A 2.5D game.
(IN DEVELOPMENT) (The development has been paused due to my schedule being so tight nowadays)
It's a 2.5D Third person game, it has simple controls but hard gameplay.
The reason why I call Relentless Ground is because I don't want the players to feel safe when they are grounded. I want them to constantly move if you stop for a bit, the enemy will overwhelm you, hence the name "Relentless Ground".
Right now, I'm still undecided, but there are 2 options,
RPG/Adventure
Roguelike
There is no definitive goal yet,
I already have the GDD ready for the RPG version, but I'm inclined to do both. We can do Roguelike first, gather feedback, reflect then apply it on the RPG version.
So what is my real plan? We will wait and see when I'll be free in schedule.