to your device.
2.10 Meta Challenges
If you take part in Meta Challenges, we process the related challenge data solely to operate that feature and to check account integrity and fair play.
2.11 Communications
If you contact us, we keep your email address, the content of your message and our reply.
3. How We Use Personal Data
We use personal data only for the purposes described below. For each purpose, we explain which data we use and why we use it. The categories of data referred to are described in Section 2. Where the EU or UK General Data Protection Regulation applies to you, we also state the legal basis on which we rely.
Signing you in, running multiplayer sessions and saving your progress. We use your account identifiers, your profile and gameplay data and your technical data to sign you in, connect you to other players, keep your session running and save your progress. We cannot provide the Game without this processing, so we rely on the performance of our contract with you, which is set out in our Terms of Service.
Delivering purchased and earned items. When you buy an item or earn one in play, we use your account identifiers and purchase data to add it to your account and keep a record of what you own. We rely on the performance of our contract with you. We also keep purchase records because financial and tax laws require us to, and for those records we rely on our legal obligations.
Friends features. We use your friends and social data to let you send and accept friend requests, see when your friends are online and block other players. These features are part of the service you ask us to provide, so we rely on the performance of our contract with you. We access the list of your Meta friends who also play the Game only with your permission, so for that access we rely on your consent, which you may withdraw at any time.
Live voice chat. When your microphone is on, we use the audio of your voice to transmit it to the other players in your session. Voice chat is a feature of the Game that you choose to use, so we rely on the performance of our contract with you.
Voice moderation in public lobbies. We use the audio of your voice, your player ID and moderation data to detect abusive speech in public lobbies and to apply the responses described in Section 4. We rely on our legitimate interests in protecting players, including children, from abuse and in enforcing our Terms. Voice moderation runs only in public lobbies, not in private rooms joined with a room code.
Moderation, anti-cheat, security, reports and appeals. We use your account identifiers, technical data and moderation data to investigate reports, detect cheating and unauthorized modifications, protect our systems, enforce our Terms and decide appeals. We rely on our legitimate interests in keeping the Game safe and fair for everyone who plays it.
Complying with the law. We may use any relevant personal data where we need to comply with a legal obligation or respond to a lawful request from a court, regulator or law enforcement authority. We rely on our legal obligations.
Responding to your messages and requests. When you contact us, we use your communications to reply, deal with your request and keep a record of our correspondence. Where your message relates to the Game or your account, we rely on the performance of our contract with you. Otherwise, we rely on our legitimate interests in answering the people who contact us.
3.1
We do not sell personal data, share it for cross-context behavioral advertising, or use it for targeted advertising.
3.2
Voice moderation can result in automated warnings, mutes, suspensions and bans. You have the right to ask for a human review of any such decision, to express your point of view and to contest the decision, by appealing as described in Section 4.6.
4. Voice Chat and Voice Moderation
4.1 Live voice chat.
When your microphone is on, your voice is transmitted in real time through Photon to the other players in your session. Photon relays this audio and does not store it on our behalf. We do not record voice chat ourselves.
4.2 Automated moderation in public lobbies.
Voice chat in public lobbies is analyzed by VoicePatrol, Inc., a voice moderation provider that processes this data on our behalf and under our instructions. While you are in a public lobby with your microphone transmitting, the audio of your voice is sent to VoicePatrol, linked to your player ID and analyzed in real time to detect speech that breaches our Terms, such as hate speech, harassment and sexual content. Voice moderation does not run in private rooms joined with a room code.
4.3 What happens when a violation is detected?
VoicePatrol informs us of the type of violation detected. We record the type, time and outcome in your PlayFab account and in our internal moderation log, and apply an escalating response: a warning, then temporary voice mutes, then suspension or a ban for repeated or severe violations.
4.4 Audio evidence.
For severe violations, VoicePatrol keeps a short recording of the audio that triggered the detection so that our moderators can review it and decide appeals. Audio that does not trigger a detection is processed transiently and is not kept as a recording. Audio evidence is deleted after 24 months, unless we need it for an open appeal or a legal claim.
4.5 What we do not do.
We do not use your voice to identify you, to estimate your age, to build a profile of you or for advertising.
4.6 Your choices.
You can keep your microphone off, mute other players, or play in private rooms, where voice moderation does not run. If you think an automated decision was wrong, email us within 30 days with your display name, your player ID if you know it and the date. A person will review the decision, including any audio evidence.
5. How We Share Personal Data
5.1 Other players.
Your display name, color, cosmetics, in-game movement and voice are visible or audible to players in your session, and your online status may be visible to your friends.
5.2 Service providers.
Microsoft PlayFab, Exit Games Photon, VoicePatrol and Discord process personal data on our behalf, solely to provide their services to us. We use a private Discord channel as our internal moderation log. Entries in that log may include player IDs, display names, the Game version, headset model and operating system version, and report and moderation details. They never include IP addresses.
5.3 Independent controllers.
Meta, mod.io and LIV process personal data for their own purposes under their own privacy policies, listed in Section 6.
5.4 Legal and safety reasons.
We may disclose personal data where required by law, court order or a regulator, or where necessary to protect the rights, property or safety of Silly Games, our players or others, including by reporting suspected harm to children to the appropriate authorities.
5.5 Business transfers.
If the Game is sold or transferred, personal data may be transferred to the new owner, who must continue to protect it as this Privacy Policy describes.
6. Third-Party Services
6.1 The Game relies on the third-party services described below. Some act as our service providers, which means they process personal data only on our behalf and on our instructions. Others are independent controllers, which means they decide for themselves how to use the personal data they receive and are responsible for it under their own privacy policies, which we encourage you to read.
6.2 Our service providers are:
Microsoft PlayFab, which runs our accounts and sign-in and stores your inventory, purchases, friends and moderation records. See PlayFab's Terms and Privacy Policy.
Exit Games Photon, which provides multiplayer networking and carries live voice chat between players. Photon processes IP addresses to route network traffic. See Photon's Privacy Policy.
VoicePatrol, Inc., which provides automated voice moderation in public lobbies, as described in Section 4. See voicepatrol.dev.
Discord, which hosts the private channel we use as our internal moderation log. See Discord's Privacy Policy.
6.3 The independent controllers are:
Meta Platforms Technologies, which operates the Meta Quest platform, your Meta account, in-app purchases, the Meta friends features and your device. See Meta's Privacy Policy and its Developer Data Use Policy, which governs how we may use data we receive from Meta.
mod.io, which operates custom map accounts, downloads and map reports. See mod.io's Privacy Policy.
LIV Inc., which provides the in-game camera and streaming tools. See LIV's LCK Privacy Notice.
7. International Data Transfers
Our providers may process personal data in countries other than your own, including the United States and Australia. Where the law requires it, these transfers are protected by appropriate safeguards, such as the European Commission's Standard Contractual Clauses, the UK International Data Transfer Addendum or an adequacy decision.
8. How Long We Keep Personal Data
We keep personal data only for as long as we need it for the purposes described in Section 3. The periods that apply to each kind of data are as follows:
Account, profile, inventory and friends data. We keep this data while your account is active. If you do not sign in for 24 months, we may delete it.
Purchase records. We keep records of your purchases for as long as financial and tax laws require us to.
Live voice audio. Live voice chat is relayed to other players in real time and is not retained.
Voice moderation audio evidence. We keep audio evidence for up to 24 months, or for longer if we need it for an open appeal or a legal claim.
Reports, warnings, mutes and moderation log entries. We keep these for up to 24 months after the event they relate to.
Ban records. We keep a record of a ban for as long as the ban is in force, limited to the identifiers and reasons needed to enforce it. We keep this record even if you ask us to delete your account, so that a ban cannot be avoided by requesting deletion.
Messages you send us. We keep your messages for up to 24 months after we last correspond with you.
9. Your Rights and Choices
9.1 Deletion.
Wherever you live, you can ask us to delete your personal data and your PlayFab account by emailing bloxianforever@gmail.com from any address, stating your display name and, if you know it, your player ID. We may ask you to confirm that the account is yours before acting. We do not charge for deletion requests. If we must keep any data, for example purchase records required by law or a ban record, we will tell you what we kept and why.
9.2 Other rights.
Depending on where you live, you may also have the right to access your personal data, correct it, receive a copy in a portable format, object to or restrict our processing, and withdraw any consent you have given. Withdrawing consent does not affect processing that took place before you withdrew it.
9.3 United States residents.
Residents of some U.S. states have the right to know what personal data we collect and how we use it, and to access, delete and correct it. We do not sell personal data or share it for cross-context behavioral advertising, so there is nothing to opt out of. We will not discriminate against you for exercising your rights.
9.4 Response times.
We respond within one month, or within 45 days where U.S. state law applies. Where the law allows, we may extend this period if a request is complex, and we will tell you if we do.
9.5 Complaints.
If you are in the EU, the UK or another country with a data protection authority, you may lodge a complaint with that authority. We would appreciate the chance to address your concern first.
10. Children and Teens
10.1
The Game is available to users who meet Meta's minimum age for their country. In regions where Meta offers parent-managed accounts, children aged 10 to 12 may play only through such an account, which a parent or guardian must set up and approve. Meta handles parental consent for these accounts, and parents can supervise their child's account and app use through Meta's Family Center.
10.2
We do not knowingly collect personal data from a child under 13 except through a parent-managed Meta account. If you believe we hold such data in any other way, contact us and we will delete it.
10.3
Voice moderation applies to every player in public lobbies, including children, because its purpose is to protect them. A child's microphone can be turned off in the Game or in the headset's app permissions. Parents and guardians may contact us at any time to review or delete their child's personal data, including any audio evidence.
10.4
The Game has no feature for publishing personal contact information, and our Terms prohibit attempts to contact minors outside the Game.
11. Security
11.1
We use reasonable technical and organizational measures to protect personal data against unauthorized access, loss, alteration and disclosure. These include relying on PlayFab's industry-standard security controls and restricting access to moderation data to authorized moderators.
11.2
No method of transmission over the internet is completely secure, so we cannot guarantee absolute security. If you learn of a security issue affecting the Game, please tell us promptly
12. Changes to This Privacy Policy
We may update this Privacy Policy to reflect changes in the Game, our practices or the law. The current version is always available through the Game's Meta Horizon Store listing, and the "Last updated" date above shows when it last changed. If we make a material change, we will give notice in the Game or on the store listing before it takes effect.
13. Contact Us
For questions, concerns or requests about this Privacy Policy or your personal data, contact Silly Games, OG Fun Monke Horror, at bloxianforever@gmail.com.