Block
Cartridge hole
Axel Hole
Sketch for side cut
Side Cut
Top Cut sketch
Top Sketch
Sketch for the cockpit
Lofting the cockpit with guidelines
After loft
Sketch for front wheel thing
Extruding the front wheel thing
Finished wheel thing
Rear wheel guard extrusion
Rear wheel guard finished
Rear wheel guard cut
Copying the Rear wheel guard cut
Fillet
Completed fillet
Completed fillet
Wheel guard fillets
Rear wheel filet
Cockpit front splint line sketch
Cockpit front splint line
Completed splint
Cockpit side splint line sketch
Cockpit splint line
Completed splint
Completed Orange sides
Orange sides and gray sides
Gray sides
Orange glass?
Front tire
Front rim being revolved
Axle cut
Circular pattern cut
Revolve of extrusion and dome
Final rim
Wheel assembly
Washer
Rear rim revolve
Axle cut
Revolve cut
Fillet
Fillet
Completed rim
Rear tire revolve
Text
Completed tire
Assembly of rear wheel
Cartridge revolve
Cartridge
Axles mated
Wheels and washers mated
Cartridge assembly
Drawing
Decals: Pink Floyd, The Dark Side Of The Moon Album cover
Enable Flow Simulation
Create Project
Loads and motion
Velocity
Begging and end conditions
Solver data
Surface Plot with preasure areas
Surface Plot, selecting faces for simulation
Simulation arrows
Flow sim animation arrows compared back tires (fat or thin))
Arrows Flow Sim Animation
Flow sim Data
Drag data change
Flow sim animation spheres compared back tires (fat or thin)
Flow sim animation spheres
Percentage change
Curved body ideas draft #1
Curved body ideas draft #2
Aerodynamics ideas.
Wind tunnels in the front of the car that lead to the back, giving it a tear drop shape and directing air flow.
curved body
The car was never put into an assemble and never put through a flow sim due to it's flawed design. This only acted as a looks base to improve upon.
Surface plots
Note: this car was not run through the flow sim correctly (without wheels and and other components) so the data is inaccurate. This model is only shown here to show one of the failed aesthetic designs.
Flow Sim
This was the first car design to go threw the flow sim in the right way. The changes made were color and the front was more angled, as well as adding guide holes.
flow trajectories
Surface plots. Ton of drag
Data: Terrible drag and lift
Flow sim
Failed: pointed front=too much surface area
Failed because of the high amount of drag and lift due to the increased surface area.
The front was pointed and there were are channels built into the front. That unexpectedly didn't work, and caused more harm than good. But, hey, it looked super cool.
Surface plots and lift & drag
7th design also failed because of the high amount of drag and lift. The change was to make the front more angular and curved, but all that did was make the front have more surface area, causing drag.
8th Design. Lower to the ground and rounder front. Failed Again
Surface plots
Airflow
Drawing
Goals
Data summary
Lift
Drag
Flow sim
Construction
extrude the base
Extruded cut
Extrusion
Extrusion
Extruded cut
Extruded cut
Extrusion
Extruded cut for wheel well
Mirror
Mirror
Mirror
Mirror
Extrusion
Extrusion for rear wheel well
Extruded cut for wind channels
Mirror
Mirror
Extruded cut for axles
Extrusion for guide hole
Extruded cut
Extruded cut to round off the block
Extruded cut for tail lights
Extruded cut for cartridge hole
Extruded cut to round the edges off
Extruded cut for guide holes
I am comparing the 3rd car because this was the first car that had accurate readings. This car is being compared to the final product o see if the final car improved at all. The final car did improve. The lift was decreased from positive 29.3596 p all the way down to -40.9146 p. The drag number also changed from -10.195 p to -81.8592 p.
3rd car design
Goals
Surface plots
Flow sim
Final car design
Goals
Flow sim
So, over all there was a 23.64% change in the drag.
The airflow on the final car is much better than the original car. This could be because of the reduced surface area in the front of the car and the more angled slope of the car's body.
Test print of the guide holes and cartridge hole.
Wheel well and Axle hole test print
Slicer model: printing the full car (on the right) while sharing the build plate with Maria Morgan (on the left)
The first race went...udggahhhhh. I made a mistake in SolidWorks by not adding a channel for the guide line/fishing line so there was a ton of friction on the bottom of the car.
Results: DNF (did not finish)
Standings: Compared to Maria's car in the race, I did very poorly. She went all the way down the track and then some and I went about a foot and a half.
Fully set up cars before launch
Angle 1
angle 1 (from my point of veiw)
Angle 2
The Setup.
My stupid car only went less than half way. Still it is an improvement.
POSTPROSSESSING: I, with some help from my teacher, manually cut out a grove on the bottom, which helped a little. Results: DNF
Standings: Compared to my opponent I did a little better. I went down about 20-30 feet and he went all the way down
Race 3
My stupid crap car failed again! Even with the improvements, which I was pretty sure would work, it only went a certain distance. It rubbed up against the axles because the channel on the bottom was too deep.
Standings: Compared to all 3 races, I did the best in this one, even though I didn't make while my opponent went all the way at an impressive speed.
There is not a video of the race due to one or both of my teachers not uploading the video to the folder.
My car, sadly being left in the dust
Race data. (Bright side: I didn't have to do any complicated math to find the speed or anything.)
POSTPROSSESSING: Red parts are what was changed. I, with some help added a new guide hole in the back (the second red circle) and took out the last one (the third red circle) . We also hacked the front off to make the guide hole shorter. Then I sanded and filed the heck out of it. After the race I added a new guide hole, but didn't have enough time to finish it (the first red circle).