Working program: changes may occur until
Accepted Regular Papers:
See the OpenReview page or the official ECCV proceedings
Accepted Extended Abstracts (note that these are not included in the proceedings): complete repository
4DGS360: 360° Gaussian Reconstruction of Dynamic Objects from a Single Video - Jae Won Jang, Yeonjin Chang, Wonsik Shin, Juhwan Cho, Nojun Kwak
A Preliminary Ablation of Lowe-Ratio and RANSAC Filtering in Lightweight Sequential SfM - Manh Tuan Do
Depth-guided Multi-view Exposure Bracketing for HDR Robot Vision - Jinnyeong Kim, Juhyung Choi, Woohyeok Kim, Sunghyun Cho, Seung-Hwan Baek
Face Anything: 4D Face Reconstruction from Any Image Sequence - Umut Kocasarı, Simon Giebenhain, Richard Shaw, Matthias Nießner
Geometry-Aware Style Transfer in 3D Gaussian Splatting - Min-Hyeok Bang, Jun-Hyeong Kim, Seung-Wook Kim, Se-Ho Lee
GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growth - Joaquin Gajardo, Michele Volpi, Marko Mihajlovic, Siyu Tang, Lukas Roth, Sergey Prokudin
Improved Local Surface Geometry with SurGe - Karim Knaebel, Gonzalo Martin Garcia, Christian Schmidt, Ilya Fradlin, Lucas Nunes, Daan de Geus, Bastian Leibe
LivingWorld: Interactive 4D World Generation with Environmental Dynamics - Hyeongju Mun, In-Hwan Jin, Sohyeong Kim, Kyeongbo Kong
MoMo: Incremental Motion Modeling for Monocular 4D Gaussian Reconstruction - Yunze Wei, Lily Goli, Alec Jacobson
MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos - Taeyeon Kim, Youngju Na, Jumin Lee, Sebin Lee, Minhyuk Sung, Sung-eui Yoon
OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environments - Yirum Kim
Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch - Gabriele Mario Caddeo, Pasquale Marra, Lorenzo Natale
Poppy: Polarization-based Plug-and-Play Guidance for Enhancing Monocular Normal Estimation - Irene Kim, Sai Tanmay Reddy Chakkera, Alexandros Graikos, Dimitris Samaras, Akshat Dave
ProDyGS: Dynamic Gaussian Splatting from a Static Monocular View - Ugo Leone Cavalcanti, Valerio Cambareri, Fabio Tosi, Matteo Poggi, Andrea Conti, Stefano Mattoccia
Progressive Pose-Guided 4D Animal Reconstruction from Monocular Video - Siyuan Li, Weiying Chen, Yilin Wang, Xinxin Zuo, Xingyu Li, Li cheng
Rendu: A Physics-Grounded Simulation Platform for Spatial Acoustic Learning - Jialu Xu
SA4Depth: Consistent Pose-Depth Scale Alignment for Self-Supervised Monocular Depth Estimation - Changxuan Li, Nadine Berner, Nassir Navab, Federico Tombari, Stefano Gasperini
SEM-ROVER: Semantic Voxel-Guided Diffusion for Large-Scale Driving Scene Generation - Hiba Dahmani, Nathan Piasco, Moussab Bennehar, Luis Guillermo Roldao Jimenez, Dzmitry Tsishkou, Laurent Caraffa, Jean-Philippe Tarel, Roland Brémond
StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics - Bingliang Li, Zhenhong Sun, Jiaming Bian, Yuehao Wu, Yifu Wang, Hongdong Li, Yatao Bian, Huadong Mo, Daoyi Dong
Towards in-the-wild Egocentric 3D Hand-Object Pose Estimation - Siddhant Bansal, Zhifan Zhu, Shashank Tripathi, Jiahe Zhao, Michael J. Black, Dima Damen
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting - Suwoong Yeom, Joonsik Nam, Seunggyu Choi, Lucas Yunkyu Lee, Sangmin Kim, Jaesik Park, Joonsoo Kim, Kugjin Yun, Kyeongbo Kong, Suk-Ju Kang