Purpose
Chaos Insurgency’s main task is to weaponize SCP objects to their own gain, they raid the site to get SCP Objects and take them back to CI Base so the RnD Division can do tests on them.
These Rules & Expectations must be followed at all times or it can result in punishments.
1. Conduct
Being a member of CI is a privilege, and as an operative you are expected to be mature and professional while on the job. Mingery on the job is grounds for removal.
2. Raiding
Raids may be hosted by individuals who have reached the rank of LCPL+. You must have 3 members to start a raid, unless you are SGT+, then you may solo raid.
30+ Players | 12 Foundation Combatants - Every 10 Minutes
20-29 Players | 10 Foundation Combatants - Every 15 Minutes
10-19 Players - | 5 Foundation Combatants - Every 35 Minutes
3. Terminating Foundation Personnel
CI Operatives may terminate any foundation combatants on sight, however they may not terminate non combatives without a reason.
-Reasons include
-Attacking CI
-Getting in the way of the raid goal
-Calling out CI
4. D-Class
D-Class should be aided in escaping the foundation and may be a potential raid goal, you may not terminate D-Class unless they harm you or hinder the raid operations in any way.
5. Capturing
- When capturing a member of the foundation make sure to strip them with a /me (/me strips weapons, comms, utilities, devices, etc). This will not allow them to call for aid or report their capture, if they do please call staff.
- In the event you are captured make sure to have a taps comms bind (bind “key” “say /advert [CI] Taps Comms”) in case the other party forgets or is slower than you.
-If you see another member of CI captured make sure to call it out before attempting to terminate the member of CI no matter the rank. (Yes, even the General)
6. SCPs
SCPs should only be breached as a last resort with permission from a Senior Delta or Phantom Legion member.
- MAJ+ can authorize 1 Euclid breach
- LTCOL+ can authorize 1 Keter breach
- Phantom Legion can authorize 1 Euclid or 1 Keter
- Gamma can authorize multiple, as well as ERU Vanguards
This is the CI Chain of Command, if you have any questions please make your way up this until you receive help.
Site Administration
The Engineer: Oversees all of CI and their operations, can engage in day to day CI Operations but usually will not.
Can promote up to General
Gamma Command
General: The department head of CI, runs all of CI military. Can promote up to COL
Lieutenant General: Assists the General with leading CI, can promote up to LTCOL
Senior Delta Command
Colonel: Assists HCMD and shows potential for future HCMD, can strike, demote, and with good reason remove up to MAJ and promote up to SM.
Lieutenant Colonel: Can promote up to Sergeant Major. Can Strike, Demote, and Remove to Captain (they deem unfit). Requires a valid reason to administer punishments. (Especially on Command).
Major: Can promote to Sergeant Major. Can Strike and Demote any CI Member (below their current rank) they deem unfit. Has permission to Remove members. Requires a valid reason to administer punishments. (Especially on Command). Senior Military Delta+ (MAJ-COL) may accept applications for Military on the forums.
Delta Command
Captain: Can strike up to 2nd Lieutenant. Can promote up to Sergeant Major. Requires a valid reason to administer punishments.
1st Lieutenant: Can strike, remove, and demote to Sergeant Major. Can Promote up to Sergeant Major (SFC+ Requires Senior Command Permission) . Requires a valid reason to administer punishments.
2nd Lieutenant: Can strike, remove, and demote to Master Sergeant. Can Promote up to Master Sergeant (SFC+ Requires Senior Command permission). Requires a valid reason to administer punishments.
Warrant Officer: Can promote and strike up to Corporal cannot remove.
Beta Operatives
Command Sergeant Major: Can promote and strike up to Lance Corporal cannot remove.
Master Sergeant: Can Promote and strike up to Private First Class cannot remove.
Sergeant First Class
Sergeant: Can solo raid for D-Class if no R&D on
Corporal: Need 1 other member to raid with
Lance Corporal: Need 2 other members to raid with
Alpha Operatives
Private First Class: Need 3 other members to raid with
Private
Recruit
E-11 Base Raid - If E-11 have/are suspected of having a CI hostage, you recover the hostage.
Foundation Raid - ("Raid" - Most common raid type) Infiltration of Site-04 for a specific objective. Objectives are decided at the pre-raid debrief. Feel free to come up with another raid objective, but these are the most common.
D-Block Raid - The target is D-block and assisting D-Class to escape. Reach D-Block and liberate any D-Class for recruitment.
> Lights-out - Beta+ buy NVGs and turn off the lights.
SCP Extraction - R&D requested an SCP of choice. Infiltrate the facility and extract specified targeted anomalies.
Hostage Raid - R&D requested a hostage to interrogate. Kidnap foundation personnel with the intention of extracting intel from them, or brainwashing them.
Execution Raid - An ally has been captured and is a liability. Find and execute the target.
GOI Collaboration Raids:
GOI Collaboration Raids are raids involving 2 or more GOI, and must be hosted by individuals who have reached Command in their branch. You must have at least 3 members of each GOI participating in the collaboration raid.
There must be 30+ active players, and 10 Foundation Combatants to initiate a collaboration raid. - Every 3 Hours (Must /advert [Participating GOI] Collab Raid)
Ragnarök Raids:
Ragnarök Raids are special raids organized by the Syndicate, more specifically the Destruction division of the Syndicate. Most likely involving all the GOIs, along with buffs for said GOI. Ragnarök raids must have a minimum of 15 GOI participants (This is subject to change at any time by the Sovereign of the Syndicate)
45+ Players | 20 Foundation Combatants - Every Week
CI has a few sub branches, a general overview and rank requirements are listed below
Breachers: Breachers are a frontline fighting force for CI, they are given an SMG and a Shotgun to help quickly dispatch anyone in their path. Trainable at PFC+
Stalkers: Stalkers are the Insurgency’s elite marksmen, they are given a powerful sniper to make quick work of anyone that stumbles into their sightlines, they are also given an SMG to attack in close range encounters. Trainable at PVT
Maulers: Maulers are the tanks of CI, they are given a nice LMG and AR to take out any targets in their path, their great strength is at a cost of being slower then their comrades. Tryout at SGT+
Research and Development: CI RnD are the people who do the research and weaponization of SCP, which CI military goes out and wreaks havoc on the Foundation with. Trainable at PVT+
Demolitionist: Blow shit up, get rid of their big boys. Trainable at LCPL+
Field Medic: Heal and revive with medkit and defibs. Trainable at CPL+
Operator: Spawn and repair cars, give ammo bags. Trainable at LCPL+
B7: Hell Jumpers members are an elite strike force and black operations unit. They specialize in secrecy and getting the job done. These gents are hand picked from members of CI
CED: Their tasks are to get in, Do their job and learn many things. They are hand picked members
As a member of the Chaos Insurgency, you’re tasked with researching and weaponsing SCPs against the foundation, and as such you’re expected to remain professional, mature, and uphold all the rules and expectations of this SOP.