Creating UI - Main Menu
This is the main menu I finished this lesson staring by creating a new empty level and naming it main menu then creating a widget in where we add the buttons and go to graph and add a "On click" and then drag and type "open level" and add the level you want to spawn into after clicking start.
UI Scroll Wheel
Creating my own UI
Pre-Production
Idea
I want to create an Cyberpunk type game with the environment and characters and UI showing I want it to be a futuristic game. The background idea will be one of the environments I created myself describing cyberpunk fully.
The game will include scroll wheel and other cool level selections and types of UI.
Environment
Buttons and Ui idea design
I want the UI to include the (Play, Settings and Exit button). The buttons I want to have an electronic look and try to match with the cinematics before the game starts.
I want to include cinematics of the Environment before the game starts. The cinematics will show the map and the character. The level selection I want to add a cinematic with the environment and then the camera moving behind the character then the player can start moving around playing.
I want to create a scroll wheel from where the character can choose the weapons he wants even if the idea wont get to be fully added but the scroll wheel will be there.
Production
This is the starting menu for my game. I like the out come even if I could do better, I did not spend too much time on this.
weapon Selection Menu. When the player holds Q, this panel will appear and you can choose your weapon. The way I made this is by adding a canvas, then add a background blur increase the strength of it to close to 5.0 I chose 4.0. and then change the ZOrder to -1.
Added 3 buttons for each weapon, imported the image, apply 2Dpaper texture so the background becomes invisible. then select it in your button.