Video games have been a part of my life for as long as I can remember and I have decided to use this passion to create new worlds.
I have professional experience in the telco sector and I am a responsible, competent and constant worker. I can demonstrate great capacity for teamwork and good communication skills, fast learning and eagerness for new knowledge.
My goal is to develop myself as Game Designer and be part of the videogame world to which I want to dedicate my skills and motivation.
Otter Worlds Games
September 2021 - Currently
The Tsar’s Secret is an isometric stealth game where sounds and shadows will play a crucial role in your survival. Use occultist powers to alter the senses and avoid your enemies during your infiltration within the tsar palace.
for Windows | Stealth game
My rol in the project include:
System Design (mechanics, prototyping in blueprints and balancing)
Level Design (Stealh puzzles)
Concept Design (core loop)
Narrative Design (plot and internal monologues)
Quality Assurance and Playtesting
January 2022
As a pair of cute thiefs, get as much treasures as you can before the police arrives at the scene! Play solo or (better) co-op, controlling a pair of thieves that have to collaborate to steal the various treasures in each house.Move and rotate the blocks synchronizing with your partner, and hurry up! Made in 48 hours during Global Game Jam 2022.
for Windows | Puzzle (Cooperative)
My rol in the project include:
Game Design
Level Design
Testing
SFX design & integration
Lua - DreamEditor Design Test
September 2022
As part of a design test with a proprietary game engine I made the design of a mini-game demo using the elements of the tool and programming the game logic based on Lua (programming language).
for Windows | Arcade
My work include:
Level Design
Combat Design (melee and area of effect)
Gameplay Design (game logic, scoring and victory condition)
SFX and VFX integration
UI/UX Design
Fort Hopeless - First FPS demo test
November 2021
At the beginning of the Master of Design and during my first steps in Unreal Engine 4 I started using an FPS to create my first playable demo.
This was my first approach to:
- Level Design
- System Design and Blueprints Prototyping
- UI Design
for Windows | FPS
Nicolás Serrano - Game Designer
(+34) 673 90 39 03