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Extra Relics
Crusade Relic: Hypertemporak Alternator
An ancient relic from the war in heavens stole from the depths of a Necron tombworld. It allows its user to control the strands of time.
Usable by: Anyone
Crusade Points: +1
Status: Claimed by the Pact
Effect: You can use stratagems and abilities on the bearer's unit later than normally allowed (eg. you can use Armor of Contempt after you roll your save rolls)..
ALDERUS
Alderus is a bleak and solemn planet that serves as a final resting place for the honored dead of the Imperium. The planet's surface is scarred by deep, winding trenches, each one a mass grave for the fallen heroes of countless battles. The sky above is perpetually overcast, shrouding the desolate landscape in a dim, gray light. Everywhere you look, there are monuments and memorials to those who have given their lives in service to the Emperor, their names and deeds etched into the cold stone as a testament to their sacrifice.
The planet is overseen by the Ecclesiarchy, who ensure that the burial rites and ceremonies are carried out with the utmost reverence and respect. Acolytes and priests walk the trenches, offering prayers and blessings to the dead, while statues of the mighty adeptus astartes and various Imperial heroes stand guard over the tombs.
Despite the solemnity of the planet's purpose, Alderus is not without its dangers. There are tales of restless spirits and vengeful ghosts that haunt the trenches, driven to madness and fury by the trauma of their violent deaths. Some whisper that the planet's very soil is tainted by the blood of the fallen, and that it has taken on a malevolent sentience that seeks to claim the living as its own. But for those who honor the traditions of the Imperium and pay their respects to the dead, Alderus is a place of profound reverence and solemnity, a reminder of the sacrifices that have been made in defense of humanity.
Crusade Relic: Pendant of Honor
A relic of a mighty hero from the ranks of the legionaries who stood his ground and defeated a great opponent from the ranks of the <redacted>
Usable by: Anyone
Crusade Points: +1
Status: Unclaimed
Effect: Bearer can issue the Epic Challenge stratagem for free.
ARECACEA
Arecacea is a desolate and mysterious world on the fringes of the Imperium, its barren surface littered with enormous alien pillars that rise high into the sky. No one knows where these pillars came from or what they are for, but they have become a source of fascination and dread for those who venture to this planet. The pillars are made of an otherworldly material that seems impervious to damage, and their surfaces are inscribed with intricate patterns and symbols that defy interpretation. Some say that the pillars are ancient monuments left behind by a long-extinct alien civilization, while others believe that they are the remnants of some kind of superweapon or terraforming device.
Still others claim that the pillars are somehow alive, that they pulse with an otherworldly energy that can be felt even from a great distance. Whatever their true nature, the pillars of Arecacea have drawn many explorers and treasure-seekers to this world, all hoping to unlock their secrets and claim the unimaginable wealth and power that surely lie within. But the pillars are not without their defenders,
and those who would seek to plunder them must be prepared to face the wrath of the mysterious guardians that protect them. For on Arecacea, the pillars are more than just ancient relics or scientific curiosities - they are a source of power and danger, a mystery that has yet to be fully unravelled.
BASTION
Bastion is a fortress world that has been struggling to recover from a devastating Ork invasion. The invasion of Bastion was devastating, leaving the planet scarred and its population decimated. Large areas of the world's surface are still covered in the wreckage of battle, with twisted metal and rubble jutting out of the ground like skeletal remains. The planet's once-beautiful forests and hills have been replaced by desolate wastelands, dotted with the ruins of once-great cities and fortifications.
Despite the Black Hats' efforts to rebuild and protect the planet, the scars of the ork invasion run deep. Many of the planet's inhabitants suffer from PTSD and other psychological traumas, while others struggle to eke out a living in the harsh new environment. However, the people of Bastion are nothing if not resilient, and they are determined to rebuild their world and ensure that it never falls to the orks again.
Despite the destruction, the world still serves as a vital recruiting ground for the famous Black Hats Space Marine Chapter, who have been fiercely protective of their homeworld ever since their inception. The recruitment process is rigorous, with only the most capable and dedicated candidates being accepted into the chapter's ranks. The Black Hats have made it their mission to ensure that Bastion remains a bastion of strength and resilience against any future threats, both internal and external.
Crusade Relic: White Choppa
White meanz deadly! Ev'ry propa Ork knowz dat.
Usable by: Orks
Crusade Points: +1
Status: Unclaimed
Effect: Replaces a melee weapon the character has with this profile (* = same value as the replaced weapon)
Sustained Hits D3 // Range: Melee // A: * // WS: * // S: 8 // -1 // 3
BULLENAU
Bullenau is a world of unbridled wealth and excess, where the pursuit of profit is the only law. Its surface is a glittering network of sprawling cities and gleaming spires, where the wealthy elite spend their days indulging in every vice and pleasure known to man. In the shadows of these opulent metropolises, however, lie the less savory corners of Bullenau's society. It is here that the infamous chirurgeon known only as "The Stitcher" has set up shop. The Stitcher is a master of his craft, able to perform surgeries and augmentations that would make even the most skilled Imperial surgeons blush. However, his methods are brutal and inhumane, and his clients are often those who can afford to pay his exorbitant fees.
Rumors abound about the true nature of The Stitcher’s work, and whispers of cyber-enhanced slaves and grotesque bio-experiments are common among those who have dealt with him. The Imperium has made several attempts to shut down The Stitcher’s operations, but his wealth and influence have kept him one step ahead of the law. Despite the danger and moral ambiguity of Bullenau, it remains a hub of commerce and industry, with goods and services flowing freely for those with the means to pay. For the rest, life is a constant struggle in a world ruled by greed and excess.
BUTCHER’S TRIUMPH
Butcher's Triumph is a ceremonial world dedicated to celebrating the military victory of Lord Commander Solar, Thomasial also known as the Butcher. This nickname was given to him by the enemies of the Imperium for his ruthless campaign and dedication to the eradication of chaos.
The planet features grandiose statues and monuments depicting the great Lord Commander in his glory, surrounded by legions of Imperial soldiers.
The planet is a hub of religious and cultural celebrations, drawing in Imperial citizens from across the galaxy to pay tribute to Lord Commander Solar and his victory over the enemies of the Imperium. It is said that the celebrations on Butcher's Triumph are the most magnificent and elaborate in all of the Imperium, featuring grand processions, colorful parades, and elaborate feasts.
Despite the planet's grandeur and opulence, there are whispers among some of the inhabitants of darker secrets lurking beneath the surface. There are rumors of underground chambers and hidden catacombs, where the true nature of Lord Commander Solar's victory is kept hidden from the public eye.
Nonetheless, the celebrations on Butcher's Triumph continue to be held in high esteem throughout the Imperium, drawing in visitors from all corners of the galaxy.
Crusade Relic: Marshall Horsev Pendant
A pendant which belonged to a popular hero of citizens though some do claim that he <redacted>
Usable by: Anyone who believes in the Emperor
Crusade Points: +1
Status: Unclaimed
Effect: Once per battle you can choose a battleshocked unit within 12". That unit is no longer battleshocked and can't be battleshocked again this battle.
CARNIVAAL
Carnivaal is a world of commerce and trade, where merchants and traders from across the galaxy come to buy and sell goods of every kind. Its surface is covered in sprawling marketplaces and bazaars, where the latest wares and exotic curiosities can be found. However, beneath the surface of this bustling hub of commerce lies a darker side. The shadowy underworld of Carnivaal is controlled by powerful criminal syndicates, who engage in everything from smuggling and extortion to assassination and bloodsport. The planet's notorious fighting pits draw crowds of spectators eager to watch slaves and criminals fight to the death for their entertainment. The pit fights are often rigged, with powerful crime lords using them as a means of disposing of their enemies or rivals. Despite the risks, the lure of profit and exotic goods draws traders and merchants to Carnivaal in droves.
However, those who venture too far into the planet's underworld risk falling victim to the greed and violence that permeates every corner of the city. The Imperium maintains a presence on Carnivaal, but their influence is limited by the planet's powerful criminal factions. For those who can navigate its treacherous streets, Carnivaal can be a place of great wealth and opportunity. But for most, it is a world of danger and deceit, where even the most innocent-looking deal can have deadly consequences.
Crusade Relic: Xenotech Blastring
Small, exotic and very, very deadly if used properly.
Usable by: Anyone
Crusade Points: +1
Status: Claimed by the Coalition
Effect: Once per battle when in melee, you may make one extra attack with this weapon. It hits on a 2+. If it hits, you say a number and roll a d6. If you roll equal to or more than the number you said, the target takes as many mortal wounds as you said.
DOPPLIX
Dopplix is a hive world with towering spires that reach into the clouds, home to millions of souls living in cramped conditions. Amidst the squalor and chaos, however, there is a glimmer of hope: the Schola Progenium of Dopplix, one of the most renowned institutions of its kind in the Imperium.
Here, young recruits are trained to become the elite soldiers and leaders of the Imperial Guard, honing their bodies and minds to a razor's edge through grueling physical and mental challenges. Many of them will go on to become commissars, or officers in the Guard, leading their fellow soldiers to victory against the Emperor's enemies.
But life in Dopplix is not easy for anyone, not even the chosen few who are granted the privilege of attending the Schola. The hive world is plagued by poverty, disease, and crime, and the constant threat of rebellion and insurrection looms over everything. Nevertheless, the students of the Schola are taught to persevere in the face of adversity, to fight for what is right and just, and to never give up on their duty to the Emperor.
EDENVIA
Edenvia is a windswept planet on the fringes of the Imperium, its surface dotted with vast deserts of red sand and towering mesas of rust-colored rock. Despite its harsh and unforgiving terrain, Edenvia is home to a thriving human population, sustained by the planet's abundant resources and the hard work of its people. The planet's primary settlement is the fortress city of Eden Prime, a sprawling metropolis built around the headquarters of the Eden Staplers, an elite regiment of the Astra Militarum. The Staplers are renowned throughout the Imperium for their skill and bravery on the battlefield, and their training facilities and armories are among the most advanced in the sector. In addition to serving as the Staplers’ base of operations, Eden Prime is also a hub of commerce and industry, with bustling marketplaces, sprawling factories, and towering hive blocks housing millions of workers. But even amid the hustle and bustle of daily life on Edenvia, the ever-present threat of invasion or insurrection looms, and the Staplers stand ready to defend their home and the Imperium at all costs.
Crusade Relic: The Cup of Astropaths
The reinforcements should be here any time now. Any time... Maybe next round?
Usable by: Anyone
Crusade Points: +1
Status: Unclaimed
Effect: At the beginning of the battle, choose a number. At the beginning of each of your command phases, you can roll a d6. If the roll is lower or equal to the current round and also higher or equal to the number you said, you gain the said number of CPs and the effect is over. If the roll is failed, you may try again next round.
GENERALIS
Generalis is a bleak and desolate world, with vast stretches of barren wasteland broken only by jagged peaks of blackened rock. The atmosphere is thick with ash and dust, and fierce storms of razor-sharp particles regularly scour the surface. Despite the inhospitable conditions, Generalis is home to a number of hardy human settlements, each clinging to survival amidst the howling winds and choking dust clouds. These settlements are constantly under threat from marauding bands of Chaos cultists and other dangers that stalk the wastelands. The planet is also rich in valuable minerals and other resources, drawing the attention of various Imperial factions who seek to exploit its wealth. But since the opening of the Great Rift, even the might of the Imperium has struggled to maintain a foothold on this hostile world, and the people of Generalis are forced to rely on their own strength and determination to survive.
Crusade Relic: Crown of Khorne
Slick with the blood of mortals this crown always thirsts for more.
Usable by: Chaos or anyone who wishes to become a follower soon.
Crusade Points: +1
Status: Unclaimed
Effect: The wearer's melee weapons have +1 attack for each model the character has destroyed this battle (maximum +3). (note: If a model can attack with more weapons in melee, only one benefits from this)
INSIDERIUS
Insiderius is a world of great importance, as it serves as the seat of power for the sub-sector commander, overseeing the operations of Imperial forces across several systems. The planet itself is a fortress world, heavily fortified and protected by multiple layers of defenses, including orbital weapons platforms, minefields, and ground-based fortifications.
The population of Insiderius is largely made up of military personnel, serving in various roles such as logistics, intelligence, and administration. The planet also boasts extensive manufacturing facilities, producing everything from ammunition to vehicles and even warships.
Despite its importance, Insiderius is not immune to the dangers that plague the Imperium. The planet is constantly threatened by raiders and other hostile forces, and the sub-sector commander must remain vigilant to ensure the safety of both the planet and the wider Imperium. Nonetheless, Insiderius remains a beacon of hope and stability in an often dark and dangerous galaxy.
MONS INFIRMUM
Mons Infirmum is a world that draws countless pilgrims in search of healing. Its hallowed sites are said to possess miraculous power, able to cure even the most devastating ailments. However, some whisper of a dark secret that lies hidden beneath the surface, known only to the world's elders and guardians. Despite this, the pilgrims continue to flock to Mons Infirmum in the hopes of finding salvation. Most make their way to the central temple city which is dominated by a colossal statue of the Emperor. If one were to listen to rumors, they might hear that a dark and terrible secret is hidden deep in the statue’s core.
NORDLIT’S REST
Nordlit's Rest is a barren and desolate world in the far reaches of the Imperium. Named after Saint Nordlit, the world is a place of great reverence for many Imperial citizens. The saint's tomb lies in the center of a vast and ancient mausoleum complex that is said to be haunted by the spirits of those interred there. The world is a place of quiet contemplation and prayer, and many pilgrims make the long journey to pay their respects to Saint Nordlit. Despite its peaceful reputation, there are rumors of strange occurrences and unexplained phenomena that have led some to believe that the saint's tomb holds a dark secret.
Crusade Relic: Saint Nordlit's Middle Finger
A rather small bone said to contain a part of Saint Nordlit's essence.
Usable by: Anyone who believes in the Emperor
Crusade Points: +1
Status: Unclaimed
Effect: Once per battle, you may re-roll a single roll (even a re-roll). Use a d8 for that roll if it would be a d6 roll normally.
PERTICAM
Perticam is a solemn world, covered in snow and ice, dotted with towering monasteries of the Ecclesiarchy. The planet's sacred atmosphere is now torn apart by the howling of the winds of chaos. The Chaos forces have launched a full-scale invasion, descending upon the monasteries from the skies, and swarming up from beneath the ice in twisted forms. The Imperial defenders, led by the stoic Battle Sisters of the Ordo Sancti Benedicti, fight with unmatched zeal, but they are slowly pushed back by the relentless tide of the enemy. The fate of Perticam hangs in the balance, as the prayers of the faithful echo across the frozen wastes.
Crusade Relic: The Shoulder Joint of Saint Marina the Great Martyr
Not a small bone at all said to contain a part of Saint Marina's essence.
Usable by: Anyone
Crusade Points: +2 for Imperials, +1 for everyone else
Effect: A faithful Imperial character has a 3+ Feel No Pain until his faith fails him aka he fails this roll. Note - re-roll does not prevent this.
Status: Unclaimed
Optionally, a character can defile this relic instead of shooting a weapon in the shooting phase and then each Imperial unit within 18" which can see the character must immediately test for Battleshock.
PRECLASSA
On the surface, Preclassa appears as a pristine paradise, with sprawling gardens and stunning architecture from a bygone era. However, lurking beneath the idyllic veneer is a darker reality. Visitors flock to the world to marvel at its wonders, but with them come a host of dangers. Thieves and con artists lurk around every corner, preying on unsuspecting victims. The planet's authorities struggle to keep the situation under control, but their efforts are often in vain.
Amidst the chaos, rumors persist of ancient technologies and knowledge hidden away on Preclassa, waiting to be discovered by those brave enough to seek them out. But the greatest treasure of all may be an ancient secret guarded by a secretive cabal, known only as the Keepers. Some whisper that they hold the key to unlocking the planet's true potential, while others fear their true intentions are far more sinister.
RAVENLIGHT
Ravenlight, a once-proud Forge World, now lies in ruins, its towering spires shattered and its industrious heart silenced. Once celebrated for its technological innovations and intricate machinery, Ravenlight's downfall came swiftly as it faced unrelenting assaults from heretical cults, marauding Orks, and the encroaching tides of Chaos. Internal strife among its ruling Tech-Priests further weakened its defenses, culminating in its tragic fall. Now mostly a war-torn wasteland, whispers of the Forge World's past glory linger amidst the ruins, as survivors and scavengers seek to salvage remnants of its once-vibrant legacy.
Only at the Northern pole does a piece of the old forge still stand and work, producing defense batteries only part of which are exported, with most used to defend the forge itself.
Crusade Relic: The Heart of Darkness
The Core unit of an Ancient machine spirit has survived the war and the fall of its titan and is waiting for its next chance to shine.
Usable by: Vehicle Characters only
Crusade Points: +1
Status: Claimed by the Coalition
Effect: The character must pass a leadership test at the beginning of its movement phase or move in the most direct path possible as close as possible to the nearest visible enemy model. The character gets a 4+ Feel no Pain against attacks that deal EVEN number of damage (2/4/6/...). In case of a random number, roll to see if the effect applies.
SHARANE
Sharane is a world of dark forests and wild, untamed wilderness, where the hand of civilization has been all but forgotten. Its surface is covered in dense forests, where towering trees reach towards the sky and the ground is a tangle of underbrush and thorny vines. Hidden amidst the foliage are ancient ruins and abandoned settlements, reminders of a time when the Imperium held sway over this world. Now, however, Sharane is a place of anarchy and chaos, ruled by renegades and cultists who worship the dark gods of Chaos. These tribes of barbarians roam the forests in search of prey, raiding each other's camps and battling for supremacy. The largest of these tribes is the Black Fang, a horde of savage warriors who claim Sharane Prime as their home. Here, in the shadow of the city's towering spires, the Black Fang hold their dark rituals and sacrifice captives to their twisted gods. For those few brave or foolish enough to venture into Sharane, the forest is a place of constant danger, where every shadow hides a predator and every step could be their last.
SIGISMUND’S SPIRE
Sigismund's Spire is a world of great importance to the Imperium, for it was here that the legendary Imperial Fists Space Marine Chapter achieved one of its greatest victories. The planet is dominated by a towering, crystalline spire that stretches up towards the heavens, its surface carved with intricate sigils and runes of power symbolizing life.
Today, Sigismund's Spire is a thriving Imperial world, its cities and settlements built around the base of the spire itself. The planet is heavily fortified, with walls and gun emplacements encircling every major settlement, and the Imperial Fists and their successor chapters maintain a large presence here, ever vigilant against the threat of Chaos.
Despite the planet's formidable defenses, there are some who fear that the forces of Chaos may one day return to Sigismund's Spire, seeking to claim the powerful spire for their own dark purposes. But for now, the people of Sigismund's Spire live in peace and prosperity, secure in the knowledge that their world is under the watchful eye of the Emperor's most stalwart defenders.
SPARTRAX
Spartrax is a world of eternal twilight, its skies a deep shade of burgundy that signals the coming of night. The planet's surface is rugged and unforgiving, with towering mountains and treacherous valleys. It is here that the Three Hundred Falcons, a Space Marine chapter, make their home.
The Falcons are a proud and noble chapter, with a long history of defending the Imperium against its enemies. They are known for their lightning-fast strikes and their unmatched aerial prowess, soaring through the skies on the backs of jetbikes and Thunderhawks.
But beneath the Falcons' stoic exterior lies a deep sense of loyalty and brotherhood. They are bound together by a shared history and a fierce determination to protect the people of Spartrax, no matter the cost.
The Falcons' dedication to Spartrax is born from the memory of a failed crusade attempt that nearly shattered their chapter. Many years ago, they were tasked with driving the forces of Chaos from a nearby sector, but the mission ended in disaster. The Falcons suffered heavy losses, including Chapter Master Stramicine and were forced to retreat in disarray, their pride wounded and their spirits broken.
But they did not give up. Instead, they returned to Spartrax, their home, to lick their wounds and rebuild under the guidance of former 1st company veteran Dewye, now entombed in a dreadnought. They spent years training and recruiting new members, and gradually they regained their strength. Now, they stand ready to defend Spartrax once again, led by chapter master Barian Skripe, their faith in the Emperor unshakable and their determination unwavering. They know that the threat of Chaos still looms on the horizon, and they are prepared to face it with all the strength and valor that the Three Hundred Falcons can muster.
Crusade Relic: The Cup of Gambrivius
The Cup is usually given to the victors of the most recent great conflict
Usable by: Anyone
Crusade Points: +1
Status: Unclaimed
Effect: All friendly units within 9" of the bearer may re-roll failed battleshock and leadership tests.
STEPSTONE
Stepstone is an ancient world with a rich history that stretches back to a time before the Imperium itself. The planet was once a center of trade and commerce, its bustling cities and ports serving as a hub for merchants from across the galaxy. But with the coming of the Age of Strife, the planet fell into chaos, almost all of its once-great cities reduced to rubble and its people scattered and fragmented.
Today, Stepstone is a world in crisis. Xenos raiders, drawn by the planet's strategic location and valuable resources, launch frequent attacks on the planet's struggling settlements, sowing death and destruction wherever they go. The planet's defenders, a mix of Imperial Guard regiments and local militia, struggle to hold back the tide of alien invaders, and many fear that it is only a matter of time before the planet falls to the xenos menace.
However, there is a glimmer of hope for the defenders of Stepstone. At the heart of the planet lies an ancient fortress, dating back to the earliest days of human settlement on the planet. Though it has seen many battles over the centuries, the fortress still stands, a symbol of the resilience and determination of the planet's defenders. Despite its age, the fortress remains occupied by the planet's defenders, who use it as a base of operations to coordinate their efforts against the xenos invaders.
But even the fortress may not be enough to save Stepstone from its current crisis. The xenos are growing bolder and more organized with each passing day, and the defenders know that it is only a matter of time before the final battle comes. The fate of Stepstone hangs in the balance, and the eyes of the Imperium are upon it, watching to see if the planet's defenders can hold out against the relentless tide of the enemy.
STERNBEK
Sternbek is a world of untamed wilderness, where the beasts of the galaxy roam free and the Imperium's finest hunters come to test their mettle. Its surface is a patchwork of forests, mountains, and grasslands, home to some of the most fearsome creatures in the galaxy. From the mighty Ar’guli that stalk the forests to the colossal Syompas that lumber across the plains, the wildlife of Sternbek is a constant challenge to those who seek to hunt them. The Imperium has recognized the value of Sternbek's unique ecosystem, and has established several hunting lodges and outposts on the world even importing wild animals from off-world. Here, the wealthy and elite come to test their skill against the deadliest beasts in the galaxy, paying exorbitant fees for the privilege. The lodges are staffed by expert guides and outfitters, who provide everything from weapons and armor to transportation and supplies.
Despite the danger, the thrill of the hunt draws countless visitors to Sternbek every year, all seeking to prove their worth in the eyes of the Imperium. But even the most skilled hunter must beware, for Sternbek's wildlife is not to be underestimated.
With the creation of the Great Rift the planet has suddenly found itself on the very border with the hellish realm of the forces of corruption. Ever since, its ecosystem has been in a constant state of flux and new, even deadlier creatures are said to be emerging all the time. Yet the logmasters of Sternbek did not despair and instead chose to see this as a great business opportunity. For a premium you can now test your mettle against mutated beasts whose mere sighting would make common citizens unable to sleep for months. For now, this strategy seems to be working and the business is better than ever.
The only thing worrying the people running the show are rumors of an unknown group operating in the heart of the wilderness. Who they might be and what it is that they are doing remains a mystery, the only thing known is that they seem to be digging up something.