Human-Centered Design Approach in Spatial Design and Environemental Analysis Process
1. Conceptualize
Development of a conceptual framework that integrates bio-inspired design, sustainability, and digital technology to enhance human potential, well-being, and community.
2. Prototype
Architectural and interior design planning and branding for a multi-sensory spatial experience. 3D prototyping using VR/AR simulation for various types of spaces, such as housing, office, school, hospital, and retail environments.
3. Evaluate
Design analysis of environmental factors using pychophysiological sensors (e.g, Eye-tracking, EEG, fNIRS, GSR. ECG) combined with VR simulations to measure human's cognition, emotion, and behaviors.
Kim, J., & Kim, N.* (2022). Quantifying emotions in architectural environments using biometrics. Applied Sciences, 12(19), 9998. link
Decoding Spatial Experience: Data-Driven Insights in Neuroarchitecture
(Work in Progress)
Hospital Environment and Human Behavior
Phillips, Z., Kim, N.* & Gero, J. (2025). Neurocognitive and Physiological Responses to Biophilic Hospital Room Design: A Pilot VR Study Using fNIRS, Eye-Tracking, and GSR, ANFA 2025, September 18-20, La Jolla, USA
Jung, D., Kim, D. I., & Kim, N.* (2023). Bringing nature into hospital architecture: Machine learning-based EEG analysis of the biophilia effect in virtual reality. Journal of Environmental Psychology, 102033 link
Case: Hospital Design
Method: VR+fNIRS+Eye-Tracking+GSR Experiment
Method: VR+EEG Experiment
Educational Environment and Human Behavior
Kim, S. & Kim, N*, (2025) Neurophysiological and Psychological Effects of Color and Ceiling Height in Learning Spaces , Building and Environment, 282 link
Kim, N*, & Gero, JS. (2025). Visual Attention to Biophilic Elements in Virtual Classroom Design: A VR Eye-Tracking Study. In: Gero, J.S. (eds) Design Computing and Cognition’24. DCC 2024. Springer, Cham. link
Kim, N.*, Gero, JS., and Jung, D. (2024) Harmonizing with nature: Unpacking the neurophysiological impacts of biophilic sound in virtual classroom design, in Gray, C., Hekkert, P., Forlano, L., Ciuccarelli, P. (eds.), DRS2024: Boston, 23–28 June, Boston, USA. link
Kim, N.*, Gero, J.S. (2023). Neurophysiological Responses to Biophilic Design: A Pilot Experiment Using VR and EEG. In: Gero, J.S. (eds) Design Computing and Cognition’22. DCC 2022. Springer, Cham. link
Case: Nature vs. Biophilic Built vs. Augmented Environment
Method: fNIRS+GSR+HRV Experiment
Case: Classroom design
Method: VR+EEG+Eye-tracking Experiment
Home Environment and Human Behavior
Li, M., & Kim, N.* (2024). Exploring multisensory home office design in virtual reality: Effects on task performance, heart rate, and emotion. Acta Psychologica, 250, 104536. link
Case: Home office design
Method: VR +EEG+ Heart Rate Experiment
Retail Environment and Human Behavior
Park, H.J * & Kim, N.* (2026). Attention Restoration and Mental Imagery in Direct and Indirect Biophilic VR Retail Environments: An Eye-Tracking Study, International Journal of Human-Computer Interaction link
Kim, N.* (2024). Capturing Initial Gaze Attraction in Branded Spaces Through VR Eye-Tracking Technology. International Journal of Human–Computer Interaction, 1–14. link
Kim, N., & Lee, H.* (2021). Assessing Consumer Attention and Arousal Using Eye-Tracking Technology in Virtual Retail Environment. Frontiers in Psychology, 12. link
Case: Retail Flagship Store
Method: VR+Eye-Tracking Experiment
Mechanism for VR system with eye-tracking.
Experimental setup
Work Environment and Human Behavior
Chen, Q., Kim, S.K.*,& Kim, N, (2026) Effects of Indoor Wood Use on Office Workers’ Cognitive Performance, Mood States, and Satisfaction with Their Working Environment. Journal of Green Building, 21(2), 183–202. link
Case: Office Space
Method: VR Experiment + Self-Report
*Note. These are the current funded research projects we are working on. However, we are not limited to these specific research areas. We enthusiastically welcome new collaborative projects with individuals from diverse disciplines and organizations.
External/ Internal Grants (Role: PI)
Neurocognitive Effects of Spatial Augmented Reality (SAR)-Based Learning Spaces on Creativity: An fNIRS Study, by Research fund, 2026 of the Catholic University of Korea (2026-2027)
Development of WELL-Based Environmental Design Elements and fNIRS-Based Evaluation Framework for Mental Health Promotion in Hospital Settings, by Ministry of Science and ICT, National Research Foundation of Korea (2025-2028)
AI-Based Neuroarchitectural Study on the Effects of Biophilic Work Environments on Creativity Enhancement, by Ministry of Education, National Research Foundation of Korea (2025-2028)
Characteristics of Brain Responses to Spatial Representations Across Different Digital Media, by Research fund, 2025 of the Catholic University of Korea (2025-2026)
User Experience Evaluation Using Eye-Tracking Technology, by Research fund, 2024 of the Catholic University of Korea (2024-2025)
VR and Neuroscientific Approaches to Analyzing Human Behavior in Spatial Environments, by 2024 International Collaboration Research Fund of the Catholic University of Korea (2024)
Neuroarchitecture based Sustainable Biophilic Design Studies , by Research fund, 2023 of the Catholic University of Korea (2023-2024)
Spatial Design Analysis of Hospital Architecture Using VR and EEG, by Research fund, 2022 of the Catholic University of Korea (2022-2023)
Development of VR/AR Spatial Evaluation Methodology Using Biosignal Based Eye- Tracking Technology, by Basic Science Research Program. National Research Foundation of Korea ( 2020 -2023)
Impact of Perceived Visual Merchandising on Brand Experience in Virtual Environments, by Yonsei University Research Grant of 2020 in Humanities and Social Sciences (2020-2021)
Biomimetic Inspired Healing Architectural Facade Design, Global PhD Fellowship, by Ministry of Education. National Research Foundation of Korea (2016 -2020)