2023
Cat & Mouse: Harvest Havoc is a game I directed, designed, and did most of the programming for with a team of 4 people as a submission to the ScoreSpace Jam #27. This was a 72 hour jam between September 22-25. I came up with the idea and did all the design iteration before developing the entire codebase for the project. We had a dedicated artist, who I directed in following the design theory behind the game. All of the artwor and audio is original, with the exception of minor UI elements. Cat & Mouse: Harvest Havoc won first place in the jam.
The jam page can be found here.
The theme of this jam was "cats & guns" or "micro world." To fit this, we created a speed farming arcade game where the player has to defend their crops from mice that will prevent nearby crops from growing. This was one of many ideas I had tucked away at the time, and we adapted it to fit the theme of the jam. The jam also required us to implement a public leaderboard using the sponsor product, LootLocker. By the end of the jam rating and streaming period, there were 98 unique submissions to the leaderboard.
In order to slowly increase the difficulty with time, the mice spawn faster and faster a certain distance from the player that each target a single random crop until they are killed. This led to the endless strategy of letting mice harrass crops in one corner of the map without killing them in order to continue farming in the other corner completely unbothered by mice. This was a flaw we were concerned about before submission, but we didn't have enough play testers to confirm it. Fortunately, very few people found this strategy. This was something to fix after the rating period had ended. In order to fix it, I gave each mouse a chance to switch its target every so often. This was my first time working on game balancing, which is something I would like to explore further.
After submitting our project 6 hours early, we placed 1st overall among 122 submissions! This was my first time winning a jam, and also my first time fully directing a game dev team. I am incredibly happy with the results.