An experienced Unity Developer
Jump into the pit and immerse yourself in a new chapter in the Five Nights at Freddy’s universe.
Implemented Mini Games and fixed bugs on various ends of the game such as the world, dialogue, and most notably UI.
TAG TEAM WITH DESTINY! Pro wrestling and RPG fantasy collide in the ultimate pixel powered adventure.
My first big project to be a part with and as a Junior Unity Developer, I've improved my team cooperation skills, git management, 2D knowledge, bug fixing and my QA skills.
Slash and survive a typical workday as Dracula's overworked and underappreciated servant!
Handled the steam workshop and some of the weapons that we enjoy.
Intermediate Dev - N/A
BEAT THE CORPORATE SCUM OTA CHAN!
Worked on multiple angles of the game, mainly as the Lead Developer implementing the AI, Player, and implementing various stuffs.
(Not publicly available, email me to download)
Made during my 3rd year college for my subjects Game Programming 3, Applied Game Physics, and EMC Professional Elective 1. On this project I have worked on various sides notably guns, player gameplay, and UI logic and helping the other teams when they needed help.
I lead the development and later on passed the leadership to a trustworthy classmate. The collaboration was great experience for me.
The player must explore the Terebinth Island to retrieve valuable items, defeat bosses, and unlock new areas.
Implemented the camera system in the game that works on both mobile and pc.
It is a horror game made during my 2nd year college for the subject Game Design.
It is a horror game heavily inspired by the game Phasmophobia.
I lead the development and learned 3D AI and player interaction in the development.
A 2.5D game.
(IN DEVELOPMENT) (The development has been paused due to my schedule being so tight nowadays)
You’re a robot beetle, abandoned on a junkyard by your mad scientist creator. Now, you’ve gotta survive the chaos but beware, the bullets you shoot might hit you back!
This is a submission for Brackeys Game Jam 13
https://umbrason.itch.io/buggybot
(IN DEVELOPMENT)
A 2D MetroidVania Game I have worked on as programmer, I learned StateMachines and have improved my skills on working on a team.
This is a submission to Metroidvania Month 19
I made this game at my 2nd Year college for the subject game design, we were only tasked to make a simple Tetris game, but as you may have know me I always like to move 3 steps further. I decided I wanted to learn multiplayer in this time.
https://www.construct.net/en/free-online-games/multiplayer-tetris-31592/play
A simple hang man game I made for subject Game Programming 2.
https://novalostj.itch.io/hangedman