The goal for this project was to create a game that would communicate a product of another culture to children (specifically, elementary schools students). We chose to base it off the Mongolian practice of eagle hunting. I thought the game would have better gameplay potential and be more interesting to kids if the player played as the eagle rather than the hunter.
I was one of two game designers on the team. My fellow designer, Carter Roughton, and I each contributed about half of the design documents. Carter most likely did more design work overall due me splitting my time between production work and design. As a designer, I was responsible for:
Visual Design Document
Level Design Document
UI Blockout and Implementation
Assisting with the scoring system
I was assigned to be the team's producer as well. As producer, I was responsible for:
Planning, leading and recording meetings
Conducting playtesting
Creating and updating our team wiki
Making sure we all hit our hour quotas and completed tasks within allotted time
We tested the game three separate occasions (as seen on the left) with a total of 21 playtesters. Unfortunately, every build of the game was unexpectedly broken in some way that hampered what feedback our testers were able to give us. Regardless, we worked around it and managed to get some insightful feedback on things such as presentation, understanding of mechanics and topic, user experience issues and plenty of bugs.
Game art assets used on this page were created by Alex Sweet.