Recently, this May of 2019, my team of four including myself, completed the development of ADDR: Beats and Cats while attending UCSD's HackXR 2019. A music synchronous rhythm game on the HTC Vive Pro, built in Unity 3D. The game revolves around an epic dance battle between the player and another cat within the "Disco Dome" arena. In order to gain points, the player must hit oncoming yarn balls when they lock into position within the 5 x 3 cross at the center of their view. All the while blue birds following random pathing in an attempt to obstruct the player's vision, causing their "distraction meter" to rise, and once full, the player begins to rapidly lose points. We are happy to announce that ADDR won in Runner Up prize (2nd-3rd)!
The game trailer produced by our artist Sophia Boss, who also modeled, textured, and animated the opposing cat on the dance floor. Gameplay and game logic built by myself and my partner Matthew Zane. Rhythmic timing performed by Griffin Mittleman.
In May of 2018, I built an AR (Augmented Reality) application for the Microsoft HoloLens titled BendAR. This application was built at the UCSD-hosted HackXR 2018 hackathon. I personally worked on the turret logic, 3D-modeling to create the turret assets, and worked on collecting valuable research on the HoloLens API for the Unity 3D Game Engine as well as research of the hardware. Developing the application involved developing using Microsoft's HoloLens API to track the user's hand position as well as preset finger commands in addition to our own system that gave the user the ability to fire a spherical projectile in the direction of the user's forward gaze. After this was finalized we developed a simple AI that would target the player with its own projectiles that the user must avoid in order to defeat this enemy.
The video trailer that I personally filmed, choreographed, and edited. This was also used as an instructional video for attendees.
Another completed of mine project made use of the Unity game engine, and was one that I had been working on alongside the UCSD VR Club during the winter/spring quarters of 2016-2017 school year. This project consisted of a fully functional virtual reality classroom, compatible with both HTC Vive (for teachers) and Google Daydream (for students). The goal of the project was to provide students the ability to be able to attend classes from virtually anywhere through the use of the Google Daydream. This opens possibility of VR learning to a much greater audience due to the Daydream's lower cost overall (excluding phone price) for a much more immersive, tactile experience than a Google Cardboard for example.
A link to the GitHub Repository: https://github.com/UCSDVR/Classroom
Virtual Reality Classroom I had been working on for the past five or so months at UCSD.
My past work includes projects in game development, video production, and animation. In video game development, I've programmed, modeled, and directed, quite a few different projects such as visual novels, third-person puzzlers, and first-person games of varying types. In November 2016, the Game Development Club that I run at CCA, went to the San Diego Code Day Hackathon where we developed an RPG-type game non-stop for 48 hours were presented with the award for best game produced at the event!
Left is a picture of a few members from my Game Development Club at the CodeDay event.
To the Right is the award presented to us after the event.
I have also produced many short films and have published two short films in the MiniCine Film Festival at Canyon Crest Academy. During this event, small teams were given 48 hours to create a short film under a specific ruleset. See below for some smaller projects that I've produced and a more recent project that I produced for the San Diego iVIE Film Festival.
An Entry that I directed and acted in, for the 2018 MiniCine Film Festival based in San Diego.
An Entry that I directed and acted in, for the 2017 MiniCine Film Festival based in San Diego.
My How-To video made for the upcoming iVIE Film Festival 2017.
A short remake of a scene from the Princess Bride done for my Video Film class in 2015-2016.
A Public Service Announcement project from my Video Film class.