No Hope Text-Based Console Game was a prototype of a game, that was improved upon heavily a year later. This was initially going to be used for one of my assignments, for a module in university. However, I took a gap year due to health reasons. This game was a broken mess, as while the game can be completed, there were plenty of bugs that were easily ironed out next year.
This game takes advantage of Spectre Console library, which can be found here → Spectre Console - .NET Library
This game features the following;
Level-up System.
Decision-Making, that impacts the gameplay accordingly.
Puzzles.
Audio.
Battle System, with a basic Enemy AI.
Randomised Battle Rewards.
RNG events (e.g., Lactose Intolerant debuff if the player eats too much chocolate).
Compare to the project that has superseded this game, this was a shallow former of what the finished game is supposed to be. The code itself is a mess, and so is the game.
Statistics:
~2750 lines of code have been written.
Source project files took ~181 MB.