The Runtime GUI, or "NEDE Control Center", provides a simplified interface to the experimenter, allowing her to select the stimuli and experimental parameters, train the subject, and begin an experimental session with the click of a button. Here we outline the options available to the user from the runtime GUI.
These buttons change the options viewed on the rest of the GUI. "Normal" means you will be running a standard experiment. "WaypointRoute" means you will be using text file to specify stimuli and subject route (no data will be recorded - this is typically for demonstration purposes). "Replay" means you will be replaying a previously recorded session.
These buttons will navigate away from the Runtime GUI. "Start Session" will cue up the task prompts specified in the GUI. Continuing through all prompts will start the experimental session. "Start NOW" will skip these prompts and begin the session immediately, which is often desirable once the subject is familiar with the task. "Calibrate Eye" loads the Calibration scene, which visualizes the subject's eye position in real time. "Browse Objects" loads the ObjectBrowser scene, which can be used to display stimuli front-and-center to familiarize the subject with the task. "Exit Experiment" will close the Runtime GUI and return to the desktop. Note that this will not work in the Unity editor, only with a built, "stand-alone" experiment.
"WaypointRoute" is typically used for demos. It is included as an example of an alternate Runtime GUI environment. The scripting used in this section of LevelLoader.js could serve as an example for experimenters developing different types of experiments that could not be covered by the standard options.
Replays can be used to read in a subject's data file(s) and view the session(s) again. This option can also be used to record object bounds more accurately by playing the session in slow motion and giving Unity more time to record object bounds more accurately.