Publications

30. Chin, J., Chang, B., & Shih, Y. A. (2023). Digital visual grammar concept map facilitated EFL holistic grammar comprehension. Journal of English Language Teaching, 10(1), 104-121. Doi: http://dx.doi.org/10.26858/eltww.v10i1.44939

30. Zendrato, R., Chang, B., & Cheng, H. (2023). Enhancing foreign workers' online learning interaction strategy: An action research in Indonesia Open University Taiwan. Asian Journal of Distance Education, 18(1), 238-256. Doi: https://doi.org/10.5281/zenodo.7863420

29. Looi, C. K., Wong, S. L., Kong, S. C., Chan, T. W., Shih, J. L., Chang, B., Wu, Y. T., Liu, C. C., Yeh, C. Y. C. Chen, Z. H., Chien, T. C., Chou, C. Y., Hung, H. C., Cheng, H. & Liao, C. C. Y. (2023). Interest-driven creator theory: Case study of embodiment in an experimental school in Taiwan. Research and Practice in Technology Enhanced Learning (RPTEL), 18, 23. DOI: https://doi.org/10.58459/rptel.2023.18023

28. Shih, YA., & Chang, B. (2020). Empirical study on the effects of social network–supported group concept mapping. RPTEL 15, 23 (2020). Doi: https://doi.org/10.1186/s41039-020-00143-7

27. Shih, Y., Chang, B., & Chin, J. Y. (2020). Data-driven student homophily pattern analysis of online discussion in a social network learning environment. Journal of Computers in Education, 7, 373-394. Doi:  https://doi.org/10.1007/s40692-020-00160-x

26. Chan, T. W., Looi, C. K., Chang, B., Chen, W., Wong, L. H., Wong, S. L., ... Chou, C. Y. (2019). IDC theory: Creation and the creation loop. RPTEL 14, 26. doi:10.1186/s41039-019-0120-5

25. Chan, T. W., Looi, C. K., Chen, W., Wong, L. H., Chang, B., Liao, C. C. Y., ... Ogata, H. (2018). Interest-driven creator theory: towards a theory of learning design for Asia in the twenty-first century. Journal of Computers in Education, 5(4), 435-461.

24. Chang, B., Shih, Y. A., & Lu, F. C. (2018). Co-construction concept through cloud-based social network platform design, implementation, and evaluation. The International Review of Research in Open and Distributed Learning, 19(5), 238-253. (SSCI) doi: http://dx.doi.org/10.19173/irrodl.v19i5.3419

23.  Chang, B., & Lu, F. C. (2018). Social media facilitated English prewriting activity design and evaluation. The Asia-Pacific Education Researcher, 27(1), 33-42. (SSCI) doi: 10.1007/s40299-017-0363-0

22.  Yu, F. Y., Hsieh, H. T., & Chang, B. (2017). The potential of Second Life for university counseling: A comparative approach examining media features and counseling problems. Research and Practice in Technology Enhanced Learning.12:24. doi: 10.1186/s41039-017-0064-6

21.  Chang, B., Chen, S., Tsai, Y. C., & Lai, M. L. (2017). The effects of task activities and gaming scales on eye and visual search performance. Computers in Human Behavior, 66, 16-25. (SSCI)

20. Yang, E. F. Y., Chang, B., Cheng, H. N. H., & Chan, T. W. (2016). Improving pupils’ mathematical communication abilities through computer-supported reciprocal peer tutoring. Educational Technology & Society, 19(3), 157-169. (SSCI)

19. Lu, F. C., & Chang, B. (2016). Role-play game enhanced English for specific purpose vocabulary acquisition framework. Educational Technology & Society, 19(2), 367-377. (SSCI)

18. Wang, J. H., Chen, S. Y., Chang, B., & Chan, T. W. (2016). From integrative peer response to game-based integrative peer response: High ability vs. low ability. Journal of Computer Assisted Learning, 32(2), 170-185. (SSCI)

17. Cheng, H. N. H., Yang, E. F. Y., Liao, C. C. Y., Chang, B., Huang, Y. C. Y., & Chan, T. W. (2015). Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving. Journal of Educational Computing Research, 53, 409-435. (SSCI)

16. Chang, B., Chen, S., & Jhan, S.N. (2015). The influences of an interactive group-based videogame: Cognitive styles vs. prior ability. Computers & Education, 88, 399-407. (SSCI)

15. Chuang, M. T., Chang, B., & Chen, H. C. (2014). Investigating reported social and affective strategy used by EFL learners in virtual and real learning environments. International Journal of Applied Linguistics & English Literature, 3(2), 27-33. 

14. Chang, B., Yu, F. Y., Chen, Y. Y., & Hsieh, H. T. (2013). Thinking in an opposing position: A framework design of role-reversal pedagogy through technology. Research and Practice in Technology Enhanced Learning, 8(3), 347-362. 

13. Chang, B., Chuang, M. T., & Ho, S. (2013). Understanding students' competition preference in multiple-mice supported classroom. Educational Technology & Society, 16(1), 171-182. (SSCI) 

12. Yu, F. Y., Hsieh, H. T., & Chang B. (2011). Potential of second life for psychological counseling: A comparative approach. Lecture Notes in Computer Science, 6872, 44–45. (EI)

11. Chang, B., Wang, H. Y., Peng, T. Y., & Hsu, Y. S. (2010). Development and evaluation of a city-wide wireless weather sensor network. Educational Technology & Society, 13(3), 270-280. (SSCI) 

10. Elwell, M., & Chang, B. (2010, January). Mission-oriented situated second language learning in Second Life. IEEE Learning Technology Newsletter, 12(1), 62-65. 

9. Chang, S. B., Lin, C. J., Ching, E., Cheng, H. N. H., Chang, B., Chen, F. C., ...  Chan, T. W. (2009). EduBingo: Developing a content sample for the one-to-one classroom by the content-first design approach. Educational Technology & Society, 12(3), 343-353. (SSCI) 

8. Wang, H. Y., Chang, B. & Harn, C. T. (2009, July). Using mobile data logger and city-wide weather database to facilitate parent-child coupled climatology learning. IEEE Learning Technology Newsletter, 11(3), 4-6. 

7. Chang, B., Wang, H. Y. & Lin, Y. S. (2009, January-April). Enhancement of mobile learning using wireless senor network. IEEE Learning Technology Newsletter, 11(1&2), 22-25. 

6. Chang, B., Cheng, N. H., Deng, Y. C. & Chan, T. W. (2007). Environmental design for a structured network learning society. Computers and Education, 48(2), 234-249. (SSCI, EI) 

5. Liang, J. K., Liu, T. C., Wang, H. Y., Chang, B., Deng, Y. C., Yang, J. C., Chou, C. Y., Ko, H. W., Yang, S., & Chan, T. W. (2005). A few design perspectives on one-on-one digital classroom. Journal of Computer-Assisted Learning, 21(3), 181-189. (SSCI) 

4. Chang, L. J., Chou, C. Y., Chen, Z. H., & Chan, T. W. (2004). An approach to assisting teachers in building physical and network hybrid community-based learning environments: The Taiwanese experience. Journal of Educational Development, 24(4), 361-381. (SSCI) 

3. Chang, L. J., Yang, J. C., Deng, Y. C., & Chan, T. W. (2003). EduXs: Multilayer educational services platforms. Computers & Education, 41(1), 1-18. (SSCI, EI)

2. Chang, L. J., Yang, J. C., Yu, F. Y., & Chan, T. W. (2003). Development and evaluation of multiple competitive activities in a synchronous quiz game system. Journal of Innovations in Education and Training International, 40(1), 16-26. (SSCI) 

1. Yu, F. Y., Chang, L. J., Liu, Y. H., & Chan, T. W. (2002). Learning preferences and satisfaction of senior high school students toward different sunchronized computerized competitive modes. Journal of Computer-Assisted Learning, 18(3), 341-350. (SSCI) 

2. 莊敬、秦毓權、張立杰 (2023)。應用多媒體階層圖協助商用英文寫作之成效研究。人文社會學報,19(1),81-102。