The reflexion behind the contents of "What's the pick?" is anchored on what the best players of Magic (be it in Limited or in Constructed) have been writing or recording since the early days of the game. I tried to articulate these thoughts into conceptual frameworks to provide a single, overarching view of how to approach drafting. I've attempted to stay close to the thoughts I borrowed, even sometimes providing both sides of a debate, but I know this exercise is always tainted with something a bit personal. So, for those who want to check the raw input, or who'd like to see where all this comes from, or who'd rather get the information from the source, here's the long list of the references I've used. I've ranked them in order of decreasing influence on my thinking - I'm open to discuss that!
The most actionable insights are provided in "What's the pick?" Part 3: Answers, so for that part, there is redundancy with the content below and the content there. All the rest - most of the input - is either disseminated in the body of "What's the pick?" text, and/or listed below.
I'd like as well to make clear that all the content I've used and/or referred to is free - or at least was at the time I accessed it. I would never copy pay-for content and share it openly. There's more than enough available freely to not do that. Any content that looks like something copyrighted is coming from something else which isn't, or my own reflexion.
Hope this long list, and the logic I've used to organise it, can be of use!
NB: please feel free to let me know of any other evergreen article that you found relevant, using any of the links below! Happy to keep learning.
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – The Core Resources", 23 Mar 2011, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/pvs-playhouse-the-core-resources/ (accessed 12/11/2022)
Time cards life - review macro-synergies accordingly, refer to article, extent to limited, add consistency vs flexibility (aggro is consistent, control needs some variety to react efficiently, although in limited you're safe when betting on removal)
Riedladrian, "Heartstone Theory: Resources Part 1", 4 Jan 2015, https://dotesports.com/hearthstone/news/hearthstone-theory-resources-part-1-25622 (accessed 12/11/2022)
Explanation of time: number of turns a game will last, building board presence
Patrick Chapin, "Innovations – The Theory of Everything", 12 Jan 2010, https://articles.starcitygames.com/articles/innovations-the-theory-of-everything/ (accessed 12/11/2022)
More complicated and lengthier way to explain the resources story, but more comprehensive
Mana advantage concept (tempo paragraph)
Rick Poehling, "The War college, resource speed, card/mana", 4 Dec 1997, http://www.classicdojo.org/school/war.971204rpo.txt (accessed 23/11/2022)
Initiates the debate on resources
associates the resource management with matchup's likely interactions
Mike Flores, "Investment", 1 Sep 1999, https://articles.starcitygames.com/articles/investment/ (accessed 23/11/2022)
Investment of mana, card and time to get card advantage - or not
Review of why cards which provide smaller effects, sometimes at a higher cost, but replace themselves, are more appreciated than their opposites
Justjimmy, "Resources & Dynamics: Part One", 21 Jul 2015, https://dotesports.com/hearthstone/news/resources-dynamics-part-one-30106 (accessed 12/11/2022)
Longer list of resources, debatable that some are subcategories of the main ones
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – The Art of Reducing Variance", 15 Aug 2012, https://strategy.channelfireball.com/all-strategy/home/pvs-playhouse-the-art-of-reducing-variance/ (accessed 12/11/2022)
With a slower deck, you can basically work with more scenarios. Just make sure you get to a point where you can draw your spells once variance evens out and those spells still matter
Play a lot of matches to dilute luck
Don’t play decks that naturally make the outcome of a match depend on one card
Try to avoid completely situational card
Try to have some card selection and/or card drawing
Don’t make plays that place the outcome of the match on a single factor
If you feel you do not have the edge, then you can make risky plays. But make sure you actually don’t have the edge, and do not make crazy decisions in the hopes of randomly increasing variance, because it’ll generally do more harm than good
make sure you get to a point where you can draw your spells once variance evens out and those spells still matter
aggro has a big advantage, because it is more united towards a single goal whereas control has to play disparate answers
draft and use card selection
reduce variance inside the games by not making all-in plays or plays that will make the outcome of the match hedge on whether your opponent has drawn a card or not, or on whether you’re going to draw a card or not
Zvi Mowshowitz, "Clear The Land And The Fundamental Turn", 31 Dec 2000, https://articles.starcitygames.com/articles/clear-the-land-and-the-fundamental-turn/ (accessed 23/11/2022)
review of the concept of a deck's strategy's tipping point
for constructed the designed aims at withstanding a race vs. the metagame. In limited it's just thinking about at which turn our deck unfolds - that is, if there's at all a recipe that comes together eventually.
From there, going backwards, what do I need to survive? What do I have to set up?
Matti Kuisma, "How to Beat Bad Luck", 6 Jun 2020, https://article.hareruyamtg.com/article/41870/?lang=en (accessed 19/11/2022)
Bad luck mitigation: improve consistency!
Increase land/spell ratio, with lands that can be "spells" if any are available
Play more card advantage cards
Look for scalability: cheap spells relevant late, mana sinks and spells that grow with mana base
Robustness: under which condition my hand is unplayable: no creatures and only tricks or auras, dependency on some cards to win
Jason Arnold, "Shaping vs. Controling the battlefield", 10 Dec 1997, http://www.classicdojo.org/school/war.971210jar.txt (accessed 12/11/2022)
Review of aggro and control matchups
Omeed Dariani, "Its About Time, A Discussion of Temporal Control", ~Dec 1997, http://www.classicdojo.org/bou97/bou.971125omd.html (accessed 12/11/2022)
Description of temporal control, then control more generally
Robert S. Hahn, "Time Control", 22 Dec 1997, http://www.classicdojo.org/school/war.971222rsh.txt (accessed 12/11/2022)
Reaction to article "Its About Time": what tempo strategy is and how it is different from control
Frank Kusumoto, "Sligh/Geeba, Chapter I: Origins", Jun 1996, http://www.classicdojo.org/history/sligh2.html (accessed 23/11/2022)
Review of the concept behind Sligh deck, which emphasizes creature combat
the article refers to old cards, while the game moved on a lot since then to accept that mono-red burn is a thing. But still, the principles of construction, which are the actual mechanics of the strategy / macro-synergy are interesting. I used them in my macro-synergy list.
Paulo Vitor Damo Da Rosa, "Playing to Win versus Playing Not to Lose", 10 Nov 2010, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/playing-to-win-versus-playing-not-to-lose/ (accessed 12/11/2022)
How to build a deck that doesn't lose? Pick a resilient archetype, using card selection, meaningful ways of reacting at instant speed, flexibility, low curve, no fixing, permanent with ETB or death trigger to get value no matter what...
Draft with preferences? Only to the extent that when faced with a choice between two directions, factor preferences in.
Ben Stark, "Stark Reality – Drafting the Hard Way", 18 Jul 2013, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/stark-reality-drafting-the-hard-way/ (accessed on 20/11/2022)
read signals and follow what is open
in the long term, having a good deck most of the time beats aiming for the stars and taking the risk of trainwrecking
know the set well enough to be able to put any of the archetypes together when it is open
Ondřej Stráský, "Drafting the medium way", 14 Jul 2017, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/drafting-the-medium-way/ (accessed on 23/11/2022)
how to pick favourite combinations of colours in a set (after some testing) and stick to them during the draft
admittedly not the most consistent method
Not being sure what the best archetypes are is an issue - a lot of testing is needed
Ryan Saxe, "Limited Fundamentals: Maximizing For Your Own Preferences", 7 Dec 2017, https://articles.starcitygames.com/articles/limited-fundamentals-maximizing-for-your-own-preferences/ (accessed on 23/11/2022)
similar philosophy as in the previously mentioned article, with the twist that your preferences can get you to discover new strategies or archetypes, and challenge the metagame.
Robert Conroy, "Simulating Draft Strategies", https://www.17lands.com/blog/simulating_draft_strategies (accessed on 23/11/2022)
with easy drafters, draft the hard way
with hardliners, forcing your preferences might give you an edge
Ben Warne, Ethan Saks, Lords of Limited, "Ryan Saxe & Drafting With Preferences - Episode 26", 25 Dec 2017, https://www.lordsoflimited.com/episodes/ryan-saxe-amp-drafting-with-preferences-episode-26 (accessed on 19/11/2022)
drafting with preferences: not only archetypes, but as well aggro/mid-rang/control, colours...
15:00 first thing to analyse when a set comes out: how the commons interact (example on IXL aggro, small creatures, expensive removal)
17:00 I pay more attention to my opponent's deck than mine
19:10 every set brings something - same cards may be identified differently from set to set, but our way of assessing them improves
23:00 If you get to exactly 0, it means that our opponent engineered that state 2 or 3 turns earlier
23:00 playing aggro brings a lot of decisions too
26:35 Ethan Saxe: vintage cube is the best place to learn about our preferences
31:40 pick the card with the highest ceiling, but maybe narrow?
35:20 signals we send: picking an early archetypal card takes players downstream (further) off that archetype, especially important in sets with narrowed archetypes (i.e. not all 10 colours combinations)
38:00 signals we receive: 2 commons missing in a pack, top common of a colour still there - this colour might flow?
54:20 we should stay open on sets which have wide archetypal options but have little overlap between them (e.g. IXL tribal decks)
56:20 RS identify turns which are the crux of the game // check for puzzles, look for clues, investigate lines of play; if you can't finish off your opponent this turn, but have a plan over 2 or 3 turns, brace off for surprises, and play conservatively - basically, nothing is won
Ben Warne, Ethan Saks, Lords of Limited, "Drafting With a Plan - Episode 35", 27 Feb 2018, https://www.lordsoflimited.com/episodes/drafting-with-a-plan-episode-35 (accessed on 19/11/2022)
Multiple copies of a card might go down in value, or sometimes up
Look at your pool at the end of each pack: should you dive in, what micro-synergies can you look for, can you branch out, what is sideboard level, do we need more playables or removal or fillers for gaps in the curve or fixing or flying defence or win conditions
what's the game plan
what colours/avenues are cut
Ben Warne, Ethan Saks, Lords of Limited, "Choosing Your Plan in Draft - Episode 36", https://www.lordsoflimited.com/episodes/choosing-your-plan-in-draft-episode-36 (accessed on 19/11/2022)
Plan dictated by a bomb... Even though you see it only 50% of your games...
review of signals to pay attention to on the wheel when having focused on a single colour on picks 1 to 5 in pack 1
Josh Utter-Leyton, "Utter Beatings – Telepathy", 18 Aug 2009, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/utter-beatings-telepathy/ (accessed 12/11/2022)
similar content than PVDDR's playing to win vs. playing it to lose, but with somehow less depth
Ben Warne, Ethan Saks, Lords of Limited, "Getting Good at Limited with Ari Lax - Episode 60", https://www.lordsoflimited.com/episodes/getting-good-at-limited-with-ari-lax-episode-60 (accessed 23/11/2022)
16:00 pick orders help you understand what's open at your seat; some cards indicate open archetypes rather than open colours
18:00 it's more important to pick what's open than to exclude a colour / don't assume it's the case, going fresh into a set
21:00 take prospective picks of various colours as 1st picks are high power, and nowadays we don't struggle for payables anymore
24:00 drafting with preference should only influence tie-breakers between cards of similar ranking
26:00 archetype reliability means "can be drafted without reliance on uncommons"
27:00 set pick order needs adapting as soon as P1P2
32:00 whether a card is a signal or not is determined by the community, not from our own rankings and secret feel on specific cards - to see if colours or archetypes are open, we need to know what is the community-defined pick order
36:00 concept of virtual card advantage: blanking cards from our opponent with 1 of ours, e.g. our 2/4 against their 3/2s
43:00 if a deck exists at common, it's more reliable than ones relying on uncommons and rares
44:00 be aware of creatures competing on a colour on size or mana value
51:00 talk to people, see some content - don't stay on your own, it takes so long to figure it out by yourself
Luis Scott-Vargas, "Improve Your Limited Game with Quadrant Theory", 25 Jul 2018, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/improve-your-limited-game-with-quadrant-theory/ (accessed 12/11/2022)
doesn’t affect much how you evaluate cards in a vacuum (i.e., a set review), but can drastically change how you view them during a draft
why archetypes don’t want some “good cards”
Indications of numbers of early plays and wincons
Ben Warne, Ethan Saks, Lords of Limited, "Draft Templates - Episode 185", 11 Jan 2021, https://www.lordsoflimited.com/episodes/draft-templates-episode-185 (accessed on 19/11/2022)
How to start given your first pick
Reflections on flexibility
draft with preferences (start with a bomb, will force) or draft the hard way (start with nothing special, need to read signals)
homework to understand archetypes
reasons vs. rewards
pivoting and colour quality/depth
how long to stay open before locking colours
Ben Warne, Ethan Saks, Lords of Limited, "Getting Good at Limited with Ari Lax - Episode 60", 21 Aug 2018, https://www.lordsoflimited.com/episodes/getting-good-at-limited-with-ari-lax-episode-60 (accessed on 19/11/2022)
16:00 pick orders help you understand what's open at your seat; some cards indicate open archetypes rather than open colours
18:00 it's more important to pick what's open than exclude a colour / don't assume it's the case, going fresh into a set
21:00 prospective picks of various colours as 1st picks are high power, and we don't struggle for payables anymore
Jeremy Dezani, "How to Improve Your Limited Skills in Limited", 17 May 2019, https://article.hareruyamtg.com/article/26249/?lang=en (accessed 12/11/2022)
Drafting with preferences can translate into a milder "knowing which colours are weaker than other and avoiding them as much as possible"
Archetypes often fall into a rock-paper-scissors conundrum
Ben Warne, Ethan Saks, Lords of Limited, "A25 Draft Featuring Amaz! - Episode 38", 21 Mar 2018 https://www.lordsoflimited.com/episodes/a25-draft-featuring-amaz-episode-38 (accessed on 19/11/2022)
5:30 finding back the staples of each colours
Paulo Vitor Damo Da Rosa, "Tiny Edge #3: Play Exactly 60 Cards", 6 Jun 2017, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/tiny-edge-3-play-exactly-60-cards/ (accessed 12/11/2022)
Cut lands if you want to add playables, but no 41st card
Seth Manfield, "5 Reasons to Play Over 40 Cards in MTG Limited", 2 Mar 2022, https://infinite.tcgplayer.com/article/5-Reasons-to-Play-Over-40-Cards-in-MTG-Limited/5f9d85ee-08c4-4fac-b05f-07931791315c/ (accessed 19/11/2022)
the reasons are: playing against mill, playing self-mill, impossibility to cut the 24th synergy card, difficult manabase requirement, going for the long game
Gerry Thompson, "The False Tempo Archetype", 3 Dec 2014, http://old.starcitygames.com/article/29847_The-False-Tempo-Archetype.html (accessed 12/11/2022)
Deck building for flexibility rather than pure plan A (to avoid being easy to read and play around), soft forced plays by forcing opponents to leave mana up. To put in perspective with PVDDR's more recent "Playing to win vs. not to lose"
Frank Karsten, "How Many Lands Do You Need to Consistently Hit Your Land Drops?", 30 May 2017 https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/ (accessed 19/11/2022)
It's ok to cut a land after sideboarding when you're on the draw in Bo3
Stats on average MV: 17 lands means average MV~=3, so it's ok to cut a land when aggro on average 2.4.< MV < 2.76 with only a few 4 drops, and go to 18 lands if 3.36 < MV < 3.68 with quite some 5+ drops
Frank Karsten, "How Many Sources Do You Need to Consistently Cast Your Spells? A 2022 Update", 2 Aug 2022, https://strategy.channelfireball.com/all-strategy/home/how-many-sources-do-you-need-to-consistently-cast-your-spells-a-2022-update/ (accessed 23/11/2022)
review and augmetation of the previous version
setting up a reference number of mana sources for consistently casting spells on curve, to be remembered - e.g. your 1C 2-drop will have less than 90% chances to come on turn 2 unless your have at least 9 C-coloured sources
reflexions on what mana consistency means
extension of the thinking to evaluate the influence of specific cases: gold cards, hybrid mana, mana-affecting keywords, peculiar lands, MDFCs, mana dorks, card selection, and treasures
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – Building a Better Manabase", 23 Jun 2010, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/pvs-playhouse-building-a-better-manabase/ (accessed 12/11/2022)
Some tricks and considerations on building mana bases complementing Frank Karsten's reference articles
Pascal Vieren, "Easy to Start, Hard to Master: the Ultimate Guide to Sealed", 11 Apr 2019, https://article.hareruyamtg.com/article/24554/?lang=en (accessed 12/11/2022)
Importance of being prepared
the limited metagame does exist
considerations around sideboarding
How many turns do I expect a game to last in this format? What causes a game to end?
Are early drops relevant? Is it important to do something in the early turns?
Are there enough ways to keep spending mana in this format? Do both players usually cast all their cards or does the game usually end with cards left in hand?
What’s the average size of a creature? Does the average creature have more power or toughness?
being good in a certain Draft format will not necessarily make you good in the same Sealed format: the prep is the same though, we need to prioritise some topics over some others (i.e. splashing bombs over curving out, power level over speed)
Mike Flores, "Who’s The Beatdown?", 1 Jan 1999, https://articles.starcitygames.com/articles/whos-the-beatdown/ (accessed 23/11/2022)
Know when you need to spare your life vs. when you should be dealing as much damage as early as possible
Misassignment of Role = Game Loss
"If you are the beatdown deck, you have to kill your opponent faster than he can kill you. If you are the control deck, you have to weather the early beatdown and get into a position where you can gain card advantage."
the article suggests that roles are static, depending how the 2 opposing decks relates to each other; a more dynamic approach has since then been put forward, taking in account developments during the game and adaptive archetypes (which can be more controlling or more proactive)
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – Technical Play", 7 Mar 2012, https://strategy.channelfireball.com/all-strategy/home/pvs-playhouse-technical-play/ (accessed 12/11/2022)
Being mindful of which land to put in play first, which to tap and leave open
Maximising cards' potential including non-conventional use (e.g. targeting your own creatures with bounce or act of treason to give haste)
Using resources to their maximum extent (e.g. counter what matters (the expensive creature, not the mana dorks), do nothing otherwise)
Playing against better people with a logical train of thoughts
Practicing to know the cards and instant speed spells, to use play tricks
Adapting to your opponent
Paulo Vitor Damo Da Rosa, "Forced Plays", 30 May 2018, "https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/forced-plays/ (accessed 20/11/2022)
how to set up forced plays, which are most of the time better than giving your opponent options
retro counting an unwanted outcome and offering options to get out of the forced play
Paulo Vitor Damo Da Rosa, "Ask PVDDR Anything – All Questions and Answers", 25 Aug 2022, https://mtgazone.com/ask-pvddr-anything-all-questions-and-answers/ (accessed 12/11/2022)
Having a plan for the whole matchup, used 2x in the Q&A, one about pro players, one about what to focus on when on MTGA
Paulo Vitor Damo Da Rosa, "The Only Point of Life that Matters Is Your Last", 3 Jul 2017, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/the-only-point-of-life-that-matters-is-your-last/ (accessed 12/11/2022)
benchmarks to know how trading life for time, cards and information
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – Chump Blocking", 11 Mar 2010, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/pvs-playhouse-chump-blocking/ (accessed 12/11/2022)
Knowing the limit of the danger zone in life points
Review of blocking strategies
trade a card for life, or for time - or trade some life now for more life later
Paulo Vitor Damo da Rosa, "PV’s Rule", 25 Dec 2017, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/pvs-rule/ (accessed 23/11/2022)
"At a high level of play, it is better to force a poor outcome than to give your opponent a choice that includes that outcome. If your opponent could have forced a certain outcome and didn’t, that’s because this is not the best outcome for them. Therefore, if you have the option of selecting that outcome, you should."
Paulo Vitor Damo da Rosa, "Tiny Edge #2: Think Before You Act", 24 May 2017, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/tiny-edge-2-think-before-you-act/ (accessed 20/11/2022)
make you whole turn plan before starting it, to give less info about own options
Make your plays in one go
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – Game Theory", 12 May 2010, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/pvs-playhouse-game-theory/ (accessed 12/11/2022)
Deducing cards / type of cards they may have or not by plays they did / didn't do
Keeping an opening hand
Paulo Vitor Damo da Rosa, "It’s Better to Make One Mistake Everyone Sees than Two Only You Know About", 10 Sep 2017, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/its-better-to-make-one-mistake-everyone-sees-than-two-only-you-know-about/ (accessed 23/11/2022)
don't make things worse by trying to bury a mistake below another one
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – Eight Game Situations", 7 July 2010, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/pvs-playhouse-eight-game-situations/ (accessed 20/11/2022)
Adapt to your opponent's playing patterns
mull 1-landers even if your deck has many lands (they're many for a reason)
think about what to do with modal cards at deck building stage
know when to bend the rules or the habits (e.g. land-combat-spell sequence)
hold your answers for real threats but careful of being grinded out
use the information you have (avoid the "of course they'd do that... I should have thought of it")
think of what could make you lose when you have a good deck / what could make you win when you have a bad one
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – More Gameplay Situations", 25 Aug 2010, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/pvs-playhouse-more-gameplay-situations/ (accessed 20/11/2022)
Your mental state needs to allow you to think within the matchup (not what you think you deserve, how much of a better player you are, if you'll top 1 at the event, etc)
play test against default decks rather than brews
the more power you already have the more you want consistency over power (thinking about deckbuilding and sideboarding)
don't clog your proactive decks with reactive cards (i.e. have a plan and stick to it)
winning takes precedence over everything including sunk costs (same as above about mental state)
accept and admit your mistakes (same as "It’s Better to Make One Mistake Everyone Sees than Two Only You Know About")
Paulo Vitor Damo Da Rosa, "Six Heuristics To Make You A Better Magic Player", 11 Nov 2020, https://articles.starcitygames.com/magic-the-gathering/premium/six-heuristics-to-make-you-a-better-magic-player (accessed 12/11/2022)
Sideboarding considerations
On the play = stick to your game plan, which is applicable to Bo1
Early in the set: "maximise yourself in the best case scenario" mindset (although with the caveat to adjust PVDDR's mostly Standard-slanted thinking to Limited: doing that to test cards is interesting, but it works the same to actually win games!)
Later in the set: "minimise the worst case scenario" mindset
Pierre Dagen, "Puzzling Improvements", 9 Dec 2016, https://article.hareruyamtg.com/article/article_en_44/?lang=en (accessed 20/11/2022)
Looking for puzzles is more important than solving them
Rick Poehling, "The War college, resource speed, card/mana", 4 Dec 1997, http://www.classicdojo.org/school/war.971204rpo.txt (accessed 12/11/2022)
Importance of knowing your opponent, which comes from both the play value and from the very nature of your opponents deck
Matt Nass, "Getting Nassty – Adjusting to the Opponent’s Style", 8 Sep 2010, https://strategy.channelfireball.com/all-strategy/home/getting-nassty-adjusting-to-the-opponents-style/ (accessed 12/11/2022)
Being too consistent gives opponents info and more potential influence
Sideboard base on opponent's play style (e.g. instant tricks if they don't play around them)
Adapt rather than stick to extremes while mulliganing, play around potential instant tricks or choose archetypes
Paulo Vitor Damo Da Rosa, "Tiny Edges: Always Sideboard", 17 May 2017, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/pro-edges-always-sideboard/ (accessed 12/11/2022)
Sideboard: pick duplicates to swap them and reduce your opponent's info even if you wouldn't change your main deck
Paulo Vitor Damo da Rosa, "Tiny Edges: Don’t Choose to Draw", 6 Sep 2017, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/tiny-edges-dont-choose-to-draw/ (accessed 20/11/2022)
Never chose to draw unless it's a battle of card advantage with more removal than creatures
2-head giant is not mentioned in the article, but drawing is correct then as it bring +2 cards to the team, and life totals are higher, providing more buffer
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – Distorting Reality", 14 Mar 2012, https://strategy.channelfireball.com/all-strategy/home/pvs-playhouse-distorting-reality/ (accessed on 20/11/2022)
Trick opponents into their own fears or wishes
Paulo Vitor Damo Da Rosa, "PV’s Playhouse – Wizard’s First Rule", 1 Dec 2010, "https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/pvs-playhouse-wizards-first-rule/ (accessed on 20/11/2022)
how to infer information about opponent's plays
Christian Hauck, "Ranking up in Best of 1 Arena – Limited", 8 Jan 2019, https://article.hareruyamtg.com/article/18474/?lang=en (accessed 12/11/2022)
Although some of the comments are about older versions of MTGA, this article provides examples of how different Bo1 is from Bo3, and what to do to climb up the ranks as efficiently as possible.
Conley Woods, "Breaking Through – Competitive Consistency", 29 Apr 2010, https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/breaking-through-competitive-consistency/ (accessed 20/11/2022)
If you're asking yourself how much you should speak to your opponent... You're a long way away from being able to focus on the technical play
Eric Taylor, "The Story of Low Tide", 21 Oct 2000, http://web.archive.org/web/20001021162411/www.thedojo.com/column/col.990426eta.shtml (accessed 23/11/2022)
Play to win example, when it's the only chance
Chad Ellis, "The Danger Of Cool Things….", 1 Jan 1999, https://articles.starcitygames.com/articles/the-danger-of-cool-things/ (accessed 23/11/2022)
Play to win, not to mess around