ML 400-500
Up to level 500, keep leveling at 350-400 spots
from level 500 you can try out Nars (you will need a level 300 pentagram +7-+9 to endure)
The entrance of the map is in the south-eastern part of the map so to move around there are portals
If you use portals in the entrance of the map you will go to the:
There are numerous spots per element in Nars (they will be sorted like Hard -> Easy)
ML 500-650
From this level onwards you can keep leveling with a little easy in Nars depending on your class
ML 650+
You shall be able to withstand the best nars spots of you can move to Ferea
Ferea is the map with most elemental damage in-game up-to-date so this is a hard map to be
There are Superspot, Hotspots, Midspots and Lowspots in this place and you should move to the one you can withstand and clean the spot however for the sake of expwize Lowspots will be skiped as Nars Hotspots are easier and give more exp. Ill sort this by both element and spot-size
Comparing exp with Nars: Super = 2x exp, Hot 1.7x exp, Mid 1.3x exp, Low 0.9x exp
The entrance of the map is in the south-eastern part of the map so to move around there are portals
If you use portals in the entrance of the map you will go to the:
Fire spots are located in the eastern part of the map:
Dark spots are located in the western part of the map:
Earth spots are located in the south of the map:
Water spots are located in the north of the map:
Wind spots are located in the middle of the map:
ML 700+
From here on you may choose to stay at Ferrea or change to Nixie Lake
It's a place for lvl 700+ LVL-up
Btw pretty much all monsters here are Strong as hell
Zones below:
Fire
Dark
Water
Wind
Earth
ML 770+
From here on every 30 levels you are "recommended" to go Deep Dungeon starting from level 1 till level 5
770-800/800-830/830-860/860-890/890-920
They are all openned to you at level 770 so it goes by your items/build/party
A excelent combination here should be the typical ASM (800+ agi at least for buffs) + EE + BK or RF (hp bonus is a life saver)(bk for bonus party exp) + 2 killers(any class should do actually)
Btw agi classes have better defense overall so if your killers are agi/hybrid based they are slightly better here (like amg/arf/abk...)
Here all members should have a defensive set (xDA or xHA dd/dr or socket with ss7+) or ADA/AHA and a good weapon with damage
Personally I recommend EE with socket for survival...
Pentagrams is a must... Kundun +9 is the minimum to be safe with all ertells R2 at least
There is a salvation if you haven't managed to get a good pentagram. That is Swamp of Peace and here is where I'm gonna specify it.
There is a estimative made by myself of what levels should you withstand with most classes, but it may not be true to your class/equipments/tree-leveling in the so called level, so don't be fixed by this idea here.
There are 4 zones in this map, with each zone divided into 2 dificulties (easy and hard)
The easy zones are for the 400-600 levels, and the hard zones for the 600 onwards.
In the tab-map (ingame map) the zones are distributed anti-clock-wize, but the dificulties are divided in clock-wize setting as its the real
Easy Zones 400-500 you need to check which you can hold your grounds by your own:
Hard Zones: 650+ (All zone maps have the same mobs, so same roughly same dificulty)
Dificulty form: Easy -> Medium -> Hard / Recommended
ML 500-650
If you noticed, I've skiped the level 500-600 in the swamp of peace above guide. The reason is, its best to go to Aida 2, Kanturu Ruins and Kanturu 3 (they are in order of dificulty) if you can.
Dificulty form: Easy -> Medium -> Hard / Recommended