Disclaimer: This site is significantly outdated!! It needs to be updated as soon as I can.
Welcome, welcome! Take a look around, there is, or will be, plenty of my work to look at!
Yes, I know, my site looks so simplistic or probably shit, but my two brain cells are failing to work together to help me make a better site. This site is a W.I.P., but will be worked on soon.
I am a crazy AuDHD guy studying Computer Games Design and Programming (BSc) at Staffordshire University. I have had a burning passion for creating games since I was a kid, living through the catalogue of games that were considered great and masterpieces back then. What pushed me over the edge to study and work as a Games Designer and/or Programmer was the rapid decline of innovation, fun, entertaining, and unique games.
While you are looking through my work, you may see how I tend to drastically and incrementally improve my work quality across my game projects. I always aim to improve and supersede game projects I previously developed, to showcase my ability, skill, dedication, and passion in crafting games.
| C# | C++ | Unity* | Unreal Engine* |
| Video Codecs & Compression | RAD Video Tools |
| AI Video Restoration | Audio Design & Development | UX/UI Designer | Level Designing |
Varied AI (AIController, AIPerception, Blackboard, Behaviour Trees, Decorators, Tasks, Environment Query Search (EQS), Enemy States, and more).
Audio (Made a functioning yet broken Audio Manager Blueprint, when I did not have time to learn MetaSounds).
Niagara and Legacy Cascade Particles.
Dynamic/Engaging Environment using Chaos Destruction (Fracture) and Blueprints.
Basic/Intermediate Material Setup (Including optimally setting up master and material instances with parameters).
Post-Processing Materials (e.g., Flashbang, Occlusion Outline, PIP (Picture-in etc.).
Widget Creation, Polishing and Animation (UI).
Player Feedback Polishing.
Level Designing & Lighting.
Objectives.
Video Playback.
Animation (Not yet proficient).
Varied AI (Enemy States, Dynamic Movement Speeds, Enemy Behaviours, Environment Collision Checks, and more).
Cinemachine.
Basic Understanding of Particles.
UI/UX Designing, Animation and Polishing.
Player Feedback & Inputs (Controller Rumble, DualSense Lightbar Colour changes depending on the event triggered, etc).