CI Research & Development is an RP Oriented Subbranch, you may request a training from delta+ or someone authorized to train. Please make sure you have read and understood this SOP if you wish to join.
R&D Expectations
Your job is to conduct tests on SCPs so that we can learn more about them and how they can be used. You are not restricted to the in-game SCPs, so be creative.
Follow the MOTD at all times; if anything in the SOP contradicts the MOTD, then do as the MOTD says.
You are a professional agent; make sure you act accordingly. If you are deemed unfit for R&D, you will be removed.
Follow the testing guidelines at all times; the only people who can lower these restrictions are CI Gamma Command+!
R&D takes precedence over all standard interrogations; the only exception is for the following identities after learning who they are. (That is, they must be offered to the R&D personnel before proceeding.)
Individuals captured and revealed to be SF, HCMD, or other clearance Four personnel: B4 > CED> R&D in the ranking order (highest to lowest).
Captured individuals are revealed to have Agency Knowledge but are not cleared. 4: CED> R&D in the ranking order (highest to lowest).
B7 and CED that capture their own personnel are exempt from these regulations.
To ensure your safety, you must be escorted by a CI during all interrogations and testing.
R&D are the primary individuals who perform brainwashings; always follow the brainwashing guidelines and bring in bio-engineers to assist.
R&D may only conduct onsite testing and/or utilizations. If you are capable of testing/utilizing the SCP, you are permitted to do so.
Interrogation Guidelines
R&D are the primary personnel to do interrogations in base, The following explains the rules for interrogations and how to perform them
Interrogations may last up to 30 minutes from the start of the interrogation. The first question being asked constitutes the start of an interrogation.
There must always be a military escort present during a CI interrogation.
Interrogation Priority is different depending on the hostage, it is to be assumed they aren't CL4+ or Agency Personnel unless evidence shows otherwise. You MUST offer the hostage to each group higher than you in the queue before you can perform the interrogation yourself.
Standard Interrogation Priority: R&D Requesting the Hostage (If Applicable) > R&D in Ranking Order > B7 > Delta Command in Ranking Order
CL 4+ Interrogation Priority: B7 > CED> R&D in Ranking Order > Delta Command in Ranking Order
Whenever a hostage is asked a question they have the following choices:
Tell the Truth (No Roll Required)
Attempt to Lie/Deflect (Contested Roll)
During these rolls no assists are allowed
If the hostage lies or deflects the question and wins the roll off, then they do so successfully and you must believe them for the remainder of the interrogation. If the interrogator manages to win the roll off however then they can elect to use torture (No assists).
If the interrogator wins a lie roll and elects to use torture, they can RP out the torture method in a variety of ways as long as it's appropriate (breaking fingers, electrocution; water boarding). It is then a second roll off between the hostage and the interrogator. If the interrogator wins this roll then the hostage must answer truthfully. If the hostage wins the roll however then they are not required to tell the truth, the interrogator can elect to use torture multiple times but should keep in mind the limitations below and strategize accordingly!
Using a torture method accumulates 1 torture point regardless of the outcome. You have a total of up to 5 torture points you can use.
The accumulation of a torture point can be voided by 1 Bio-Engineer. This is done by a separate contested roll off after torture is done. If the medical personnel wins this roll off then the torture point is voided, if the hostage wins then a torture point is still accumulated.
Upon the 5th torture point being used, if the hostage wins then they are dead and you must terminate them. If the interrogator wins then the hostage must answer the question truthfully, and then the hostage goes unconscious meaning they can no longer be questioned for further information.
The rank one obtains in interrogation is what you use to sell them. Meaning if they lie about their rank successfully, you must sell them as the rank they said they were.
The rank one knows is based on their ranking job group.
The following personnel possess concealed cyanide which cannot be detected in a weapons & comms strip.
All Foundation Level 4+ Personnel
All CI Gamma Command+
B7
CED
An individual equipped with concealed cyanide may use it at any point during an interrogation. If they use it then a roll off ensues between the interrogator & the hostage. If the hostage wins then they consume it successfully and must be killed. If the interrogator wins then the cyanide is taken from the hostage and the interrogation resumes.
1 Bio-Engineer is allowed to assist the interrogator in this roll off.
If the interrogation concludes without the hostage dying then they can be sold back to their original faction or be executed.
If consent is given, they may be brainwashed in accordance with the brainwashing SOP.
Brainwashing Guidelines
When R&D completes an interrogation, they may perform a brainwashing of the hostage for the purposes of sabotaging foundation operations depending on your R&D Rank.
Global Brainwashing Rules
Consent is required for ALL forms of b
rainwashing OOC wise. Consent is obtained by both confirming they are agree to being brainwashed and agree to the task they will be performing while brainwashed.
After a successful brainwashing you must advert "[@] Foundation Personnel Brainwashed" for RP Purposes.
The only people who may assist a brainwashing are Bio-Engineers, R&D Agents, and B7 Vanguard.
There may only be a maximum of one assist roll per attempt.
There is a 20 minute cooldown on the type of brainwashing used regardless of the outcome.
Once someone is brainwashed they can no longer be interrogated for intel.
Upon the tasking being completed, the hostage must be terminated.
Injection Brainwashing Rules
Utilizing a variety of injections, R&D can sway the loyalties of someone temporarily to our side for the benefit of CI.
Only WO+ and B7 can Initiate this type of brainwashing.
Bio-Engineers, B7 Vanguard and lower ranking R&D may assist.
You must roll a 45+ to accomplish this brainwashing, a maximum of 2 attempts can be done and if both attempts fail then the hostage must be terminated.
The hostage has 30 minutes to complete their task, after that they must be terminated.
The task they are given is restricted to one of the following:
Simple RP Task (such as cleaning base, healing CI for one raid, or stealing intel from the foundation)
Capture 1 foundation member
Virology
As a member of RND you have access to viruses
Never use any virus on members of the insurgency
Your goal is to make CI stronger with them, Only use virus on members of the foundation as a test or with approval from CPT+
You may use a virus to defend yourself as a RnD member if its just you and one other enemy combative.
Do not inject yourself with a virus to spread to CI. If a virus does break out your goal is to contain it and cure everyone without termination unless its to late for a non lethal cure.