The current project that I'm working on mostly revolves around Unity game development. I am currently leading the development of a project at UCSD.
For the past three years now (est. March 2017), I'm leading a project as a part of the UCSD VR Club, which will be making use of the HTC Vive's advanced motion-tracking capabilities. We are developing this game to be powered by the Unity game engine and programmed in C#. In Winter 2018 we finalized our Inverse Kinematics system that is able to estimate and visualize players' full-length arm movements using only three points in 3D space (two hands, one headset). As of Spring of 2019, my team and I have been developing a neural net through Google's TensorFlow API that can process 3D matrices of coordinate data (generated by the user) to train and identify players' motion commands. Also in Spring of 2019, we are currently in the process of becoming partners with Valve Corporation's Steam platform, which will give us access to build on the Steamworks API enabling peer-to-peer multiplayer, as well as server-based solutions. This game will also be initially available on PC and sold through the Steam store as a Vive-compatible game. GitHub wiki linked below.
A fully-rigged model I made for the project I am leading at UCSD.
(Running Animation Demonstrated)