Features
Two-Photo Surface Scanning
NACK3D captures detailed surface information using only two photos: one with flash and one with ambient light. This approach allows the system to analyze lighting differences and reconstruct the physical characteristics of the material.
Automatic PBR Map Generation
The app automatically generates a full set of PBR texture maps ready for use in modern 3D engines and rendering pipelines.
Generated maps include:
Albedo Map – pure surface color without lighting
Normal Map – detailed surface direction data
Depth Map – reconstructed surface height information
Roughness Map – surface micro-reflection properties
Specular Map – reflective intensity of the material
High Precision Surface Detail
NACK3D reconstructs fine surface structures using advanced image analysis techniques. Even subtle micro-details of real materials can be captured and converted into usable texture data.
Mobile-First Workflow
NACK3D is designed to work directly on a smartphone. Artists and developers can scan surfaces anywhere without complex setups or specialized equipment.
Fast Material Creation
Instead of complex photogrammetry pipelines, NACK3D focuses on speed and simplicity. A material can be captured and processed within seconds.
Ready for Game Engines
All generated maps are compatible with modern 3D software and game engines such as:
Unity
Unreal Engine
Blender
This allows developers to immediately use scanned materials in real-time rendering workflows.