Some emotions deserve to be lived again and again, such as those that you can only experience racing on unforgettable tracks. With MXGP2021, 4 beloved circuits from the past editions are back, in addition to the official ones of the 2021 season,

Going into MXGP: The Official Motocross Videogame for the first time, I had an idea what I was getting myself into. I've seen motocross championships on television and am generally a fan of off-road racing, regardless of the amount of wheels. But I quickly discovered that this PlayStation 4 racer was familiar for a completely different reason. Despite having a different license attached, MXGP is a carbon copy of the recently-released MotoGP 14.


With the same modes and career progression, this motocross simulator feels nearly identical to its road racing counterpart. In some ways this is a good thing, as MotoGP 14 delivered a robust experience full of compelling modes and a strong line-up of real-world tracks. MXGP manages to hit many of the same notes, but somehow isn't as much fun. In a twist I didn't see coming, this is a racing game that is held back by its big name license.


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As an off-road racing game, MXGP is a lot of fun. Much like MotoGP 14, the controls takes a little getting used to. My instinct was to treat it like an arcade racing game, but it didn't take long for me to learn that this leads to a series of painful crashes. It was through practice and fine tuning my bike that I eventually got a handle of the mechanics and started coming in first every time. But getting to that point takes persistence, and I can see how the steep learning curve will turn off some players. 


In the career mode, players work their way up the ranks by traveling around the world and going up against the biggest names in the sport. With a few races under the belt, the user-created character will join a team and work their way through both MX1 and MX2 classes. Along the way, players will have the opportunity to sign new contracts to and take their game to the next level. 


The tour calendar sends our race team to some of the most exotic locations in the world, each with their own video package introducing the culture. Our career takes us to Italy, Bulgaria, Portugal, Brazil, France, Sweden, The Netherlands and seven other countries from the official MX1 and MX2 2013 FIM Motocross World Championship.


Much of this will be immediately familiar to anybody who played MotoGP 14. The career progression, team negotiations and even the full-motion introductions all feel like they were pulled out of Bandai Namco's other PlayStation 4 racing game. But when the tires hit the dirt, MXGP begins to set itself apart from the other motorcycle games on the market. 


I was surprised to discover how involved a typical motocross championship was. A normal race weekend includes a time to get used to the track, a qualifying lap and not one, but two identical races. While you can cut out the practice run and qualifying lap, there's no getting around the two races. For what it's worth, each event can be set between three and twenty laps, with the latter taking a ridiculous amount of time. 


But the thing is, even when you cut out the filler and only race three laps, each event takes around ten minutes. That means you're stuck in one location for at least twenty minutes, which blunts any momentum the game started out with. Normally I can't get enough of this kind of game, but I found progressing through the career to be a slog.



Fans of the sport will likely enjoy seeing the large roster of real athletes and licensed bikes. There are 60 different riders to choose from and another 60 bikes, as well as a robust tuning system. It's a shame these different elements weren't better implemented into the career mode, because MXGP has real untapped potential. 


Despite acting an awful lot like MotoGP 14, MXGP: The Official Motocross Videogame is different enough to set itself apart. The off-road tracks are a lot of fun, but any momentum the game has grinds to a halt thanks to some questionable design decisions. While fans may get a kick out of seeing the 60 officially licensed riders, that wasn't enough to keep me engaged in this disappointing racing game.



With well over 10 motorcycle racing games to its name, Milestone is nothing if not experienced in the world of virtual counter-steering. Primarily, this Italian studio has focused its attentions on road racing - MotoGP and the Superbike World Championships - but with MUD back in 2012, Milestone traded in the knee-sliders for a pair of motocross goggles. The result was an arcade racer that wasn't about simulating the complexities of keeping a 450cc missile upright through a trench-like hairpin so much as it was about boosting down a straight with the aid of an energy drink.

With MXGP, Milestone has ditched the gimmicks in favour of a more authentic motocross experience. It's clearly built upon the MUD foundation, but while that game represented motocross in the same way that SSX portrays real-life snowboarding, MXGP invites you to respect the fundamentals of the sport. It does this through three gradients of riding physics: Base, Medium and Pro. As you'd expect, Base is the least demanding and lets you off with the odd overcooked corner or poorly landed jump. But while MUD made crashing a rarity, MXGP conveys a greater sense of temperamental traction.

Despite being an avid biker who's owned everything from a two-stroke Yamaha TZR125R to a hefty Kawasaki ZX-12R Ninja, my first-hand experience of motocross bikes is fairly limited. I've torn across a makeshift circuit (aka a field) a couple of times on a borrowed pair of wheels, but I'm in no position to judge how accurately MXGP replicates the art of motocross. What I do know for certain, however, is that this isn't MotoGP 13 with slippery handling. With the physics set to Pro and the rider weight set to manual, you have to tackle every corner, jump and berm with an entirely different mindset.

One thing that MXGP does poorly is teaching the nuances of motocross racing to the player. You'd arguably learn more from watching a real-life tutorial on YouTube than relying on the game's five instructional videos. They give a brief overview of the basics, but this game would really benefit from a fleshed-out school mode. That being said, once the various techniques start to fall into place and you learn to shift the rider's weight with the right analogue stick and flatten the bike's airborne trajectory with a well-timed whip, there's a genuine sense of accomplishment as you become a better rider both on the ground and in the air.

Rounding off this somewhat complacent package are the online modes. Up to 12 players can compete in a single race or (if you have a lot of spare time on your hands) a complete championship. There's also a fairly comprehensive leaderboard that keeps track of the best lap times for each track and class. The netcode does a reasonable job of keeping up with the action so long as you keep it within your time-zone. And if you're planning to approach MXGP with a casual attitude, you need to be mindful that, more often than not, the competition is well versed in the art of motocross.

If the SBK and MotoGP games can maintain a solid following with road racers, then there's no reason why MXGP can't do the same with motocross enthusiasts. After all, there aren't many games that challenge you to wheelie across a whoop while maintaining your balance. But while Milestone's lack of budget is normally balanced by the force of its passion, MXGP feels a little too flat for a sport that's all about high-flying attitude. The physics engine, as always, is the main attraction - it's just a shame that Milestone didn't apply a little more drive and ambition.

All the riders and bikes from MX1 and MX2! Race on 1:1 scale official championship tracks. Career mode takes you from Debut Season to MX1. The game physics and dual stick control allow for separate control of bike and rider: unprecedented realism, in your hands.

Finally: official Motocross is back! Put yourself to the test, racing in the two MXGP championships with all the riders and bikes from the MX1 and MX2 categories! Take up the challenge from the promising young MX2 riders and the MX1 champions, and join them on the tracks!

 Race on the official championship tracks, faithfully reproduced for the first time in a Motocross game. Get yourself noticed in your Debut Season to attract offers from the official teams and launch your career in MX2. Race your way through the events and, with the right results, you'll be able to aspire to an offer in MX1 to take on the heroes of Motocross.

 Take full control of your bike with dual stick control: the advanced game physics allows for separate control of the bike and the rider. Jump, scrub and whip! It's all in your hands!

The official game of the real-life FIM Motocross World Championship, MXGP 20 features expertly replicated bikes, riders, teams and tracks to deliver an authentic experience. Utilising the license, it has a career mode where you can take your rider from the bottom of MX2 to MXGP glory, vehicle upgrades, online racing, a track editor, time trials and even an open-world area to explore.

There is a tendency, however, for the top two or three riders to disappear off into the distance and on certain tracks, like Russia, the whole field rides too slowly. You feel like a motocross master after smoking them, only to be back mid-pack at the next round on the same difficulty level. ff782bc1db

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