Crywolf's Keep is located in the southeastern part of the Valley of Loren. It is an advanced fortress where allied forces of humans and elves fight the armies of the Kundun. Due to the geographical features of the fortress, it has natural barriers to defense and an ideal place for strategy.
The Kundun forces were unable to advance north, and now the front line was at a dead end. Therefore, Kundun ordered Lemuria to send troops to the fortress of Crivulf to get out of the situation.
Event
time - Every Wednesday from 19:30 pm to 20:00 pm.
- The event will be presented on each server
Requirements
- Normal characters (minimum level 10), Magic Gladiator, and Dark Lord (minimum level 7)
How to Enter Crywolf
- Log in via Valley of Loren Login coordinates (164,35)
Event
Rules - You cannot navigate using the warp command or the "M" key.
Fighting in Crywolf
Fallback Stages
- The city inside the map will change from a safe zone to a war zone when the battle begins.
- Players cannot use their personal store or talk to NPCs.
Program
- The battle will last 30 minutes.
- When your character dies in battle, they will be resurrected at a specific location on the map.
- The goal of the fight is to be the last one to stand when the event ends.
Point/Time
19:24
19:30
19:35
19:40
19:45
19:47:30
19:50
19:55
20:00
Standby
Announcement / Resource
Duration of the stage
Beginning
The end
Contract
Beginning of the contract
End of the contract
Balgass Soldier
Battle
Balgass
Income Balgass
Statue
Statue
This statue was created by the huge tutors of the ancient elven fortress, so it has the ability to ward off evil spirits and keep them away from Kundong's troops. But once a week, the statue becomes weak and is attacked by Kundun's troops, led by Balgass.
There are 5 altars around the statue for protection, and when these altars are destroyed, the statue will lose its power to defend the fortress of Crivulf.
Altar
Altar
These altars protect and strengthen the statue, and only elves can strengthen the altars. When the altars are destroyed, the statue will lose its power to take possession of these altars and become an easy target for the monster troops of Balgass. The success of the quest will depend on the ability of the players to protect the altars and the elves who give power to the altars.
Contract Shrine
Ordinary altar
An altar in a state where it is possible to conclude a contract
The altar is in a state when the contract has ended
Contract Character Limit
- 5 Muse Elf at level above 350
- When an event occurs between the altar and the Elf, no other contracts will be accepted.
Number of
Contracts - The maximum number of accepted contracts is 2, no additional contracts will be accepted.
- Failure in the contract can happen through your fault:
- When the character leaves the altar during the completion of the contract.
- When a character dies during a contract.
Contract Completion Time
- An icon will appear above the character who can still complete the contract.
- It will take effect on the wolf statue 5 minutes after the altar contract is named.
A symbol of a successful contract
Shield of
Creation - The shields of the wolf statue are created based on the number of elves who have entered into a contract with the altar.
Initial state without a
contract - shield HP = 0 HP
Status after the start of the
contract - Shield HP = Total HP of the characters in the current contract
Protect HP
- When a character's HP decreases, the HP of the Wolf Statue also decreases.
Event Interface
Interface
Success and failure:
Success
- When 1 altar and a wolf statue are defended at the end of the fight.
- When Balgass is defeated.
Failure
- All altars are destroyed and the pact was not honored at the end of the battle.
- When Balgass was not defeated.
Awards:
Individual Reward
- In addition to EXP monsters, you can get bonus EXP depending on the number of participants.
- Participants in the battle will receive various rewards that will depend on the MVP points earned.
- MVP points are awarded to the character who deals the finishing blow when killing a monster.
- Elves who survive a contract battle will receive an additional 6,000 points.
* The reward will be given after the battle, so if the character who fought is transferred to another map before the end of the battle, they will not receive the reward.
1. Status indicator "From the altar of the wolf"
At the exit - early indication Number "2". When the frequency of the contract is 2 times left. The fact that no one has signed a contract with the altar of the wolf is still indicated.
Lighting - shows "1" when the 1st contract is signed. The fact that the altar and the 1st contract are connected is indicated.
On exit, indicates a "1" when he failed on the 1st contract. The 1st contract failed, the rest of the 1st contract frequency indicated that it remained.
Lighting - indicates "not is" when the 2nd contract was linked. The fact that the altar and the 2nd contract are tied is indicated. * Being the maximum, only 2 times, since the contract is not produced, the frequency of the rest of the contracts is not indicated.
When the altar is destroyed, a gray crack will appear on it. Failing the contract 2 times indicates that the altar has been destroyed.
* When the altar is destroyed, at the moment after the start of the battle, this altar does not appear for the conclusion of the contract.
2. Mark the point of defense of the "image of the wolf god".
The total number of defense points of the "Image of the Wolf God" is indicated
The point of protection of the "god who took the form of a wolf".
The life of a galga increases and decreases depending on the condition of the elf with whom the contract was made
When a contract is made with 5 elves, the life of the Wolf will be full, but when an elf who is in the middle of making a contract with even 1 person dies, the life of the deceased elf decreases. But when the altar and the contract or another character renegotiates the contract for the second time, life increases.
3. A numerical representation of the existence of the Dark Elf
Number of Dark Elves existing in battle. (Total number currently in existence/Dark Elf) * also the amount that includes death.
4. Zhizn Balgasa
Indicates the amount of health left on Balgasse.
Table 1-2. MVP Point Monster
Monster
MVP Points
Balgass
7000
Dark Elf
3000
Ballista
1000
Soram
700
Balram
600
Death Spirit
600
Table 1-3. Class and EXP bonus for accumulated MVP Points
Earning points
Class
EXP Bonus
0~1,000
D
0
1,001~3,000
C
100,000
3,001~5,000
B
400,000
5,001~10,000
A
600,000
Above 10,001
S
900,000
Server
Reward - Monster Power on the entire server, except for the Fates region, will be reduced by 10%.
- Kundong's health regeneration will not work.
- The success rate will be increased by 5% to be able to combine invitations.
- The drop rate of Jewel of Guardian in Land of Trials will be increased.
Penalty for failure
- The corresponding function cannot be used.
- NPCs in Crywolf will be extracted (quest NPCs will not be extracted).
- The chance of Jewel of Guardian dropping in Land of Trials is reduced.
Reconnaissance units
1) Definition
The Bakassi Corps consists of soldiers from the corresponding 1962-1967 years. All units are divided into two teams, each team is assigned to the commander of the reconnaissance group Ankhei
Classification
Papel
A
Platoons within a unit
Close to the former team
On the most direct combat front, for conducting combat operations
Anheus the general Anheus against humans
2
Equipment protection
On a pole located away from old equipment or ancillary equipment, they are crushed and peel off.
Anhean commander Anchaean attacks, defenders of Anchaeus, Anheus remembers the division
1
Rear Fire Equipment
In the rear, to attack God and the Wolf, God protects around Blok
Commander Anheus Defenders of Anchaeus Launchers Wrathful - Lasso Giants
1
2) Distribution of the army
Army
Boss
Balgass
Video: