During 2 days I was working on this Deisign Test using Lua (programming language) to a create this mini-game with DreamEditor (propietary game engine).
My role as Game Designer during test include:
Level Design: Create map, main character, enemies and rest of elements
Combat Design (melee and area of effect): Design the radius, impact and delayed attacks
Gameplay Design: Create the game logic, scoring system and victory condition
SFX and VFX integration
UI/UX Design
It was an intense and challenging test where I learned how to deal with a different development environment and how to work with Lua.
Nicolás Serrano - Game Designer
(+34) 673 90 39 03