In this 2.5D PC platformer, you play as a little mushroom spirit who has answered the call to adventure and save the forest from utter destruction.
Become the Forest God's most unlikely champion as you take on enemies, overcome obstacles, and return the heart to its rightful place.
The Heart Of The Forest was a 15 week project made by a team of 13 members using Unity 2020.3.5f1 in 2022. My responsibilities on this project were: Lead Programmer, SCRUM master, audio implementation, data serialization and other miscellaneous systems.
As the Lead Programmer, I helped manage the programming team's schedules, assigned them tasks based on their preference/abilities and provided assistance with their tasks when needed. I also acted as SCRUM master, hosting some meetings, took notes for the team and contributed to the weekly dev-logs on itch.io.
As the Audio Programmer, I implemented audio assets into the various systems created by the programming team. Together with the Audio Designer of the team we kept track of the status of audio assets through-out the project.
I was also in charge of the serialization of game data including the audio settings, graphics settings and game state.
Other miscellaneous systems I worked on include: cutscenes, game state progression, grass/platform wobble animation and the purification systems that switches corrupted assets with purified versions.
"KAIDA" is a 2.5D top-down, bullet hell game. You play as a young quetzalcoatl trying to rescue your unhatched siblings.
You must fight waves of enemies and defeat the goblin king to save your siblings from becoming a less than delectable goblin cuisine
Kaida was a 10 week project made by a team of 13 members using Unity Version 2020.1.10f1 in 2021. My responsibilities on this project were: project organiser and AI Programmer.
As Project organiser, I helped run meetings and took notes for the team.
As the AI Programmer, I worked on the enemy's behaviour states including: wander, chase, flee and attack. I also made a modifiable system for creating the enemy's bullet patterns and controlling their motion.
"Beat Street" is a VR, first-person, rhythm game where you drive a car using drums to get to the end of a highway while playing to the beat of a song!
Dodge the cars on beat to enter combo mode! Crashing into oncoming traffic ends the song and you will have to start over again.
Beat Street was a 4 week VR project made by a team of 13 members using Unity 2020.3.5f1 in 2022. My responsibilities on this project were: Audio Programmer and game data serialization.
As the Audio Programmer, I worked together with the Audio Designer of the team to generate "beat maps" from the audio frequencies of music.
I was also in charge of procedurally spawning environmental assets that pass by as well as the saving and loading of settings data.