This is the repository for the House Rules we use in the Nox Sanguinis chronicle.


Discipline Powers (Cost Rule)

Normally, every time a characters gains a dot in a Discipline, they can choose one power from among the listed, either from their Discipline level or below.  This limits a character to a maximum of five powers per Discipline.  

House Rule:  Characters are no longer limited to one power per Discipline dot. The price of any power is equal to 5 times the level of the power (if a Clan power) or 7 times the level of the power (for non-Clan powers).

Passive Discipline Bonuses

Normally, you roll Attribute + Skill or Attribute + Discipline. Discipline dots do not add directly to skills unless there is a power that gives you that ability (usually at the cost of a Rouse check). 

House Rule: Characters gain half their Discipline dots (minimum 1, maximum 3) as a bonus to three appropriate skills. In instances where there is overlap between multiple Disciplines and Skill bonuses, go with the highest of the Disciplines (Discipline bonuses do not stack). When a Discipline provides full dice to a skill, you do not get the passive bonus (no double dipping).



Combat Merits

Two Weapon Fighting (1 or 2 dots)
This combat merit requires the use of two melee weapons, and the conveyed benefits are lost when not wielding two melee weapons. For one dot, use your second weapon for melee defense. Add one die as if you had a Skill Specialty. This combat merit stacks with an appropriate Melee skill specialty. For two dots, use your second weapon for melee attack. As long as you are attacking one target, add half the damage rating of your second weapon (rounded down, minimum 1) to each attack.