EcoWar is an online resource management game for mobile devices. Players extract and produce resources in a shared world, or invest in other companies to turn their company into one of the top companies in the game.
EcoWar is an online resource management game for mobile devices. Players extract and produce resources in a shared world, or invest in other companies to turn their company into one of the top companies in the game.
Brief :
In my role as a UX Designer, I've been through multiple project phases – from initial research and user flow design to low-fi and hi-fi prototypes, culminating in the final UI.
My Roles :
Game Designer
UX Designer
Economy Designer
During the game, the player interacts with various resources and buildings. The user should be able to easily identify and execute the desired action.
Thinking about game mechanics through the playerʼs point of view, understanding player emotions.
We intend to develop the game with the experience of the players.
Tools:
Figma
Machinations.io
Unity
Excel
The answer to this question would be found by watching people play through the game while taking note of 3 things:
1- What decisions does the player make in the game?2- What options does the player have for each decision?3-Why does the player make each decision?To better understand the flow of users, we used userflow to express the desired scenario in the form of a story.