In this 2.5D PC platformer, you play as a little mushroom spirit who has answered the call to adventure and save the forest from utter destruction.
Become the Forest God's most unlikely champion as you take on enemies, overcome obstacles, and return the heart to its rightful place.
The Heart Of The Forest was a 15 week project made by a team of 13 members using Unity 2020.3.5f1 in 2022. My responsibilities on this project were: Lead Programmer, SCRUM master, audio implementation, data serialization and other miscellaneous systems.
As the Lead Programmer, I helped manage the programming team's schedules, assigned them tasks based on their preference/abilities and provided assistance with their tasks when needed. I also acted as SCRUM master, hosting some meetings, took notes for the team and contributed to the weekly dev-logs on itch.io.
As the Audio Programmer, I implemented audio assets into the various systems created by the programming team. Together with the Audio Designer of the team we kept track of the status of audio assets through-out the project.
I was also in charge of the serialization of game data including the audio settings, graphics settings and game state.
Other miscellaneous systems I worked on include: cutscenes, game state progression, grass/platform wobble animation and the purification systems that switches corrupted assets with purified versions.