- recommended
- Pulli, K.; Aarnio, T.; Roimela, K.; Vaarala, J. 2005. Designing graphics programming interfaces for mobile devices, Computer Graphics and Applications, IEEE, 25, 6, 66- 75. (ncsu)
- Yoo, H. J., Woo, J. H., Sohn, J. H., & Nam, B. G. (2010). Chapter 4: Mobile 3D Graphics. In Mobile 3D graphics SoC: From algorithm to chip. John Wiley & Sons. (ncsu)
- optional:
- Akenine-Moller, T.; Strom, J. 2008. Graphics processing units for handhelds. Proceedings of the IEEE , 96, 5, 779-789.
- Capin, T.; Pulli, K.; Akenine-Moller, T. 2008. The state of the art in mobile graphics research. Computer Graphics and Applications, IEEE, 28, 4, 74-84. (ncsu)
- Mehta, P. (2013). Learn OpenGL ES: For Mobile Game and Graphics Development. Apress. (ncsu)
- additional references
- Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, and Pere-Pau Vázquez. Mobile Graphics. In Proc. EUROGRAPHICS Tutorials, April 2017. (pdf)