Askewers came out of a project to create a third-person minigame in 3D using Unity Engine. The game had to be quick to learn, had to last at least 30 seconds, and couldn't take longer than a minute.
Some platforming ideas were cut for time, but otherwise, the controls were fully implemented as imagined in the pitch document. The main issue I ran into in creating the game was the level design.
The sole level is a bit too difficult for a player to maneuver around, beit their first time playing or otherwise. With only 45 seconds or less to run around, they don't have time to get acclimated to it. If I were to revisit this prototype and flesh it out into a larger game, I would absolutely redesign or outright scrap this level, alongside rewriting scripts to be less amateur and prone to bug-causing.