Human(ity)-Centered Design Approach in Spatial Design and Environemental Analysis Process
1. Conceptualize
Development of a conceptual framework that integrates bio-inspired design, sustainability, and digital technology to enhance human potential, well-being, and community.
2. Prototype
Architectural and interior design planning and branding for a multi-sensory spatial experience. 3D prototyping using VR/AR simulation for various types of spaces, such as housing, office, school, hospital, and retail environments.
3. Evaluate
Design analysis of environmental factors using pychophysiological sensors (e.g, Eye-tracking, EEG, fNIRS, GSR. ECG) combined with VR simulations to measure human's cognition, emotion, and behaviors.
Kim, J., & Kim, N.* (2022). Quantifying Emotions in Architectural Environments Using Biometrics. Applied Sciences, 12(19), 9998. https://doi.org/10.3390/app12199998
Hospital Environment and Human Behavior
Phillips, Z., Kim, N.* & Gero, J. (2025). Neurocognitive and Physiological Responses to Biophilic Hospital Room Design: A Pilot VR Study Using fNIRS, Eye-Tracking, and GSR, ANFA 2025, September 18-20, La Jolla, USA
Jung, D., Kim, D. I., & Kim, N.* (2023). Bringing nature into hospital architecture: Machine learning-based EEG analysis of the biophilia effect in virtual reality. Journal of Environmental Psychology, 102033 https://doi.org/10.1016/j.jenvp.2023.102033
Case: Hospital Design
Method: VR+EEG Experiment
Educational Environment and Human Behavior
Kim, S. & Kim, N*, (2025) Neurophysiological and Psychological Effects of Color and Ceiling Height in Learning Spaces , Building and Environment, 282 https://doi.org/10.1016/j.buildenv.2025.113296
Kim, N*, & Gero, JS. (2025). Visual Attention to Biophilic Elements in Virtual Classroom Design: A VR Eye-Tracking Study. In: Gero, J.S. (eds) Design Computing and Cognition’24. DCC 2024. Springer, Cham. https://doi.org/10.1007/978-3-031-71922-6_2
Kim, N.*, Gero, JS., and Jung, D. (2024) Harmonizing with nature: Unpacking the neurophysiological impacts of biophilic sound in virtual classroom design, in Gray, C., Hekkert, P., Forlano, L., Ciuccarelli, P. (eds.), DRS2024: Boston, 23–28 June, Boston, USA. https://doi.org/10.21606/drs.2024.215
Gero, JS*, Kim, N and Perisic, MM (2023) Measuring the Effect of Biophilic Classroom Design in a Virtual Environment using EEG-derived Neural Network. ANFA2023, September 13-16, La Jolla, USA
Kim, N.*, Gero, J.S. (2023). Neurophysiological Responses to Biophilic Design: A Pilot Experiment Using VR and EEG. In: Gero, J.S. (eds) Design Computing and Cognition’22. DCC 2022. Springer, Cham. https://doi.org/10.1007/978-3-031-20418-0_15
Case: Classroom design
Method: VR+EEG, Eye-tracking Experiment
Home Environment and Human Behavior
Li, M., & Kim, N.* (2024). Exploring multisensory home office design in virtual reality: Effects on task performance, heart rate, and emotion. Acta Psychologica, 250, 104536. https://doi.org/10.1016/j.actpsy.2024.104536
Case: Home office design
Method: VR + Heart Rate Experiment
Retail Environment and Human Behavior
Kim, N.* (2024). Capturing Initial Gaze Attraction in Branded Spaces Through VR Eye-Tracking Technology. International Journal of Human–Computer Interaction, 1–14. https://doi.org/10.1080/10447318.2024.2351717
Kim, N., & Lee, H.* (2021). Assessing Consumer Attention and Arousal Using Eye-Tracking Technology in Virtual Retail Environment. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.665658
Case: Apple Flagship Store
Method: VR+Eye-Tracking Experiment
Mechanism for VR system with eye-tracking.
Experimental setup
Work Environment and Human Behavior
Chen, Q., Kim, S.K.*,& Kim, N, (2026) Effect of the Indoor Wood Use on Office Workers’ Cognitive Performance, Mood States, and Satisfaction with the Working Environment, Journal of Green Building (in press)
Case: Office Meeting Room
Method: VR Experiment + Self-Report
*Note. These are the current funded research projects we are working on. However, we are not limited to these specific research areas. We enthusiastically welcome new collaborative projects with individuals from diverse disciplines and organizations.
External/ Internal Grants (Role: PI)
Development of WELL-Based Environmental Design Elements and fNIRS-Based Evaluation Framework for Mental Health Promotion in Hospital Settings, by Ministry of Science and ICT, National Research Foundation of Korea (2025-2028)
AI-Based Neuroarchitectural Study on the Effects of Biophilic Work Environments on Creativity Enhancement, by Ministry of Education, National Research Foundation of Korea (2025-2028)
Characteristics of Brain Responses to Spatial Representations Across Different Digital Media, by Research fund, 2025 of the Catholic University of Korea (2025-2026)
User Experience Evaluation Using Eye-Tracking Technology, by Research fund, 2024 of the Catholic University of Korea (2024-2025)
VR and Neuroscientific Approaches to Analyzing Human Behavior in Spatial Environments, by 2024 International Collaboration Research Fund of the Catholic University of Korea (2024)
Neuroarchitecture based Sustainable Biophilic Design Studies , by Research fund, 2023 of the Catholic University of Korea (2023-2024)
Spatial Design Analysis of Hospital Architecture Using VR and EEG, by Research fund, 2022 of the Catholic University of Korea (2022-2023)
Development of VR/AR Spatial Evaluation Methodology Using Biosignal Based Eye- Tracking Technology, by Basic Science Research Program. National Research Foundation of Korea ( 2020 -2023)
Impact of Perceived Visual Merchandising on Brand Experience in Virtual Environments, by Yonsei University Research Grant of 2020 in Humanities and Social Sciences (2020-2021)
Biomimetic Inspired Healing Architectural Facade Design, Global PhD Fellowship by Ministry of Education. National Research Foundation of Korea (2016 -2020)