Publications
Published Research Papers
[Researchgate] Full-text available https://www.researchgate.net/profile/Nayeon-Kim-29
[Google Scholar] https://scholar.google.com/citations?hl=en&user=I-dYVOwAAAAJ
*corresponding author
Kim, N.*(2024) Capturing Initial Gaze Attraction in a Branded Space Through VR Eye-Tracking Technology, International Journal of Human-Computer Interaction (to appear)
Kim, N*, & Gero, JS. (2024). Visual Attention to Biophilic Elements in Virtual Classroom Design: A VR Eye-Tracking Study, In International Conference on Design Computing and Cognition (DCC'24), Montreal, July 8-10
Kim, N*, Gero, JS & Jung, D.(2024). Harmonizing with Nature: Unpacking the Neurophysiological Impacts of Biophilic Sound in Virtual Classroom Design, Design Research Society Conference DRS2024, Boston, June 24-28
Kim, N.* (2024). Enhancing Hospital Environments with Nature Contact: A VR Eye-Tracking Study Grounded in Attention Restoration Theory, The Journal of the Korean Institute of Interior Design, 33(2)
Kim, N.* (2023). Unraveling the Potential of Functional Near-Infrared Spectroscopy (fNIRS) in Spatial Design: Literature Review and Future Research Agenda, The Journal of the Korean Institute of Interior Design, 32(6), 107-116
Gero, JS*, Kim, N and Perisic, MM (2023) Measuring the Effect of Biophilic Classroom Design in a Virtual Environment using EEG-derived Neural Network. ANFA, La Jolla, September 13-16.
Kim, N*. (2023). The Impact of Perceived Visual Merchandising on Brand Experience Through 3D Virtual Tours. A Journal of Brand Design Association of Korea, 21(2), 47-62.
Jung, D., Kim, D. I., & Kim, N.* (2023). Bringing Nature into Hospital Architecture: Machine Learning-based EEG Analysis of the Biophilia Effect in Virtual Reality. Journal of Environmental Psychology, 89, 102033.
Ma,Y.H, Kim, H.I., Kwak, S. H., Lee, E.G., & Kim, N.* (2023). Effects of Visual-Auditory Experience on Consumer's Store Favorability, Purchase Intention, and Willingness to Pay: Through a Combined Virtual Reality and Eye-Tracking Technology. Journal of Human Ecology, 38(1), 40-66.
Kim, N*., & Gero, J. S. (2023). Neurophysiological Responses to Biophilic Design: A Pilot Experiment Using VR and EEG. In International Conference on Design Computing and Cognition (pp. 235-253). Cham: Springer International Publishing.
Guo, R, & Kim,N.*. (2022). An Empirical Study on the Emotional Effects of Biophilic Service Design: Mobile Application Design For an Online Plant Shop, A Journal of Brand Design Association of Korea, 20(4), 15-32.
Kim, N.*, Chung, S., & Kim, D. I. (2022). Exploring EEG-based Design Studies: A Systematic Review. Archives of Design Research, 35(4), 91-113.
Kim, J., & Kim, N.* (2022). Quantifying emotions in architectural environments using biometrics. Applied Sciences, 12(19), 9998.
Suh, J. W., Park, J. Y., & Kim, N.* (2022). Transforming Online To Offline Brand Experience-Development of Pop-up Store Design for an Online Service Platform. Korea Design Forum, 75, 225-236.
Jeong, J. , Chen, Q., Kim, N., & Lee, H.*(2022). Virtual reality collaborative platform for e-learning: Analysis of student engagement and perceptions. In Proceedings of the 27th CAADRIA Conference (Vol. 1, pp. 19-28).
Bae, Y., Choi, J., Gantumur, M., & Kim, N.* (2022). Technology-based strategies for online secondhand platforms promoting sustainable retailing. Sustainability, 14(6), 3259.
Kim, N.*, & Lee, H. (2022). Exploring Spatial Design Cognition Using VR and Eye-tracking. In Design Computing and Cognition’20 (pp. 593-603). Cham: Springer International Publishing.
Kim, N., & Lee, H.* (2021). Assessing consumer attention and arousal using eye-tracking technology in virtual retail environment. Frontiers in Psychology, 12, 665658.
Kim, N., & Lee, H.* (2020). Visual Attention in Retail Environments: Design Analysis using HMD based VR System Integrated Eye-Tracking. In Proc. of International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) (pp. 631-640).
Kim, N., & Lee, H.* (2020). Evaluating Visual Perception by Tracking Eye Movement in Architectural Space During Virtual Reality Experiences. In 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET-AI 2020 (pp. 302-308). Springer.
Kim, N., & Lee, H.* (2019). Analysis of brand experience using visual merchandising of global brand retailers. Korean Institute of Interior Design Journal, 28, 3-14.
Kim, N., & Lee, H.* (2018).Biomimicry Based Facade Design Process Development: Focusing on the Facade of Brand Experience Center to Improve Brand Communication. The Journal of the Korean Institute of Interior Design, 27(4), 72-83.
Lee, H.*, & Kim, N. (2018). Bio-inspired Adaptable Facade Control Reflecting User's Behavior. In Interdisciplinary Expansions in Engineering and Design With the Power of Biomimicry. IntechOpen.
Kim, N., & Lee, H.* (2017). Design Case Analysis of Hotel Room Based on Artistic Quotient-Focused on the Experience of Livability Using Refuge and Sense. The Journal of the Korean Institute of Interior Design, 26(6), 116-125.
Kim, N., & Lee, H.* (2016). A case study of correlation analysis between fashion brand image and store space image-focusing on luxury fashion flagship store. The Journal of the Korean Institute of Interior Design, 25(4), 135-146.