International Journal
Tang-Chen Chang, Duen-Chian Jheng, Hsuan-Ya Liang, Bill Louis Harchan, Pu Ching, Tsung-Hsun Tsai, Chih-Yi Chang, Te-Cheng Wu, Yung-Hui Li, Tse-Yu Pan, Hung-Kuo Chu, and Min-Chun Hu, Fine-grained Stroke Recognition in Broadcast Table Tennis Videos with ATDT, to appear in ACM Transactions on Multimedia Computing, Communications and Applications.
Pin-Xuan Liu, Tse-Yu Pan, Hsin-Shih Lin, Hung-Kuo Chu, and Min-Chun Hu, VisionCoach: Design and Effectiveness Study on VR Vision Training for Basketball Passing, IEEE Transactions on Visualization and Computer Graphics, vol.30, no.10, pp. 6665-6677, October 2024. (SCI/EI)
Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu, Feasibility Study on Virtual Reality Based Basketball Tactic Training, IEEE Transactions on Visualization and Computer Graphics, vol.28, no.8, pp. 2970-2982, August 2022. (SCI/EI)
Tse-Yu Pan, Wan-Lun Tsai, Chen-Yuan Chang, Chung-Wei Yeh, and Min-Chun Hu, A Hierarchical Hand Gesture Recognition Framework for Sports Referee Training Based on EMG and Accelerometer Sensors, IEEE Transactions on Cybernetics, vol.52, no.5, pp. 3172-3183, May 2022. (SCI/EI)
Wan-Lun Tsai, Li-Wen Su, Tsai-Yen Ko, Tse-Yu Pan, and Min-Chun Hu, Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players, IEEE Transactions on Learning Technologies, vol.14, no.6, pp. 754-762, December 2021. (SCI/EI)
Tse-Yu Pan, Chen-Yuan Chang, Wan-Lun Tsai, and Min-Chun Hu, Multisensor-Based 3D Gesture Recognition for a Decision-Making Training System, IEEE Sensors Journal, vol.21, no.1, pp. 706-716, January 2021. (SCI/EI)
Tse-Yu Pan, Chih-Hsuan Kuo, Hou-Tim Liu, and Min-Chun Hu, Handwriting Trajectory Reconstruction Using Low-cost IMU, IEEE Transactions on Emerging Topics in Computational Intelligence, vol.3, no.3, pp. 261-270, June 2019. (SCI/EI)
Tse-Yu Pan, Yi-Zhu Dai, Min-Chun Hu, and Wen-Huang Cheng, Furniture Style Compatibility Recommendation with Cross-class Triplet Loss, Multimedia Tools and Applications, vol. 78, no.3, pp. 2645 - 2665, February 2019. (SCI/EI)
Tse-Yu Pan, Li-Yun Lo, Chung-Wei Yeh, Jhe-Wei Li, Hou-Tim Liu, and Min-Chun Hu, Sign Language Recognition in Complex Background Scene Based on Adaptive Skin Color Modeling and Support Vector Machine, International Journal of Big Data Intelligence, vol. 5, no. 1/2, pp. 21-30, March 2018.
International Conference
Kalin Guanlun Lai, Guan-Wen Wang, Yi Ting, Heng-Hao Wang, Hsuan-Tung Lai, Zhe-Cheng Chang, Po-Hung Chiang, and Tse-Yu Pan, WotaBeats: Avatar-based Rhythm Interaction Applied Wotagei in Virtual Reality Experience, The 33rd Pacific Conference on Computer Graphics and Application (PG ‘25), Demo. (14-17 October, 2025, Taipei, Taiwan)
Chi Tsao, Ryan Shan, Neng-Hao Yu, and Tse-Yu Pan, ServeSense: Interactive VR Tennis Serve Training System Enhanced with Haptic Feedback, The 33rd Pacific Conference on Computer Graphics and Application (PG ‘25), Demo. (14-17 October, 2025, Taipei, Taiwan)
Kuan-Ning Chang, Yu-Hin Chan, Jung Shen, Meng-Wei Lu, Tse-Yu Pan, Ping-Hsuan Han, Avacard: Exercise Data-Driven AI-Generated Cards to Enhance Interactivity for Extended Reality Exergame through Metagame, IEEE International Symposium on Mixed and Augmented Reality (ISMAR ‘25), Demo. (08-12 October, 2025, Daejeon, Republic of Korea) 🏆Honorable Mention of Best Demo Award
Tai-Chen Tsai, Chih-Chuan Huang, Shun-Han Chang, Cheng-Yin Hsu, Hsin-Ying Lee, Kai-Hsiang Wen, Tse-Yu Pan, and Min-Chun Hu, PerformaVis: Real-Time Affective Music Visualization Driven by Pianist's Bodily Expressions, ACM Symposium on User Interface Software and Technology (UIST ‘25), Poster. (28 September-01 October, 2025, Busan, Republic of Korea)
Chi-Yu Lin, Meng-Wei Lu, Jung Shen, Guan-Yu Zhou, Tse-Yu Pan, and Ping-Hsuan Han, Exploring the Impact of a Liquid-Based System on Full-Body Weight Perception in Weighted Exercise within Virtual Reality, ACM Symposium on User Interface Software and Technology (UIST ‘25), Poster. (28 September-01 October, 2025, Busan, Republic of Korea)
Cheng-Chih Tsai, and Tse-Yu Pan, DreamCraft: Interactive 3D Scene Creation from Editable Panorama in Virtual Reality, ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference (SIGGRAPH ‘25), Poster. (28 July-01 August, 2025, Vancouver, Canada)
Li-En Lai, Chi-Yu Lin, Tse-Yu Pan, and Ping-Hsuan Han, Exploring Real-Time Water Surface Simulation for Immersive Virtual Reality Using Marker-Based Tracking, ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference (SIGGRAPH ‘25), Poster. (28 July-01 August, 2025, Vancouver, Canada)
Jung Shen, Yen-Hua Lai, Meng-Wei Lu, Erick Fernando Bautista Munoz, Chieh-Hsin Liu, Chun-Wen Lin, Tse-Yu Pan, and Ping-Hsuan Han, Monsteroom: Embodied Giant Pets at Home in Substitutional Reality with Movable Furniture and Appliances, ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference (SIGGRAPH ‘25), Immersive Pavilion. (28 July-01 August, 2025, Vancouver, Canada)
Meng-Wei Lu, Yen-Hua Lai, Ke-Fan Lin, Chiu-Hsuan Wang, Ping-Hsuan Han, Tse-Yu Pan, Jinyao Lin, and Bing-Yu Chen, Exploring the Physical and Virtual Audiences in Multiverse for Seamless XR Performance, ACM CHI conference on Human Factors in Computing Systems (CHI ‘25), Late Breaking Work. (26 April-01 May, 2025, Yokohama, Japan)
Hung-Yao Peng, Zi-Heng Zhong, Cheng-Chih Tsai; Ching-Yeh Chiang, and Tse-Yu Pan, FencBuddy: Action-aware Depth Perception Training for Fencing Attacks, International Conference on Multimedia Modeling (MMM ‘25), Demo. (08-10 January, 2025, Nara, Japan) 🏆Best Demo Award
Wei-Lun Huang, Shintami Chusnul Hidayati, and Tse-Yu Pan, Movie Retrieval Systems Using Genre-guided Multimodal Learning Techniques, International Conference on Multimedia Modeling (MMM ‘25) Demo. (08-10 January, 2025, Nara, Japan)
Wei-Lun Huang, Shao-Hung Wu, Hung-Chang Huang, Min-Chun Hu, and Tse-Yu Pan, Description-Driven Audiovisual Embedding Space Learning for Enhanced Movie Understanding, ACM International Conference on Multimedia in Asia (MMAsia ‘24). (03-06 December, 2024, Auckland, New Zealand)
Tai-Chen Tsai, Yu-Hsuan Chen, Min-Chun Hu, Tse-Yu Pan, DualStage: Synchronizing Onsite and Online Concerts for Enhanced Audience Interaction, The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI 2024) in conjunction with 2024 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp). (05-09 October, 2024, Melbourne, Australia)
Chia Hsu, Yu-Chieh Sun, Hsin-Yi Wang, Yu-Jung Liu, Yi-Ju (Ariel) Wu, Tse-Yu Pan, Neng-Hao Yu, Exploring the Potential of Mixed Reality in Enhancing Language Acquisition for EFL Children, The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI 2024) in conjunction with 2024 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp). (05-09 October, 2024, Melbourne, Australia)
Alfred Lan, Tai-Chen Tsai, Chih-Chuan Huang, Pu Ching, Tse-Yu Pan, and Min-Chun Hu, ImmerseSketch: Transforming Creative Prompts into Vivid 3D Environments in VR, ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference (SIGGRAPH '24), Posters. (28 July-01 August, 2024, Denver, USA)
Herman Prawiro, Tse-Yu Pan, Chun-Kai Yang, Chih-Tsun Huang, and Min-Chun Hu, Towards Efficient Visual Attention Prediction for 360 Degree Videos, The IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR ‘24). (17-19 January, 2024, Los Angeles, USA)
Jie-Ying Li, Herman Prawiro, Chia-Chen Chiang, Hsin-Yu Chang, Tse-Yu Pan, Chih-Tsun Huang, and Min-Chun Hu, Efficient Hand Gesture Recognition using Multi-Task Multi-Modal Learning and Self-Distillation, ACM International Conference on Multimedia in Asia (MMAsia ‘23). (6-8 December, 2023, Tainan, Taiwan)
Chen-Wei Fu, Wei-Lun Huang, Pin-Xuan Liu, Yu-Hsuan Chen, Ming-Cong Su, Andrew Chen, Ping-Hsuan Han, and Tse-Yu Pan, TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance, ACM International Conference on Multimedia in Asia (ACM MMAsia ‘23), Demo. (6-8 December, 2023, Tainan, Taiwan)
Yu-Hsuan Chen, Chen-Wei Fu, Wei-Lun Huang, Ming-Cong Su, Hsin-Yu Huang, Andrew Chen, and Tse-Yu Pan, SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual Reality, ACM International Conference on Multimedia (ACMMM ‘23) Demo. (29 October- 2 November, 2023, Ottawa, Canada)
Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Tse-Yu Pan, and Ping-Hsuan Han, Exploring Multiple-Display Interaction for Live XR Performance, ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference (SIGGRAPH '23), Posters. (6-8 August, 2023, Los Angeles, USA)
Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Zin-Yin Lim, Chi-Po Lin, Ping-Hsuan Han, and Tse-Yu Pan, Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse, ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference (SIGGRAPH '23), Immersive Pavilion. (6-8 August, 2023, Los Angeles, USA) 🏆Best in Show Award
Nico Zhou, Tse-Yu Pan, Herman Prawiro, Jian-Wei Peng, Wen-Cheng Chen, Hung-Kuo Chu, and Min-Chun Hu, Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps, ACM International Conference on Multimedia Retrieval 2023 (ICMR '23). (12-15 June, 2023, Thessaloniki, Greece)
Pin-Xuan Liu, Tse-Yu Pan, Min-Chun Hu, Hung-Kuo Chu, Hsin-Shih Lin, Wen-Wei Hsieh, and Chih-Jen Cheng, An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System, The 29th IEEE International Conference on Virtual Reality and 3D User Interfaces (VR '22) Abstracts and Workshops. (25-29 March, 2023, Shanghai, China)
Calvin Ku, Jian-Jia Weng, Yu-Hsin Wang, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu, Hung-Kuo Chu, and Te-Cheng Wu, Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study, International Workshop on AI & XR for Learning, Education and Serious Gaming (AIXRLES '22) in conjunction with IEEE International Conference on Artificial Intelligence & Virtual Reality (AIVR '22). (12-14 December, 2022, Virtual)
Tai-Chen Tsai, Tse-Yu Pan, Min-Chun Hu, and Ya-Lun Tao, StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State, ACM International Conference on Multimedia (MM '22), Interactive Artworks. (10-14 October, 2022, Lisbon, Portugal)
Ting-Yang Kao, Tse-Yu Pan, Chen-Ni Chen, Tsung-Hsun Tsai, Hung-Kuo Chu, and Min-Chun Hu, ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis, ACM International Conference on Multimedia (MM '22), Demos. (10-14 October, 2022, Lisbon, Portugal) 🏆Honorable Mention Award
Pin-Xuan Liu, Tse-Yu Pan, Hsin-Shih Lin, Hung-Kuo Chu, and Min-Chun Hu, BetterSight: Immersive Vision Training for Basketball Players, ACM International Conference on Multimedia (MM '22), Demos. (10-14 October, 2022, Lisbon, Portugal) 🏆Honorable Mention Award
Shing Ming Wong, Chien-Wen Chen, Tse-Yu Pan, Hung-Kuo Chu, and Min-Chun Hu, GetWild: A VR Editing System with AI-Generated 3D Object and Terrain, ACM International Conference on Multimedia (MM '22), Demos. (10-14 October, 2022, Lisbon, Portugal)
Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu, Improve Immersion in Virtual Reality-Based Basketball Training, The Second Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI 2022) in conjunction with 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp) and the 2022 International Symposium on Wearable Computers (ISWC). (11-15 September, 2022, Atlanta, USA and Cambridge, UK)
Yu-Chih Tsai, Tse-Yu Pan, Ting-Yang Kao, Yi-Hsuan Yang, and Min-Chun Hu, EMVGAN: Emotion-Aware Music-Video Common Representation Learning via Generative Adversarial Networks, International Joint Workshop on Multimedia Artworks Analysis and Attractiveness Computing in Multimedia (MMArt-ACM '22) in conjunction with ACM International Conference on Multimedia Retrieval (ICMR '22). (27-30 June, 2022, Newark, USA)
Jian-Jia Weng, Yu-Hsin Wang, Calvin Ku, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu, Hung-Kuo Chu, and Te-Cheng Wu, Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies, The 29th IEEE International Conference on Virtual Reality and 3D User Interfaces (VR '22) Abstracts and Workshops. (12-16 March, 2022, New Zealand)
Tai-Chen Tsai, Tse-Yu Pan, and Min-Chun Hu, Investigating the Affective State of VR HMD User When Watching Videos Displayed in Different Formats, The 4th IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR '21), Poster. (15-17 November, 2021, Taichung, Taiwan)
Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, and Min-Chun Hu, Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?, The 28th IEEE International Conference on Virtual Reality and 3D User Interfaces (VR '21). (27 March-03 April, 2021, Lisbon, Portugal)
Herman Prawiro, Tse-Yu Pan, and Min-Chun Hu, An Empirical Study of Emotion Recognition from Thermal Video Based on Deep Neural Networks, IEEE International Conference on Visual Communications and Image Processing (VCIP '20). (01-04 December, 2020, Macau)
Imam Yogie Susanto, Tse-Yu Pan, Chien-Wen Chen, Min-Chun Hu, and Wen-Huang Cheng, Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks, ACM International Conference on Multimedia Retrieval (ICMR '20). (26-29 October, 2020, Dublin, Ireland)
Herman Prawiro, Jian-Wei Peng, Tse-Yu Pan, and Min-Chun Hu, Abnormal Event Detection in Surveillance Videos using Two-stream Decoder, The 2nd International Workshop on Big Surveillance Data Analysis and Processing (BIG-Surv) in conjunction with the 2020 IEEE International Conference on Multimedia and Expo (ICME '20). (6-10 July, 2020, London, UK)
Febrina Wijaya, Ying-Chun Tseng, Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu, VR Piano Learning Platform with Leap Motion and Pressure Sensor, The 27th IEEE International Conference on Virtual Reality and 3D User Interfaces (VR'20) Abstracts and Workshops. (22-26 March, 2020, Atlanta, GA, USA)
Ding-Jia Lee, Tse-Yu Pan, and Min-Chun Hu, Design of Identity Recognition and Liveness Detection System for Mobile Phone, Indo–Taiwan 2nd International Conference on Computing, Analytics and Networks (ICAN '20). (7-8 February, 2020, Chiayi, Taiwan)
Kuan-Hsien Wu, Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu, Robust Basketball Player Tracking Based on a Hybrid Detection Grouping Framework for Overlapping Cameras, International Workshop on Big Media Dataset Construction, Management and Applications in conjunction with IEEE International Conference on Big Data (Big Data'19). (9-12 December, 2019, Los Angeles, CA, USA)
Yu-Wei Wang, Tse-Yu Pan, Yung-Ju Chang, and Min-Chun Hu, Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality, The 2nd IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR '19), Poster. (9-11 December, 2019, San Diego, CA, USA)
Kuan-Hsien Wu, Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu, Improving Performance of DeepCC Tracker by Background Comparison and Trajectory Refinement, The 12th International Conference on Ubi-Media Computing (Ubi-Media '19). (6-9 August, 2019, Bali, Indonesia)
Tse-Yu Pan, Chen-Yuan Chang, Wan-Lun Tsai, and Min-Chun Hu, ORSNet: A Hybrid Neural Network for Official Sports Referee Signal Recognition, The 1st International Workshop on Multimedia Content Analysis in Sports (MMSports '18) in conjunction with The 26th ACM International Conference on Multimedia (MM '18). (22-26 October, 2018, Seoul, Republic of Korea)
Xi-Jing Chang, Yu-Chen Chang, Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu, 3D Virtual Player Creation for VR Basketball Tactics Training, Asia Pacific Workshop on Mixed and Augmented Reality (APMAR 2018). (13-17 April, 2018, Taipei, Taiwan)
Tse-Yu Pan, Yi-Zhu Dai, Wan-Lun Tsai, and Min-Chun Hu, Deep Model Style: Cross-class Style Compatibility for 3D Furniture Within a Scene, The 4th International Workshop on Pattern Mining and Application of Big Data (BigPMA 2017) in conjunction with The 2017 IEEE International Conference on Big Data (Big Data ’17). (11-14 December, 2017, Boston, MA, USA) 🏆Best Paper Award
Wan-Lun Tsai, Ming-Fen Chung, Tse-Yu Pan, and Min-Chun Hu, Train in Virtual Court: Basketball Tactic Training via Virtual Reality, The 1st International Workshop on Educational and Knowledge Technologies (MultiEdTech 2017) in conjunction with The 25th ACM International Conference on Multimedia (MM '17). (23-27 October, 2017, Mountain View, CA, USA)
Min-Chun Hu, Hsu-Chan Kuo, Kun-Chan Lan, Yuan-Chi Tseng, Tse-Yu Pan, and Yi-Zhang Chen, Learning Augmented Reality (AR) through Interdisciplinary Project-based Learning (IPBL), The 45th SEFI Annual Conference (SEFI '17). (18-21 September, 2017, Terceira Island, Portugal)
Min-Tzu Wu, Tse-Yu Pan, Wan-Lun Tsai, Hsu-Chan Kuo, and Min-Chun Hu, High-level Semantic Photographic Composition Analysis and Understanding with Deep Neural Networks, International Workshop on Multimedia Artworks Analysis (MMArt '17) in conjunction with the 2017 IEEE International Conference on Multimedia and Expo (ICME '17). (10-14 July, 2017, Hong Kong)
Chien-Wen Chen, Wen-Cheng Chen, Jian-Wei Peng, Bo-Xun Cheng, Tse-Yu Pan, Hsu-Chan Kuo, and Min-Chun Hu, A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique, The 14th International Symposium on Pervasive Systems, Algorithms, and Networks (I-SPAN '17). (21-23 June 2017, Exeter, UK)
Chung-Wei Yeh, Tse-Yu Pan, and Min-Chun Hu, A Sensor-based Official Basketball Referee Signals Recognition System Using Deep Belief Networks, The 23rd International Multimedia Modeling Conference (MMM'17). (4-6 January, 2017, Reykjavik, Iceland)
Tse-Yu Pan, Chih-Hsuan Kuo, and Min-Chun Hu, A Noise Reduction Method for IMU and Its Application on Handwriting Trajectory Reconstruction, The 3rd IEEE International Workshop on Mobile Multimedia Computing (MMC'16) in conjunction with the 2016 IEEE International Conference on Multimedia and Expo (ICME '16). (11-15 July, 2016, Seattle, USA)
Min-Chun Hu, Hsin-Ting Wu, Li-Yun Lo, Tse-Yu Pan, Wen-Huang Cheng, Kai-Lung Hua, and Tao Mei, A Framework of Enlarging Face Datasets Used for Makeup Face Analysis, The 2nd IEEE International Conference on Multimedia Big Data (BigMM '16). (20-22 April, 2016, Taipei, Taiwan)
Tse-Yu Pan, Li-Yun Lo, Chung-Wei Yeh, Jhe-Wei Li, Hou-Tim Liu, and Min-Chun Hu, Real-time Sign Language Recognition in Complex Background Scene Based on a Hierarchical Clustering Classification Method, The 2nd IEEE International Conference on Multimedia Big Data (BigMM '16). (20-22 April, 2016, Taipei, Taiwan)
Tse-Yu Pan, Yong-Xiang Wong, Ting-Chia Lee, and Min-Chun Hu, A Kinect-based Oral Rehabilitation System, The 2015 International Conference on Orange Technologies (ICOT '15). (19-22 December, 2015, Hong Kong)
Yi-Zhu Dai, Ding-Chia Lee, Xin-Yu Kuo, Tse-Yu Pan, and Min-Chun Hu, B-box Mixer: An Interactive UI for Generating B-box Music, The 23th ACM International Conference on Multimedia (MM '15), Demos. (26-30 October, 2015, Brisbane, Australia)
Domestic Conference
Chia-Chen Chiang, Hsuan Chung, Chia-Yen Lin, Kevin Tandian, Charlene Shawn, Chih-Tsun Huang, Tse-Yu Pan, and Min-Chun Hu, 適用於穿戴式互動的第一人稱連續手勢資料集, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘25). (24-26 August, 2025, New Taipei, Taiwan)
Ching-Yeh Chiang, Herman Prawiro, Ryan Shan, Nien-Yi Jan, Kai-Lin Yang, Yi-Rong Lin, Yung-Hui Li, Tse-Yu Pan, and Min-Chun Hu, 基於像素級CLIP的嵌入式架構實現異常分割, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘25), Poster. (24-26 August, 2025, New Taipei, Taiwan)
Herman Prawiro, Ching-Yeh Chiang, Nien-Yi Jan, Kai-Lin Yang, Yi-Rong Lin, Yung-Hui Li, Tse-Yu Pan, and Min-Chun Hu, Synthetic Defect Generation Using Diffusion Model to Enhance Defect Detection, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘25). (24-26 August, 2025, New Taipei, Taiwan)
Zi-Heng Zhong, and Tse-Yu Pan, EfficientOCC: Efficient Multi-View Representation for Object Future Occupancy Prediction, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘25). (24-26 August, 2025, New Taipei, Taiwan)
Wei-Lun Huang, and Tse-Yu Pan, Self-Supervised Learning Based on Text and Audiovisual Latent Space for Movie Understanding, The 38th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP ‘25). (24-26 August, 2025, New Taipei, Taiwan)
蔡岱臻, 黃稚筌, 許程胤, 張舜涵, 李炘穎, 胡敏君 and 潘則佑, 結合肢體與音訊特徵之個人化鋼琴演奏視覺系統設計, The 11th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI ‘25), Poster. (02-03 August, 2025, Hsinchu, Taiwan)
Cheng-Chih Tsai and Tse-Yu Pan, Exploring Interactive 3D Scene Creation in Virtual Reality with Generated Panoramas, The 11th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI ‘25), Poster. (02-03 August, 2025, Hsinchu, Taiwan)
Chi Tsao, Tai-Chen Tsai, Tzu-Cheng Lo, Yu-Hsuan Cheng, and Tse-Yu Pan, MusicMorph: Transforming Music into Immersive Visuals with Motion and Scene Creation, The 11th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI ‘25), Poster. (02-03 August, 2025, Hsinchu, Taiwan)
Min-Syuan Chen, Sin-En Lee, Cheng-Chih Tsai, Tzu-Cheng Lo, Min-Chun Hu, Tse-Yu Pan, and Yi-Fen Chen, Action Recognition and Visualization System based on Deep Learning for Analyzing Habitual Basketball Movements, The 11th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI ‘25), Poster. (02-03 August, 2025, Hsinchu, Taiwan)
Cheng-Chih Tsai, and Tse-Yu Pan, DreamCraft: Interactive 3D Scene Creation from Editable Panorama in Virtual Reality, Computer Graphics Workshop (CGW ‘25), Poster. (10-11 July, 2025, Taipei, Taiwan) 🏆Selected Honorable Mention Award
Yu-Hsuan Cheng, Ming-Cong Su, and Tse-Yu Pan, DanceLDM: Latent-based Diffusion Model for Dance Generation and Editing Conditioned on Music and Text Prompt, Computer Graphics Workshop (CGW ‘25), Poster. (10-11 July, 2025, Taipei, Taiwan)
Li-En Lai, Chi-Yu Lin, Tse-Yu Pan, and Ping-Hsuan Han, Exploring Real-Time Water Surface Simulation for Immersive Virtual Reality Using Marker-Based Tracking, Computer Graphics Workshop (CGW ‘25). (10-11 July, 2025, Taipei, Taiwan)
I-Chin Chen, Chia-Yi Hung, Hsin-Chia Chang, Tse-Yu Pan, Yi-Min Huang, Ping-Hsuan Han, Preliminary Study on Immersive Relaxation Experience with Multisensory Techniques Using Liquid-transformation System, The 10th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI ‘24), Poster. (12-14 July, 2024, Tainan, Taiwan)
Jie-Ying Li, Chia-Chen Chiang, Hsin-Yu Chang, Tse-Yu Pan, Chih-Tsun Huang, and Min-Chun Hu, A Lightweight Model for RGB Hand Gesture Recognition via Multi-Task Multi-Modal Learning and Self-Distillation, The 36th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2023). (20-22 August, 2023, Kinmen, Taiwan)
Ming-Da Tsai, Po-Hung Chiang, Chuan-Kai Yang, and Tse-Yu Pan, BilliVRd: Virtual Reality Billiards Learning System Combining Action Analysis and Path Simulation, The 9th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'23), Demo. (19-20 August, 2023, Taipei, Taiwan)
Ting-Yang Kao, Yen-Pin Cheng, Tse-Yu Pan, Hung-Kuo Chu, and Min-Chun Hu, 投籃審查員:基於籃球軌跡感知網路之投籃分析系統, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Demo. (15-16 October, 2022, Hsinchu, Taiwan) 🏆展示最佳人氣獎第三名
Pin-Xuan Liu, Tse-Yu Pan, Hsiao-Wei Chen, Hung-Kuo Chu, and Min-Chun Hu, VisCoach: 沉浸式籃球員視野訓練系統, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Demo. (15-16 October, 2022, Hsinchu, Taiwan)
Jie-Ying Li, Tse-Yu Pan, and Min-Chun Hu, 基於 XR 互動設計之第一人稱視角手勢辨識系統, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Demo. (15-16 October, 2022, Hsinchu, Taiwan)
Shing Ming Wong, Zi-Han Jiang, Wen-Chen Yu, Tse-Yu Pan, Hung-Kuo Chu, and Min-Chun Hu, Wild3Doodler: 結合智能地形及物件生成之虛擬實境編輯器, The 8th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'22), Demo. (15-16 October, 2022, Hsinchu, Taiwan)
Tai-Chen Tsai, Tse-Yu Pan, and Min-Chun Hu, 虛擬實境中不同影像媒體對情緒誘發之探討, The 7th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'21), Poster. (23-24 July, 2021, Taipei, Taiwan)
Wan-Lun Tsai, Tse-Yu Pan, and Min-Chun Hu, Improve Immersion in Virtual Reality Based Basketball Training by Haptic Feedback, The 6th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'20), Poster. (23-24 October, 2020, Taipei, Taiwan) 🏆Honorable Mention Award
Yu-Wei Wang, Tse-Yu Pan, Yung-Ju Chang, and Min-Chun Hu, FingerVIP - Vibration Controlled by Intuitive Pressing, The 5th Annual Conference of Taiwan Association of Computer-Human Interaction (TAICHI'19), Poster. (30 September-01 October, 2019, Taipei, Taiwan)
Tse-Yu Pan, Yi-Zhu Dai, and Min-Chun Hu, Cross-class Style Compatibility for 3D Furniture within a Scene Using Deep Neural Networks, The 30th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2017). (21-23 August, 2017, Nantou, Taiwan)
Chien-Wen Chen, Wen-Zheng Chen, Bo-Xun Cheng, Jian-Wei Peng, Tse-Yu Pan, and Min-Chun Hu, Real Time 3D Scene Reconstruction for Markerless Augmented Reality, 2017 National Symposium on System Science and Engineering (NSSSE 2017). (19-20 May, 2017, Taipei, Taiwan) 🏆Excellent Paper Award
Jhe-Wei Li, Tse-Yu Pan, Li-Yun Lo, and Min-Chun Hu, Sign Langauge Recognition Based on Convolutional Neural Networks, The 29th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2016). (15-17 August, 2016, Keelung, Taiwan)
Hsin-Ting Wu, Li-Yun Lo, Tse-Yu Pan, and Min-Chun Hu, A Framework of Enlarging Face Datasets Used for Makeup Face Analysis, The 28th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2015). (17-19 August, 2015, Yilan, Taiwan)
Tse-Yu Pan, Chi-Bo Lin, You-Lun Hsu, Chen-Yu Zhu, Yu-Cheng Chen, Wan-Lun Tsai, Min-Chun Hu, and Meng-Hsun Tsai, PCF Shadow Mapping Enhancement By Post-Blurring Shadow Buffer, The 28th IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP 2015). (17-19 August, 2015, Yilan, Taiwan)
Patent
潘則佑, 胡敏君, 曹義棟, 梁榮發, 林裕訓, 李義鋒, 宋政隆, and 王俊權, 非正常交易判斷系統, with CTBC BANK CO., LTD., Taiwan Patent, ID: TWI745070. 2021-11-01
Min-Chun Hu, Ming-Fen Chung, Wan-Lun Tsai, Tse-Yu Pan, and Yu-Lun Hsu, 團隊運動虛擬實境訓練系統, with National Cheng Kung University, Taiwan Patent, ID: TWI631975. 2018-08-11
Min-Chun Hu, Tse-Yu Pan, Li-Yun Lo, and Hung-Yi Lo, Framework and Method for Creating Virtual Model of Three-dimensional Space, with HON HAI PRECISION INDUSTRY CO., LTD., United States Patent, ID: US9547943B2. 2017-01-17
Min-Chun Hu, Tse-Yu Pan, Li-Yun Lo, and Hung-Yi Lo, 室內空間規劃系統和方法, with HON HAI PRECISION INDUSTRY CO., LTD., Taiwan Patent, ID: TWI566113. 2017-01-11