Index
This is a demo based on a celular automata to procedurally generate caves.
This is my last Unity developed game. This game is published on the google play store. It's a 2D survival spaceship shooter where the main objective is to travel as far as you can defeating all the enemies with the different weapons available. This game has full functional ads, sound and particles.
This was one of my last unity developed prototypes, It's a first person puzzle game, developed in one weekend. This game was developed for an educational project in ESAT, and the condition was to collab with other professionals such as artists to add more content to the game. We decided to collaborate with architects to create a singular ambient with the outline shader and the "The Witness" like puzzles.
This prototype was developed for a university project, where we had the task to develop a game controlled just with the joysticks of the controller. So we decided to develop a platformer game with one joystick for the movement and another one for the jump and other mechanics.
This was a prototype for a university project, the objective of this project was to recreate the game "Super Crate Box". So I implemented all the main mechanics of the game.
This was my second game developed, when I was still making my first steps in Unity. This was an Android game, where the objective was to build a tower, based in physics and reach the specified height.
My first dev project, I was starting to learn Unity and game development by myself, so I decided to develop a game with a friend. This is a 2D Top-down shooter with simple mechanics, shooting and collecting items, there were 4 weapons: a knife, a pistol, an assault rifle and a flamethrower.